Why would I mention 3 fights, 6 loot pools in the same sentence as 2~3 plates per round average, hmm?>implying you can get more than one heavy metal plate per fight per character
Reading (comprehension) is fundamental, folks.
Why would I mention 3 fights, 6 loot pools in the same sentence as 2~3 plates per round average, hmm?>implying you can get more than one heavy metal plate per fight per character
Reading (comprehension) is fundamental, folks.
Lyltia: RDM SCH BLM WHM NIN SMN BLU PLD THF DRK
Aegis 95 Kannagi 90 Almace 90 Hvergelmir 90
Valkyri: BRD WHM COR THF RDM BLM SCH
Daurdabla 99 Gjallarhorn 99 Armageddon 90 Twashtar 90
Expressing yourself in a clear, consise way that leaves no room for being misunderstood is kind of fundamental too, I reckon.
But anyway, this is a rant thread, and I've ranted about what to me is the most annoying, stupid, discouraging and disappointing thing about FFXI at the moment. A lot of people compare voidwatch to how they percieved endgame to be at 75 cap, with favouritism, ninjalotting, king camping for hours, botting, DKP and whatnot - but forget that it was us, the players, that made it to be like that. This time it's 100% out of our hands and we're at the complete mercy of some shitty game design/mechanics.
Everyday person can easily make gil to supplement their plate intake in a number of ways, most notably Dynamis... or Cruor burns, if that's your thing.
Lyltia: RDM SCH BLM WHM NIN SMN BLU PLD THF DRK
Aegis 95 Kannagi 90 Almace 90 Hvergelmir 90
Valkyri: BRD WHM COR THF RDM BLM SCH
Daurdabla 99 Gjallarhorn 99 Armageddon 90 Twashtar 90
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