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  1. #121
    Player Eadieni's Avatar
    Join Date
    Mar 2011
    Posts
    75
    Character
    Eloaken
    World
    Fenrir
    Main Class
    DRK Lv 90
    I'd honestly rather they just keep adding ways to make leveling outside of abyssea better. I don't want to see an empty world, it's ... well its lame. The level 30 limit is the only thing keeping people in Dunes and Qufim really, but other leveling areas are just plain dead. Perhaps the key to fixing this is to remove the EXP reduction for additional party members outside of abyssea. So that, an even match gives 100 EXP to all 6 players, to all 18. Yes, it sounds broken on the front, but does that really change things now that abyssea is what it is?
    I don't see anything wrong with a party of 12 getting 500 exp a kill, with exp chains, in Qufim. All they have to do is make it based on the exp of the highest level of the party, so it still forces a level sync.

    Well, since this post will be lost, I think I'll make a thread about it instead.
    (0)

  2. #122
    Player
    Join Date
    Mar 2011
    Posts
    58
    NO... that is all
    (0)

  3. #123
    Player Kailea_Nagisa's Avatar
    Join Date
    Mar 2011
    Posts
    200
    alliance parties out side of Abyssea should not happen for EXP, keep it at 6, but I do agree about dropping the EXP thinges, a PT of 6 getting 500EXP a kill (off IT++s)would not be to bad.
    (0)

  4. #124
    Player Eadieni's Avatar
    Join Date
    Mar 2011
    Posts
    75
    Character
    Eloaken
    World
    Fenrir
    Main Class
    DRK Lv 90
    Quote Originally Posted by Kailea_Nagisa View Post
    alliance parties out side of Abyssea should not happen for EXP, keep it at 6, but I do agree about dropping the EXP thinges, a PT of 6 getting 500EXP a kill (off IT++s)would not be to bad.
    I started a new thread for it, so as to not hijack his thread, but yeah. The point is, something needs to be the counter to abyssea outside in the world. In abyssea you can go from 30 to 90, and 20 merits, in a day. In one party. You just can't compete with that at 400 a kill, with somewhat slow kills with resting required until higher levels.
    (0)

  5. #125
    Player
    Join Date
    Mar 2011
    Posts
    478
    I don't think lowering to lvl 1 would make sense

    i mean at least subjob level (18) at minimum..

    regardless of that now tho... exp is easy enough to get outside of abyssea.. even solo.. that its not a huge deal if you can't find a party...

    getting 1400 exp a kill with a band.. doesn't take all that long to get a job to 70ish + which is effective in an abyssea pt.

    Most of the time you can find other people doing pages also and join up with them.. not the traditional parties of ffxi but its more relaxed.

    edit i'm not saying i think the cap should be raised to 70.. i think its fine as is.. but wouldn't care if it was lowered.. being raised wouldn't make much sense to me tho.
    (0)
    Last edited by Flunklesnarkin; 03-16-2011 at 04:21 PM.

  6. #126
    Player Malamasala's Avatar
    Join Date
    Mar 2011
    Posts
    1,261
    I don't want to see an empty world, it's ... well its lame.
    I'm sorry to say this, but the game was empty since 2004. You only exped in about 10 zones total. Now you exp in 9 abyssea zones... huge difference, huh?
    (0)

  7. #127
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Malamasala View Post
    I'm sorry to say this, but the game was empty since 2004. You only exped in about 10 zones total. Now you exp in 9 abyssea zones... huge difference, huh?
    It was more about 20, depended on were you prefered to XP and your PT build. Though, level-sync lowered that number.
    (0)

  8. #128
    Player HFX7686's Avatar
    Join Date
    Mar 2011
    Posts
    344
    Character
    Meare
    World
    Bahamut
    Main Class
    RDM Lv 90
    1-10 had most people exping in West Ronfaure and South Gustaberg (with the odd person in the Windurst areas)
    10-20 was Valkurm.
    20-25 was Qufim.
    25-30 was Yuhtunga and Yhoator.
    30-35 was Garlaige and Altepa.
    35-45 was Crawler's Nest and Gustav.
    45-55 was Kuftal and Boyahda.
    55-60 was Terrigan and Boyahda.
    60-70 was Ro'Maeve?
    70-75 was sky.

    So that's about 16-17 areas that were the "normal" party areas? There were probably more or it was slightly different. I can't remember, 2004 was a long time ago!
    (0)

  9. #129
    Player Henihhi's Avatar
    Join Date
    Mar 2011
    Location
    Seraph
    Posts
    114
    Character
    Henihhi
    World
    Bismarck
    Main Class
    RDM Lv 90
    60-70 was outside in sky if you didnt have total retards w/o sky access yet, like flamingo and pot mobs at the entrance -fun stuff- but alas a lot of people could not even make it through zilart without their hand being held. Those were fun times =D
    (0)
    A drunk man's words are a sober man's thoughts. Here is a game most of you can handle.

    http://www.notdoppler.com/superpressspacetowinactionrpg2009.php

  10. #130
    Player JagerForrester's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    282
    Character
    Jager
    World
    Sylph
    Main Class
    DRG Lv 90
    Quote Originally Posted by Ramsos View Post
    Lower The Minimum Level Required To Enter Abyssea from 30-1. Discuss
    /facepalms
    (whiney voice) Noooo..
    (0)
    "I find bliss in ignorance. Less I hear the less you'll say. But you'll find that out anyway."
    - Linkin Park (Dedicated to all the trolls and flamers out there)

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