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  1. #1
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Babekeke View Post
    It's a fairly easy and obvious concept.

    The easiest way to look at balance is: if job A gets this suggested ability, would it make job B obsolete?

    If THF can DD along with the rest of them, why take any other DD?

    If PLD with all it's abilities to mitigate damage, was suddenly able to deal as much damage as a Ukon WAR, then what's the point in warrior?

    Likewise, if WAR gets better damage-mitigation abilities like many of them are asking for, then what's the point in NIN or PLD?

    RDM can't have cure 5 or 6 because it gets much stonger enfeebles and higher skill for landing them. (I refuse to accept phalanx 2 as an agrument).

    SMN, PUP and BST don't get the best of updates, but they have their niche in many situations, and using a selection of magian weapons can allow for some very powerful pets.

    DRKs claim they have the bad end of the stick, but can be utilised in many different situations by simply swapping SJ.

    The balance isn't brilliant, but there is certainly some there, and it makes sense, you choose to only see what you want to see. It's human nature.

    The only things that have really put one job in front of another are procs, and abyssea allowing any DD to tank anything.

    How the fuck does switching my SJ fix that I have nothing constructive do with my MP pool, increase my DPS more than /sam, or give me some kind of ungodly survivability.
    (3)

  2. #2
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    Quote Originally Posted by Urteil View Post
    How the fuck does switching my SJ fix that I have nothing constructive do with my MP pool
    /WHM /SCH /RDM /BLM /PLD

    And watch your language.

    Quote Originally Posted by Urteil View Post
    increase my DPS more than /sam
    /THF gives you a crit ws every 60 seconds and some hate control, /WAR offers many JAs/traits to help increase DPS, and if you have haste, haste samba and double march you shouldn't need hasso to cap haste, so the benefit from /SAM isn't as great. Even /DRG offers jumps for extra TP, and some hate control, and /MNK offers counterstance which can increase your damage output greatly.

    Quote Originally Posted by Urteil View Post
    or give me some kind of ungodly survivability.
    Sorry, I thought this was the same Urteil that claims noone can beat him in PvP.
    (4)
    Last edited by Babekeke; 12-16-2011 at 02:58 AM.

  3. #3
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    Quote Originally Posted by Babekeke View Post
    /WHM /SCH /RDM /BLM /PLD

    And watch your language.
    /RDM if you need something stunned. Have fun soloing otherwise. =\

    /THF gives you a crit ws every 60 seconds and some hate control, /WAR offers many JAs/traits to help increase DPS, and if you have haste, haste samba and double march you shouldn't need hasso to cap haste, so the benefit from /SAM isn't as great. Even /DRG offers jumps for extra TP, and some hate control, and /MNK offers counterstance which can increase your damage output greatly.
    /WAR and /DRG are terrible for TP Gain. Nothing beats having meditate for extra WS and Seigan-ThirdEye for tanking. You're off your rocker if you think Double Attack, Berserk and Warcry is more than enough to push the DPS, at the severe lack of any self-sufficient survivability methods other than Dread Spikes and having a WHM mule curebomb you. If you're dead, you're not doing more damage, are you now? For crying out loud, Urteil quoted me in his signature! and do jumps give you an extra 60 TP? i didn't think so.

    However, I will agree that /MNK is good for Abyssea Tanking with Counterstance and the occasional boost for Torcleaver. /THF requires that situation where you have to have both tanks between the NM to fire off those awesome SATA numbers DRK/THFs talk about, but you don't come by that strategy very often. When you do, it produces results.

    (4)
    Last edited by Quetzacoatl; 12-16-2011 at 05:06 AM.