
Originally Posted by
Ilax
Kinda agree with that, but DEV would probably need to lower the drop even more in that case?. 18 player @ 1% chance = 18% chance get the drop every fight, multiply this by 4 stone = 72% chance every run, so far is about the luck i see when i do VW. Say they allow group to put treasure in pool, then every 6 run someone in alliance get the body. So after 108[6 x 18] run, entire ally get it. (or max 216 run if really unlucky)
Sound all great on paper, but the real story is this: You get a body piece that you don't want, you put it in the pool, alliance leader QuaterMaster his friend because she more sexy then you, and drama explode, or LS make make you need 400 point to lot on it, and each run earn you 1 point...
Other way is, disband PT, invite the one you think should have your drop and you pool it. [That idea is BEST imo]
But as it is right now, you have 1% chance to get the drop, and is possible to pop NM 4 time per hour, if you are in a good group, 5h long = 20 try, you can get the piece of gear in 5day, 10 day if you really unlucky and be 1/200. for casual player that play only 1 hours per day, that mean 25day to 50 day to get it.
Is that bad? Well considering these body piece are "END GAME" and we might have to wait 1yr before SE add something better, i doubt is too much 25~50day. On side note for who said it should be like Einherjar and have another kind of reward with point, is kinda already the case, you get 16,590 cruor and exp. per fight, that mean 200k cruor/exp every 12.5 fight, 200k cruor = 500k gil with blinker. Its maybe not the "ultimate" reward that everyone look at, but 500k+ gil /day is pretty good. Do it for 10 day and you get 5m gil + drop + Body armor.
I'm not really sure if SE really need to change anything in VW, but yes that would be nice if we can put our treasure in the pool, assuming we can disband and party to who we want to give the treasure.