I was trying for full set of pup relic way back, only needed the hat. We had 3 pups I was second for hat. one hat dropped in a over a year and a half.
It wasn't till they changed dynamis that I finally got the hat, that was over 3 years.
I was trying for full set of pup relic way back, only needed the hat. We had 3 pups I was second for hat. one hat dropped in a over a year and a half.
It wasn't till they changed dynamis that I finally got the hat, that was over 3 years.
I have believed that if SE would have placed a min lvl of 75 on abyssea then all the other content wouldn't as be lost as it is now. Also making us God like in abyssea with atma's and brew did ruin the outside abyssea world. But overall I wouldn't consider abyssea a total mistake. The problem with this game now is that there is no endgame content or even storyline to keep me interested. All the so called "endgame" play is just about gear hording. Lets keep getting more powerfull gear that will help us get other more powerfull gear for another job I don't really play that often. Thats all it has become. If they would ad more content with missions and or NMs that actually matter toward a good storyline that CAN"T be finished in an afternoon with a pick up party... then maybe that would be something to continue and enjoy playing.
As for me it just got really boring being outside abyssea and just gear farming all day long.
I didn't like Abyssea's drop system either. I'm not sure how much more clear I could make that. Why are we arguing in circles?
The only valid points you brought up in relation to my post was about drop rates, and I'll tell you straight up that you had more luck than I did. That's all it really came down to. I have gone over 0/100+ on a dozen or more different NMs over the years. That 1/247 on Poisonhand Gnagdad was real, not a made-up number. I went 0/114 on Mee Deggi the Punisher before I just went and bought the kotes because my MNK/SAM/NIN were all 75. I went 0/127 on Quu Domi the Gallant. I went a combined 0/87 on my character and 1/74 on my 2006-girlfriend's character on Leaping Lizzie. This shit was not even funny.
Don't forget, I've been in all of the same positions you have and then some. I lead a social ls for years, I lead a casual sky ls for a year and a half, and I've been a leader in an endgame shell for 3 years - along with leading my own Voidwatch shell on the side. I've played with some of the best players on the server, as well as some of the biggest greenhorns around (some of which are now some of the best players on the server). You're right, content isn't really that hard for even noobs to get into, which is why I'm not lauding accessibility in my posts. Abyssea had a better perception of accessibility, this is true, but it's a separate point entirely.
The fact of the matter is, there are 300,000+ players on FFXI, and for every group that goes 1/1 or 10/10 on some drops, it becomes statistically accurate for another group to go 0/10. This sort of luck-based variance has never really made much sense from a gameplay perspective. It also doesn't change the fact that it perpetuates a system where your net progress on a goal is only ever 0% or 100% at any given time. You either have a drop or you don't, and fighting a monster and not getting a drop doesn't actually increase your drop rate on subsequent monsters.
Example: Assume you and your brother/friend/chimpanzee are flipping coins. There is a 50% chance that a coin will land on each side. Now, assume that coin statistics are determined globally rather than individually. If you flip your quarter 1,000 times and get tails every time, and your chimpanzee flips his quarter and gets heads every time, the global observed results of the coin tossing line up perfectly with their expected results. This is FFXI's RNG loot system in a nutshell.
I'm not saying that everyone should get 100% drops raining from the sky all the time, if that's what you're getting from my post. All I'm saying is that poor RNG drop rates are not an ideal way to promote a time sink or encourage fluid progression.
I would rather have to kill an NM 20 times to build up enough "Poisonhand Gnagdad points" to trade for a Jujitsu Gi than have a 5% drop rate on the NM. Theoretically, these are "supposed" to be the same amount of time sink. Practically, they are not.
I'm also not concerned with how sustainable Abyssea is because I'm not defending Abyssea. Abyssea was strung out too far as is, it doesn't need more additions. Unfortunately, SE can't go in with the same mentality they had in 2005 and expect to keep subscribers at the same rate that they did in 2005.
Here's the truth of it. SE's marketing and advertising teams suck with international releases. I only heard about FFXI because I was already a final fantasy fan. SE has never been able to draw in a new market in the US or EU. They just keep trying to draw from their existing market. That doesn't work. Once someone has quit FFXI, they've lost a piece of their market. There isn't an endless supply of final fantasy fans willing to try out a decade-old game. They have never even tried to appeal to the global market outside of their fan base, and it's coming back to bite them in the ass. The MMO market has changed.
I, and many others, played FFXI for so long because the only real options for years were FFXI or WoW and WoW's artistic style made me want to gouge my eyes out. This is no longer the case. There is now a booming, healthy MMO market with an extremely large pool of players and some incredible games out or coming out soon. This is not longer a matter of "Well it's this or WoW and WoW is for whiny kids", FFXI has to directly compete with TERA, MechWarriorOnline, The Old Republic, Blade and Soul, and many other strong online games.
I'd much rather FFXI just got its act together, because I have made a lot of progress in it over the past 8 years and I do have a lot of friends online here, but they can't just continue with the old trend of repeatedly punching their players in the face and saying "What'chu gonna do about it?".
It is not impossible for FFXI to impose reasonable time sinks and challenges on its players without the aid of a random drop/random long-spawn system. These methods are archaic and ineffective at generating sincere enjoyment and progress in the game. Screw Abyssea, and Screw HNMs. Give me more Einherjar, Limbus, and Assaults.
Edit: AND OH GOD SALVAGE. If you don't think 0.01% drop rates existed, you didn't do Salvage regularly.
I will have my revenge!
I'm somewhat in different regarding the old notion on the level 75 requirements for abyssea entry just because the fact that 'leveling' isn't hard anymore with so many different ways to get exp.
But I 100% agreed to the main issue here which is that:
SE lacks any real content that is worth doing. Seriously, I rather they gives us the OLD-OLD hard ass CoP that is a challenge to do but at least it's content that is worthwhile in doing. Give us something new, SE. Far East, Galka homeland, Mithra homeland, etc, etc. There are so many backstory that you can use and develop and instead of doing those, you keep giving us Time Sink events like WoE/VW that are beyond dull and boring after the 50th time fighting the same NM and getting nothing but Logs and Ores.
@Greatguardian:
I wanna say right now that much of my post was not directed at you. I read it loud and clear when you said Abyssea gave you a headache, I remember that well, because I feel the same way, and I believe I can relate to what you're saying more than most on here.
I guess you're right, in the end it does depend on what we perceived. I camped pretty much every NM in the game until I had the drop, sometimes even multiple times, for friends and 3/100+ on Goblintrap was probably the worst I have ever observed (actually worse than my own 35 body, although from other people's reports I know how bad Salvage could be). I admit Salvage had the worst drop rates I've encountered, and SE addressed that too (even if too late). Again, I'm not saying oldXI had it all right, all I said (and this wasn't directed at you) is that Abyssea had most things even more wrong. And the worst part was the discrepancy of the two systems, it was horrendous and it's part of what changed people's mentality on here, probably permanently.
As I said, I wasn't really disagreeing with you, except on the drop rate part, although I admit that's my own perception of it. Guess I have a lucky charm or two. In the end we're saying the same thing, SE needs to find a way to combine what keeps people on their leash and at the same time doesn't pull them in so close to make people wanna bite their head off. Voidwatch was clearly too much, especially after Abyssea, right when people got used to getting everything handed on a silver platter. I'm just sick and tired of people wanting Abyssea back.. and honestly, I'm surprised why. Just a few months ago everyone was complaining vehemently against anything Abyssea-related. I wonder where those people are now. I'm guessing they quit already. Either that or they realized bitching doesn't help and just calmed down.
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FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
You can't stand in town with your flag up hoping for a GoV invite - you gotta go to the dungeon (do a search of the area first to make sure there are people down there and not a full alliance) you then shout {book} {burn} {party} {please invite me} and as long as you're reasonably within the level range you'll get an invite.
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Didn't read the thread but the OP is right - brews ruined Abyssea content. The rest of it was pretty damn cool. A 75 cap on entry would have changed things up a bit too.
Masamune
Arma up next!
I honestly don't get the harping on the entry level requirement. Having it at 30 hurts nothing. Having it at 75 would just mean new players wouldn't be able to access it when they got to the appropriate level (in my case it took 3 days to get to 30, I started stones accumulating, and then a couple months later, when I was ready to go in and start working on that content, I had stones to work with)
So what if people can leech exp. Who really cares?
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Wow can't believe all the Abyssea hatred here. I still think it was overall the most fun I've had in FFXI since I started back in 2004. I'd put it up there with my Nyzul and CoP statics which were also a lot of fun and way ahead of dynamis, sea, sky. Limbus and Einherjar were in between for me.
My only problem with Abyssea was the way it became a bit exclusionary for a lot of jobs based on the proc system. If that had been balanced better and WHM hadn't been given so much healing power, Abyssea could have been close to ideal. The feeling of steady progression towards a goal, the wide variety of NM's to defeat, the KI system and popping system. Even the concept of proc's was a good concept if not somewhat limited in its implementation.
But I certainly don't buy that tons of people left because of Abyssea. People have been leaving steadily for years because a) they've grown up, b) its an old game, c) PS2 limitations (j/k ~.^), d) they've grown weary of SE's hurdles.
The major problem is they've been unable to entice new players into the game. Understandable since it is a 10 year old game.
Anyway, I'm willing to take on the role of Abyssea defender. I still have fun with my Empyrean group. I find that every time out we are gaining ground whereas in activities like dyna and sky it seemed you could go months without getting anything useful out of it. I find going in and trying to solo certain NM's on DNC can be incredibly challenging and even some NM's in small groups can give a helluva fight. So I'll be hanging in abyssea a while longer and hope that SE can design an endgame even more robust than Abyssea for the future.
Yo Ho Yo Ho, a pirate's life for me!
People with nostalgia goggles and people who aren't willing to take the initiative to build their own parties, or in some cases people who are bitter about there not being enough people flagged up to build a party(but then again, that's always been a problem).
Abyssea is just a convenient scapegoat.
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