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Thread: Death Spell

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  1. #1
    Player Cljader1's Avatar
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    Colliex
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    Bismarck
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    DRK Lv 99
    Quote Originally Posted by Economizer View Post
    I'll have to disagree here. Black Mage has traditionally had these spells as well.

    That said, Dark Knight should by all means get more usage out of the spells by far, and I don't think this would be very hard to ensure, given that Dark Knight has better access to Haste gear to reduce recast times, and better tiers of OA which would actually make them better to cast. If that wasn't enough, I'm sure you could add something like a job trait that makes the additional effect chance higher.

    I think a good analogy here would be Dual Wield. Sure, jobs other then Ninja get the ability, but nobody will argue that they are the master of it. I think that unlike certain spells or abilities, these two spells should/would be a large enough amount more useful to Dark Knight then Black Mage to the point where asking for exclusivity is an unreasonable attack on another job's traditional territory without defending that of Dark Knight's.
    Well going by that argument drk should get comet and meteor as well, since it was a part of there job in past final fantasies. However I'm cool with blm's having exclusivity to comet and meteor, but in return drk's should get unique spells that can effect doom, death or terror. It will be a great part of the job, it'll get OA rockin' and make it useful. Plus there has to be good magic for drks to use to make entrophy worth a damn. However I do agree with a JA that may increase the death proc on said spells, that will actually be very very nice to see. Death is already in the dat. hopefully they will give this to drk and make them the true king of dark magic as they promised us.
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  2. #2
    Player Daniel_Hatcher's Avatar
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    Alvian
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    Phoenix
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    MNK Lv 12
    Quote Originally Posted by Cljader1 View Post
    Well going by that argument drk should get comet and meteor as well, since it was a part of there job in past final fantasies. However I'm cool with blm's having exclusivity to comet and meteor, but in return drk's should get unique spells that can effect doom, death or terror. It will be a great part of the job, it'll get OA rockin' and make it useful. Plus there has to be good magic for drks to use to make entrophy worth a damn. However I do agree with a JA that may increase the death proc on said spells, that will actually be very very nice to see. Death is already in the dat. hopefully they will give this to drk and make them the true king of dark magic as they promised us.
    Indeed, this is true of many jobs. Traditionally they had a lot of spells such as RDM having Curaga, -na spells and ga black magic. It just doesn't fit FFXI's vision of the jobs in the same way Death does not fit this games BLM.
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  3. #3
    Player Economizer's Avatar
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    Thelaughingman
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    Valefor
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    WHM Lv 99
    Quote Originally Posted by Cljader1 View Post
    Well going by that argument drk should get comet and meteor as well, since it was a part of there job in past final fantasies.
    Not sure this is true, but point taken. I think they still are entitled to the spells however, since they fit the spells in this game. You may still disagree, but I think that Black Mage should get the flavor part of the spells, while Dark Knight gets both the utility and flavor.

    Quote Originally Posted by Cljader1 View Post
    terror
    SE pretty much said no to this earlier. I think it has to do something with mob resists. Stun II would be more likely to be implemented, but I think SE might want people to have to rely on multiple people for stuns, which could be potential hassle to implementation.

    Quote Originally Posted by Cljader1 View Post
    However I do agree with a JA that may increase the death proc on said spells, that will actually be very very nice to see. Death is already in the dat. hopefully they will give this to drk and make them the true king of dark magic as they promised us.
    Currently Dark Knight is the king of Dark Magic already. The problem is that they are like a king with no money to run their kingdom, no army, and their kingdom is made up of cardboard boxes. While it might occasionally do really cool things, it hasn't scaled well as the king grew out of childhood.

    Anyways, the job trait increasing the proc rate would only really be a reality if there was a reason for it - either merits or another job like Black Mage having the spell too (imo, such a merit category would be useless). As for a Job Ability, who knows... maybe Scarlet Delirium would get it, or maybe it would be tied to something else a little more known for being useful.

    Ultimately, increases won't be very much, and the proc rate will be abysmal - this is mostly a flavor spell stuck onto much needed utility for Dark Knight.

    -

    All that said, regardless of BLM getting the spells or not, I feel that Doom should come before Death. It just feels more right.
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  4. #4
    Player Cljader1's Avatar
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    Bismarck
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    Quote Originally Posted by Economizer View Post
    Not sure this is true, but point taken. I think they still are entitled to the spells however, since they fit the spells in this game. You may still disagree, but I think that Black Mage should get the flavor part of the spells, while Dark Knight gets both the utility and flavor.
    Oh Yeah drk got meteor in the final fantasy just before this one, it was called "Black Sky" it was my favorite spell too, they also had souleater which was called "Darkness" Blm didnt even have a meteor or death in the final fantasy before this one I do remember them getting meteor in other versions.

    Dark Knight http://www.ffx2.com/darkknight or http://www.ffspirit.net/finalfantasy...res/darkknight

    Black Mage http://ffx2.com/blackmage

    As you can see dark knight had death, doom, souleater, and meteor in the version of final fantasy just before this one, and black mage didn't even have these spells or abilities in this version of final fantasy.
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