Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast
Results 21 to 30 of 42
  1. #21
    Player Seiowan's Avatar
    Join Date
    Aug 2011
    Location
    Windurst
    Posts
    113
    Quote Originally Posted by Ilax View Post
    1 problem that DEV is facing.

    Too easy drop rate mean SE have to keep spam more and more content quicker, or everyone will turn bored. You guy seem to forget this is End-Game, hope you even understand what that mean, mean when you get done with all the new gear, your are pretty much done with the game and will leave by lack of interest since nothing more you can get out of it.
    They don't really need to tweak the low drop rates (though it would be nice) if they simply pooled the loot so people could decide which items they needed and which ones they did not.

    Arguably, the current system means someone out there might get multiple good drops with one kill, and several people will walk away with their awesome "Quick Magic +2" or something. In practice, however, very few actually come away with anything more than a lumberjacks haul and bruised pride.
    (3)

  2. #22
    Player Vagrua's Avatar
    Join Date
    Mar 2011
    Posts
    191
    Character
    Vagrua
    World
    Lakshmi
    Main Class
    SAM Lv 99
    Quote Originally Posted by Tamoa View Post
    Amazing (no not really, but infuriating still) that SE just blatantly ignore the huge number of people who are unhappy about voidwatch reward system. I would have liked an Einherjar-like "point" (ichor) system, even if a massive number of points were required to exchange for a ra/ex body or weapon, at least you'd know that your hard work and time invested would eventually result in a reward you want.
    Changing the system into the way the users would like it to be might dishonor them or something since they've already set it into motion. Just my guess.

    It's sad that all of our threads/posts got ignored though.
    (3)

  3. #23
    Player Ilax's Avatar
    Join Date
    Mar 2011
    Posts
    588
    Character
    Ilax
    World
    Fenrir
    Main Class
    THF Lv 99
    Quote Originally Posted by Seiowan View Post
    They don't really need to tweak the low drop rates (though it would be nice) if they simply pooled the loot so people could decide which items they needed and which ones they did not.

    Arguably, the current system means someone out there might get multiple good drops with one kill, and several people will walk away with their awesome "Quick Magic +2" or something. In practice, however, very few actually come away with anything more than a lumberjacks haul and bruised pride.
    Kinda agree with that, but DEV would probably need to lower the drop even more in that case?. 18 player @ 1% chance = 18% chance get the drop every fight, multiply this by 4 stone = 72% chance every run, so far is about the luck i see when i do VW. Say they allow group to put treasure in pool, then every 6 run someone in alliance get the body. So after 108[6 x 18] run, entire ally get it. (or max 216 run if really unlucky)

    Sound all great on paper, but the real story is this: You get a body piece that you don't want, you put it in the pool, alliance leader QuaterMaster his friend because she more sexy then you, and drama explode, or LS make make you need 400 point to lot on it, and each run earn you 1 point...

    Other way is, disband PT, invite the one you think should have your drop and you pool it. [That idea is BEST imo]

    But as it is right now, you have 1% chance to get the drop, and is possible to pop NM 4 time per hour, if you are in a good group, 5h long = 20 try, you can get the piece of gear in 5day, 10 day if you really unlucky and be 1/200. for casual player that play only 1 hours per day, that mean 25day to 50 day to get it.

    Is that bad? Well considering these body piece are "END GAME" and we might have to wait 1yr before SE add something better, i doubt is too much 25~50day. On side note for who said it should be like Einherjar and have another kind of reward with point, is kinda already the case, you get 16,590 cruor and exp. per fight, that mean 200k cruor/exp every 12.5 fight, 200k cruor = 500k gil with blinker. Its maybe not the "ultimate" reward that everyone look at, but 500k+ gil /day is pretty good. Do it for 10 day and you get 5m gil + drop + Body armor.

    I'm not really sure if SE really need to change anything in VW, but yes that would be nice if we can put our treasure in the pool, assuming we can disband and party to who we want to give the treasure.
    (0)

  4. #24
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Doombringer View Post
    yah, assault points or ampoules or dom notes or cruor or any other of the myriad types of space cash this game has floating around, granted a lot of these types of space cash can't be redeemed for much of anything good nowadays, but that could pretty easily change.
    Elite Hunt Registry Training Regime Points.

    (1)

  5. #25
    Player Xellith's Avatar
    Join Date
    Apr 2011
    Posts
    245
    Character
    Xellith
    World
    Shiva
    Main Class
    SMN Lv 95
    Voidwatch thread discussing terrible drop rates... VW makes Shinryu the king of decent gear with reasonable drop rates sad..

    (3)
    Last edited by Xellith; 12-22-2011 at 05:41 PM.
    Quote Originally Posted by Frost
    Eleven Fajin boots!
    We did Voidwatch today and Eleven Fajin Boots dropped!! Yay! Thank you Square Enix Incorporated! The Three People that got them today were really happy

  6. #26
    Player Dreamin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    Quote Originally Posted by Ilax View Post
    Kinda agree with that, but DEV would probably need to lower the drop even more in that case?. 18 player @ 1% chance = 18% chance get the drop every fight, multiply this by 4 stone = 72% chance every run, so far is about the luck i see when i do VW. Say they allow group to put treasure in pool, then every 6 run someone in alliance get the body. So after 108[6 x 18] run, entire ally get it. (or max 216 run if really unlucky)

    Sound all great on paper, but the real story is this: You get a body piece that you don't want, you put it in the pool, alliance leader QuaterMaster his friend because she more sexy then you, and drama explode, or LS make make you need 400 point to lot on it, and each run earn you 1 point...

    Other way is, disband PT, invite the one you think should have your drop and you pool it. [That idea is BEST imo]

    But as it is right now, you have 1% chance to get the drop, and is possible to pop NM 4 time per hour, if you are in a good group, 5h long = 20 try, you can get the piece of gear in 5day, 10 day if you really unlucky and be 1/200. for casual player that play only 1 hours per day, that mean 25day to 50 day to get it.

    Is that bad? Well considering these body piece are "END GAME" and we might have to wait 1yr before SE add something better, i doubt is too much 25~50day. On side note for who said it should be like Einherjar and have another kind of reward with point, is kinda already the case, you get 16,590 cruor and exp. per fight, that mean 200k cruor/exp every 12.5 fight, 200k cruor = 500k gil with blinker. Its maybe not the "ultimate" reward that everyone look at, but 500k+ gil /day is pretty good. Do it for 10 day and you get 5m gil + drop + Body armor.

    I'm not really sure if SE really need to change anything in VW, but yes that would be nice if we can put our treasure in the pool, assuming we can disband and party to who we want to give the treasure.
    it's 1/18, you're competing against 17 others to get that 1 chest that has that "1%" drop rate (assuming that only 1 of the top tier ra/ex drop per NM which seems to be true if it does drop. 2nd and 3rd tier might be better). So effectively, it's not 18% but rather it is 1/18*1%.
    (0)

  7. #27
    Player Neofire's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    62
    Ilax I dunno what your talking about dude, I've been playing longer then you. I resent that casual comment. If you think killing something 500 times and not getting what you want hardcore then more power to ya. I on the other hand think its utter waste of time, no one told SE to make VW where you could pop the nms back to back. Hell make the nms only popable once per day like VNNMs for each path. But the drop needs to be addressed.... 0.4% really? I've seen pieces with lower rates then that.
    (2)

  8. #28
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Quote Originally Posted by Ilax View Post
    Kinda agree with that, but DEV would probably need to lower the drop even more in that case?. 18 player @ 1% chance = 18% chance get the drop every fight, multiply this by 4 stone = 72% chance every run, so far is about the luck i see when i do VW. Say they allow group to put treasure in pool, then every 6 run someone in alliance get the body. So after 108[6 x 18] run, entire ally get it. (or max 216 run if really unlucky)

    Sound all great on paper, but the real story is this: You get a body piece that you don't want, you put it in the pool, alliance leader QuaterMaster his friend because she more sexy then you, and drama explode, or LS make make you need 400 point to lot on it, and each run earn you 1 point...

    Other way is, disband PT, invite the one you think should have your drop and you pool it. [That idea is BEST imo]

    But as it is right now, you have 1% chance to get the drop, and is possible to pop NM 4 time per hour, if you are in a good group, 5h long = 20 try, you can get the piece of gear in 5day, 10 day if you really unlucky and be 1/200. for casual player that play only 1 hours per day, that mean 25day to 50 day to get it.

    Is that bad? Well considering these body piece are "END GAME" and we might have to wait 1yr before SE add something better, i doubt is too much 25~50day. On side note for who said it should be like Einherjar and have another kind of reward with point, is kinda already the case, you get 16,590 cruor and exp. per fight, that mean 200k cruor/exp every 12.5 fight, 200k cruor = 500k gil with blinker. Its maybe not the "ultimate" reward that everyone look at, but 500k+ gil /day is pretty good. Do it for 10 day and you get 5m gil + drop + Body armor.

    I'm not really sure if SE really need to change anything in VW, but yes that would be nice if we can put our treasure in the pool, assuming we can disband and party to who we want to give the treasure.
    That is not how you calculate probability.
    (2)

  9. #29
    Player
    Join Date
    Mar 2011
    Posts
    206
    Quote Originally Posted by Doombringer View Post
    yah, assault points or ampoules or dom notes or cruor or any other of the myriad types of space cash this game has floating around, granted a lot of these types of space cash can't be redeemed for much of anything good nowadays, but that could pretty easily change.

    like.. why can't killing fafnir 15 times give me enough "fafnir credits" to exchange for a ridill or something? maybe from some old retired hunter who's just happy to see the torch being taken up. have him support all sorts of nm's. the exact numbers on credits per kill and credits per item are open to balancing.. just make it so it doesn't feel hopeless..

    there yah go se.. i just plotted out your next update.
    ^ This.
    The ZNM system was almost as good as this except it had the fatal flaw of requiring players to go and take pictures of things.
    Where's the fun in that?

    Salvage was a fun idea, but SE treated it as a reward in itself, where it wasn't. Mainly due to its horrible drop rates and the fact that it was another seperate event. Having to farm assault points also made this event more tedious. Limiting tags, even more hinderance.

    The equation is simple, and if it is followed it leads to happy/more satisfied players = greater player retention = longer player retention= more subscribers = more money.

    Its simple, reward effort. That's all it is. Its not some magical wall street worthy credit default mind boggling algorythm.
    Set us targets that deliver rewards once achieved. Set them high, but not like the insane amount of work required to get a Lv.99 Emp/Mythic/Relic.
    Do not leave things up to chance.
    Make doing things actually fun, and apply a reward for doing them. wait, you already did that and it was called Abyssea.
    Despite our love for it, you think it was out of B A L A N C E.
    Well hold on a second, what should be a greater influencer on your decision making process, the amount of people who enjoyed Abyssea, or some game developer's vision of balance?
    Regardless how much Tanaka has under his belt, you've got to come to a realization that his past achievements do not say anything about his current/future achievements.
    What has been happening in FFXI since you guys decided to toss the current FFXIV out the door and release version 2.0 in 2013 demonstrates some really bad contigency planning, project management, PR strategy and not to mention basic fundemental understanding of customer satisfaction.

    get in the game SE, you're hanging onto nothing more than childhood based loyalty at the moment, and even that has been stretched as far as its going to.


    EDIT: one more hint, look at the STUPID amount of events and instances you, SE, have released in FFXI that are just a waste of server memory.
    -MMM
    -Chocobo racing
    -Chocobo raising
    -Pankraton
    -Beseiged
    there's more, I just don't care to waste time even thinking about it.
    Its not even worth that.
    (6)
    Last edited by Cursed; 12-23-2011 at 01:15 AM.

  10. #30
    Player Neofire's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    62
    Quote Originally Posted by Cursed View Post
    ^ This.
    The ZNM system was almost as good as this except it had the fatal flaw of requiring players to go and take pictures of things.
    Where's the fun in that?

    Salvage was a fun idea, but SE treated it as a reward in itself, where it wasn't. Mainly due to its horrible drop rates and the fact that it was another seperate event. Having to farm assault points also made this event more tedious. Limiting tags, even more hinderance.

    The equation is simple, and if it is followed it leads to happy/more satisfied players = greater player retention = longer player retention= more subscribers = more money.

    Its simple, reward effort. That's all it is. Its not some magical wall street worthy credit default mind boggling algorythm.
    Set us targets that deliver rewards once achieved. Set them high, but not like the insane amount of work required to get a Lv.99 Emp/Mythic/Relic.
    Do not leave things up to chance.
    Make doing things actually fun, and apply a reward for doing them. wait, you already did that and it was called Abyssea.
    Despite our love for it, you think it was out of B A L A N C E.
    Well hold on a second, what should be a greater influencer on your decision making process, the amount of people who enjoyed Abyssea, or some game developer's vision of balance?
    Regardless how much Tanaka has under his belt, you've got to come to a realization that his past achievements do not say anything about his current/future achievements.
    What has been happening in FFXI since you guys decided to toss the current FFXIV out the door and release version 2.0 in 2013 demonstrates some really bad contigency planning, project management, PR strategy and not to mention basic fundemental understanding of customer satisfaction.

    get in the game SE, you're hanging onto nothing more than childhood based loyalty at the moment, and even that has been stretched as far as its going to.


    EDIT: one more hint, look at the STUPID amount of events and instances you, SE, have released in FFXI that are just a waste of server memory.
    -MMM
    -Chocobo racing
    -Chocobo raising
    -Pankraton
    -Beseiged
    there's more, I just don't care to waste time even thinking about it.
    Its not even worth that.
    ^^ I like this guy, well said bro.
    (3)

Page 3 of 5 FirstFirst 1 2 3 4 5 LastLast