/WHM /SCH /RDM /BLM /PLD
And watch your language.
/THF gives you a crit ws every 60 seconds and some hate control, /WAR offers many JAs/traits to help increase DPS, and if you have haste, haste samba and double march you shouldn't need hasso to cap haste, so the benefit from /SAM isn't as great. Even /DRG offers jumps for extra TP, and some hate control, and /MNK offers counterstance which can increase your damage output greatly.
Sorry, I thought this was the same Urteil that claims noone can beat him in PvP.
Last edited by Babekeke; 12-16-2011 at 02:58 AM.
/RDM if you need something stunned. Have fun soloing otherwise. =\
/WAR and /DRG are terrible for TP Gain. Nothing beats having meditate for extra WS and Seigan-ThirdEye for tanking. You're off your rocker if you think Double Attack, Berserk and Warcry is more than enough to push the DPS, at the severe lack of any self-sufficient survivability methods other than Dread Spikes and having a WHM mule curebomb you. If you're dead, you're not doing more damage, are you now? For crying out loud, Urteil quoted me in his signature! and do jumps give you an extra 60 TP? i didn't think so./THF gives you a crit ws every 60 seconds and some hate control, /WAR offers many JAs/traits to help increase DPS, and if you have haste, haste samba and double march you shouldn't need hasso to cap haste, so the benefit from /SAM isn't as great. Even /DRG offers jumps for extra TP, and some hate control, and /MNK offers counterstance which can increase your damage output greatly.
However, I will agree that /MNK is good for Abyssea Tanking with Counterstance and the occasional boost for Torcleaver. /THF requires that situation where you have to have both tanks between the NM to fire off those awesome SATA numbers DRK/THFs talk about, but you don't come by that strategy very often. When you do, it produces results.
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Last edited by Quetzacoatl; 12-16-2011 at 05:06 AM.
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