
Originally Posted by
Laxedrane
I can understand them not wanting them to be as strong as empyreon or the stronger nyzul weaponskills. However have they seriously not stop to think what they are asking from us? We can only choose 3 if we want the maximun damage and we have to dump 100 merits into each one. Yet they are balancing it against skills we get at level 65-70 that we simply get for being at that skill level? Really?
They need to make a choice here. If their decision is to balance them on with the common mans best weaponskills then they should not be involved in the merit system at all. Becuase, What are we merited them for? So I can have a more consistent hexa strike with the same animation but the final hit? However in the end hexa has the potential to do more damage becuase of the critical hit aspect of the weaponskill? So I am dumping 100 merits into this weaponskill, changing all my current gear for what exactly?
Hell club doesn't even get a special effect. H2H got plague, Polearm got critical evasion down, even though it's square excuse for keeping that skill mostly worthless sword got ignores defense. Club got nothing. At first I thought it was square saying fuck you to white mage melee as per usual. However I got on the test server and was like holy balls the damage, then thought, "Oh, they just made it a really strong weaponskill no special effect needed." Now they are nerfing it down to hexa strike level.
If your gonna keep going down this road square just take the merit part of the equation out. Because it would be unbalanced for you to ask us to do all this much for weaponskills that are meant to compete for ones we only get for being that skill level.