Want to know what is killing this game? Giving everyone everything they want when they want it and making every other job useless. Back 5 years ago everyone (or almost everyone) had a role in a party. WHMs healed, BLMs nuked very carefully while watching their threat, did elemental enfeebles, and timed big nukes for magic bursting, melee DPS would time their weapon skills in order to create skillchains, THFs would line up behind tanks or "SATA buddies" in order to set up for SATA, RDMs were there to refresh anyone with MP and kept up with hastes, enfeebles, back-up heals, and did a little nuking if they had MP, BRDs and CORs were there to buff people with special buffs.
Almost everyone had a role and that got destroyed with Abyssea. RDMs are no longer a requirement to keep mages refreshed because abyssites are much more powerful, and they aren't a requirement for enfeebles because WHM and BLM enfeebles work just as well with little to no resistance. BLMs are only required to create azure lights and proc yellow. BRDs aren't required for anything other than proc yellow, so BLMs having little else to do sub BRD in order to proc both BLM and BRD spells. THFs aren't required to proc NM drops because those are now done by procc'ing blue, during half the fight they're stood there doing nothing with the rest of the DPS because the NMs need to be procc'd first before it can be killed or they give too much TP. Melee DPS rarely ever attempt at skillchaining in fear that they kill the mob with their weaponskills and results in creating ruby light, this fear of procc'ing ruby means that most DPS have never had the chance to skillchain and have gotten used to just spamming their TP whenever they feel like it.
Then SE dropped the requirements to enter Abyssea. No more venturing deep into WotG missions and being level 70+, you can now go there just by visiting the maws at level 30 and leech xp all the way to 99, not getting to play your job and become familiar with any of the abilities until late on after you've already gimped several parties for not knowing how to play, and not having developed any decent skills which you then have to spend countless hours or even days skilling up fighting crabs and lizards and running endless self-casting macros while you sleep.
So much of the game has been lost. People say that GoV was an excellent move because it means you no longer have to be xyz class in order to partake in a party. But what about all the joys that made you feel that you were genuinely contributing to a group and that each battle was a small challenge to defeat and chain the next fight? And what about at the end of it when your class feels just as useless as it sits there waiting for yellow, red and blue procs before you can engage or you're told to just watch because you'd feed too much TP?
Now while I'm saying that Abyssea broke a lot of the old game I'm not saying that the old game was overall good either. There was a lot of drawbacks to the old game such as the endless waiting around for a party invite, always being stumped because there was no tanks/healers/refreshers flagged for a party, not being able to get in a party because your job wasn't deemed suitable (DRGs and BSTs just never got invited), struggling to find camps in popular zones or having that one super-awesome group nearby that was claiming 5 mobs to your 1. SE could've done better, Abyssea just did too much change imo.

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