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  1. #451
    Player xbobx's Avatar
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    Mar 2011
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    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    I was trying for full set of pup relic way back, only needed the hat. We had 3 pups I was second for hat. one hat dropped in a over a year and a half.

    It wasn't till they changed dynamis that I finally got the hat, that was over 3 years.
    (1)

  2. #452
    Player Kuvo's Avatar
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    Mar 2011
    Location
    Windurst
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    132
    Character
    Kuvo
    World
    Bismarck
    Main Class
    SAM Lv 99
    I have believed that if SE would have placed a min lvl of 75 on abyssea then all the other content wouldn't as be lost as it is now. Also making us God like in abyssea with atma's and brew did ruin the outside abyssea world. But overall I wouldn't consider abyssea a total mistake. The problem with this game now is that there is no endgame content or even storyline to keep me interested. All the so called "endgame" play is just about gear hording. Lets keep getting more powerfull gear that will help us get other more powerfull gear for another job I don't really play that often. Thats all it has become. If they would ad more content with missions and or NMs that actually matter toward a good storyline that CAN"T be finished in an afternoon with a pick up party... then maybe that would be something to continue and enjoy playing.

    As for me it just got really boring being outside abyssea and just gear farming all day long.
    (2)

  3. #453
    Player Greatguardian's Avatar
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    Mar 2011
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    3,238
    Quote Originally Posted by Arcon View Post
    Edit: This was longer than I thought, tl;dr at the bottom.

    Ok, for this post, let's discard the HNM-aspect to FFXI, since that is quite a different beast that needs to be dealt with.

    I've been in pretty much every "scene" or "subculture" in FFXI during my play time. Hell I've been a lazy student, so I've had plenty of time to play. I know the HNM and endgame scene, I know the social scene, I know the "stand around afk and wait for some noob to shout to help them out with G1 or something" scene. I know that no content was even half as shit as people claim (ok, HNM was, admittedly, but that's it). I've been in a social LS for most of my time and we've been doing everything FFXI had to offer, with almost all noobs. We did Dynamis, Limbus, Einherjar, Sky, Sea, KS99, had several Salvage, Nyzul and Assault groups, and we did all of it regularly. Saying "Abyssea offered content to everyone" is an asinine statement, because content was never blocked to anyone, it wasn't even much harder to access, I know several people who shouted their Nyzul/Assault/Salvage statics for example. And I remember more than one shout run for Dynamis and other events. In our LS, we even had plenty of people participate who were < Lv70 still, and some of them stayed there for a while. And you know why that was possible? For two reasons, first of all, it wasn't too hard (maybe T3 Einherjar, but once you get the hang of it, and I know for a fact that even noobs eventually do, it's doable), and secondly, there was no competition. Occasionally some Dynamis was blocked, so you did another zone, but all in all, you were never denied any content by other people, they never "stole" the access from you.

    Also, I don't know where you get that shit about 0/100 droprate from. We had gotten almost all Dynamis items for most people who needed it (obviously some newer members didn't have them yet). Same with sky, we had Haidate, W.Legs and pretty much everything else worthwhile for everyone who needed it, to the point that we stopped doing Sky after a while, unless we got new people. AV drops were the only thing we never got around to doing.

    I don't know any great item that had < 10% drop rate back in the day, and even that was pushing it (that's talking NM drops, of course Dynamis fodder mobs don't count, since you can plow through them). Simply, I have no idea where all that rage is coming from (except Sparthos's rage about the development teams' conspiracy to suck the soul out of every paying customer, that's just his paranoia/insanity). And remember that I'm only referring to the old FFXI, not the new FFXI. You'd have a hard time finding anyone disagreeing with the common notion that the drop system sucks ass.

    That's not saying stuff can't be improved. But Abyssea is definitely not the way to go. I cannot name one good aspect of Abyssea I'd incorporate into old FFXI. Abyssea, for the most part, didn't have the "steady progress" that people claim in here. It had instant progress. If you wanted an item from Abyssea (bar Empyrean weapon), you could get it within the hour usually, two or three hours, four tops, if you were extremely unlucky on drops. That even extends to +1 equipment and for the most part even +2 equipment. The drop system in Abyssea was bad. The opposite kind of bad. Forced drops by an artificial game mechanic unrelated to the moster itself (weakness staggering) takes any kind of progress completely out of the equation. Sure, you still had to do that several times to get your +1 item, so I guess overall there was some kind of progress, but if it can be done within an hour or two, you can hardly call it that.

    The only steady progress in Abyssea were Empyrean weapons. That was actually progress you could measure on a daily basis (if you were that involved), and know that every time you farm for it, you're one step closer to the goal. And I do like that, something like that should be employed for new content as well. However, the way it was added to Abyssea was just retarded, again. Boss grinds, seriously? Admittedly, I think SE simply underestimated how powerful Abyssea buffs would make the player. I don't think they ever intended for people to farm Glavoid in a party of three, which makes it even worse. They probably thought it would take months of intensive group involvement to get one player their Empyrean, making them almost as exclusive as relic weapons. Still, the one thing in Abyssea that has steady progress is the one thing people complain most about: endless boss grinds for Empyrean weapons.

    And I can't believe how everyone is suddenly defending Abyssea's drop rates, when in every other thread (even some of the same people) complain about staggering and how it was retarded and should have never been implemented. So... what? You just want 100% drop rate without doing anything for it? Again, I just don't see the problem with old drop rates. Greatguardian, your argument about the law of large numbers would be perfect, if the drop rates actually were as bad as you claimed. Even Ridill, your example, had quite a decent drop rate, I've seen it drop quite a few times myself, and I was never too active with HNMs, I only did them on and off during a certain period of my FFXI career.

    You're right, if an item had a 1% drop rate, steady progression would be better. I argued that myself, when SE asked us whether we wanted random or static augments, if you remember that discussion. I argued that with random augments, you have a 1% chance to get it perfect, whereas for static augments, you'd know you get it perfect it would just take you longer. But that's perfectly fine with me, and I agree wholeheartedly.

    However, if an item has 20% or higher drop rate, it doesn't matter much either way. Let's assume an item has a 50% drop rate, just to make a point. Theoretically, it's still possible for someone to go 0/20 and another group going 20/20. However, the chances of either are 0.0001%. That's probably comparable to the chance that you'll wipe on a mob in your steady progression (assuming it's Abyssea-easy) and miss a step. That means, with a chance of 99.9999% you'll get the drop in 20 runs. So the law of large numbers doesn't mean much in this context.

    Having said all of that, let me try to make my points again. First, minor point: oldXI wasn't perfect. It also wasn't bad, and definitely not nearly as bad as some people here make it out to be. And honestly, I really hate using the "so then quit" card, but seriously, if that stuff has been annoying you on an epic scale for several years, are you that deseperate to that to yourself?

    But second, and major point, and if there's one thing you take away from this post, let it be this. This is the tl;dr stuff:
    Disregarding whether or not people enjoyed Abyssea, Abyssea-like content cannot be efficiently sustained, not even by a big development team. FFXI does not have the resources to do anything like this again. SE needs to adjust what they know for a fact that kept people playing for almost a decade, and try to fit it with their current mentality. It is not easy, personally I don't think it's perfectly possible, they will have to cut some corners and some people will dislike it. But they have no other options, and they are painfully aware of it, hence what they said in that interview.
    I didn't like Abyssea's drop system either. I'm not sure how much more clear I could make that. Why are we arguing in circles?

    The only valid points you brought up in relation to my post was about drop rates, and I'll tell you straight up that you had more luck than I did. That's all it really came down to. I have gone over 0/100+ on a dozen or more different NMs over the years. That 1/247 on Poisonhand Gnagdad was real, not a made-up number. I went 0/114 on Mee Deggi the Punisher before I just went and bought the kotes because my MNK/SAM/NIN were all 75. I went 0/127 on Quu Domi the Gallant. I went a combined 0/87 on my character and 1/74 on my 2006-girlfriend's character on Leaping Lizzie. This shit was not even funny.

    Don't forget, I've been in all of the same positions you have and then some. I lead a social ls for years, I lead a casual sky ls for a year and a half, and I've been a leader in an endgame shell for 3 years - along with leading my own Voidwatch shell on the side. I've played with some of the best players on the server, as well as some of the biggest greenhorns around (some of which are now some of the best players on the server). You're right, content isn't really that hard for even noobs to get into, which is why I'm not lauding accessibility in my posts. Abyssea had a better perception of accessibility, this is true, but it's a separate point entirely.

    The fact of the matter is, there are 300,000+ players on FFXI, and for every group that goes 1/1 or 10/10 on some drops, it becomes statistically accurate for another group to go 0/10. This sort of luck-based variance has never really made much sense from a gameplay perspective. It also doesn't change the fact that it perpetuates a system where your net progress on a goal is only ever 0% or 100% at any given time. You either have a drop or you don't, and fighting a monster and not getting a drop doesn't actually increase your drop rate on subsequent monsters.

    Example: Assume you and your brother/friend/chimpanzee are flipping coins. There is a 50% chance that a coin will land on each side. Now, assume that coin statistics are determined globally rather than individually. If you flip your quarter 1,000 times and get tails every time, and your chimpanzee flips his quarter and gets heads every time, the global observed results of the coin tossing line up perfectly with their expected results. This is FFXI's RNG loot system in a nutshell.

    I'm not saying that everyone should get 100% drops raining from the sky all the time, if that's what you're getting from my post. All I'm saying is that poor RNG drop rates are not an ideal way to promote a time sink or encourage fluid progression.

    I would rather have to kill an NM 20 times to build up enough "Poisonhand Gnagdad points" to trade for a Jujitsu Gi than have a 5% drop rate on the NM. Theoretically, these are "supposed" to be the same amount of time sink. Practically, they are not.

    I'm also not concerned with how sustainable Abyssea is because I'm not defending Abyssea. Abyssea was strung out too far as is, it doesn't need more additions. Unfortunately, SE can't go in with the same mentality they had in 2005 and expect to keep subscribers at the same rate that they did in 2005.

    Here's the truth of it. SE's marketing and advertising teams suck with international releases. I only heard about FFXI because I was already a final fantasy fan. SE has never been able to draw in a new market in the US or EU. They just keep trying to draw from their existing market. That doesn't work. Once someone has quit FFXI, they've lost a piece of their market. There isn't an endless supply of final fantasy fans willing to try out a decade-old game. They have never even tried to appeal to the global market outside of their fan base, and it's coming back to bite them in the ass. The MMO market has changed.

    I, and many others, played FFXI for so long because the only real options for years were FFXI or WoW and WoW's artistic style made me want to gouge my eyes out. This is no longer the case. There is now a booming, healthy MMO market with an extremely large pool of players and some incredible games out or coming out soon. This is not longer a matter of "Well it's this or WoW and WoW is for whiny kids", FFXI has to directly compete with TERA, MechWarriorOnline, The Old Republic, Blade and Soul, and many other strong online games.

    I'd much rather FFXI just got its act together, because I have made a lot of progress in it over the past 8 years and I do have a lot of friends online here, but they can't just continue with the old trend of repeatedly punching their players in the face and saying "What'chu gonna do about it?".

    It is not impossible for FFXI to impose reasonable time sinks and challenges on its players without the aid of a random drop/random long-spawn system. These methods are archaic and ineffective at generating sincere enjoyment and progress in the game. Screw Abyssea, and Screw HNMs. Give me more Einherjar, Limbus, and Assaults.

    Edit: AND OH GOD SALVAGE. If you don't think 0.01% drop rates existed, you didn't do Salvage regularly.
    (9)

    I will have my revenge!

  4. #454
    Player Dreamin's Avatar
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    Mar 2011
    Location
    Bastok
    Posts
    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    Quote Originally Posted by Kuvo View Post
    I have believed that if SE would have placed a min lvl of 75 on abyssea then all the other content wouldn't as be lost as it is now. Also making us God like in abyssea with atma's and brew did ruin the outside abyssea world. But overall I wouldn't consider abyssea a total mistake. The problem with this game now is that there is no endgame content or even storyline to keep me interested. All the so called "endgame" play is just about gear hording. Lets keep getting more powerfull gear that will help us get other more powerfull gear for another job I don't really play that often. Thats all it has become. If they would ad more content with missions and or NMs that actually matter toward a good storyline that CAN"T be finished in an afternoon with a pick up party... then maybe that would be something to continue and enjoy playing.

    As for me it just got really boring being outside abyssea and just gear farming all day long.

    I'm somewhat in different regarding the old notion on the level 75 requirements for abyssea entry just because the fact that 'leveling' isn't hard anymore with so many different ways to get exp.

    But I 100% agreed to the main issue here which is that:

    SE lacks any real content that is worth doing. Seriously, I rather they gives us the OLD-OLD hard ass CoP that is a challenge to do but at least it's content that is worthwhile in doing. Give us something new, SE. Far East, Galka homeland, Mithra homeland, etc, etc. There are so many backstory that you can use and develop and instead of doing those, you keep giving us Time Sink events like WoE/VW that are beyond dull and boring after the 50th time fighting the same NM and getting nothing but Logs and Ores.
    (0)

  5. #455
    Player Arcon's Avatar
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    Mar 2011
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    San d'Oria
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    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    @Greatguardian:
    I wanna say right now that much of my post was not directed at you. I read it loud and clear when you said Abyssea gave you a headache, I remember that well, because I feel the same way, and I believe I can relate to what you're saying more than most on here.

    I guess you're right, in the end it does depend on what we perceived. I camped pretty much every NM in the game until I had the drop, sometimes even multiple times, for friends and 3/100+ on Goblintrap was probably the worst I have ever observed (actually worse than my own 35 body, although from other people's reports I know how bad Salvage could be). I admit Salvage had the worst drop rates I've encountered, and SE addressed that too (even if too late). Again, I'm not saying oldXI had it all right, all I said (and this wasn't directed at you) is that Abyssea had most things even more wrong. And the worst part was the discrepancy of the two systems, it was horrendous and it's part of what changed people's mentality on here, probably permanently.

    As I said, I wasn't really disagreeing with you, except on the drop rate part, although I admit that's my own perception of it. Guess I have a lucky charm or two. In the end we're saying the same thing, SE needs to find a way to combine what keeps people on their leash and at the same time doesn't pull them in so close to make people wanna bite their head off. Voidwatch was clearly too much, especially after Abyssea, right when people got used to getting everything handed on a silver platter. I'm just sick and tired of people wanting Abyssea back.. and honestly, I'm surprised why. Just a few months ago everyone was complaining vehemently against anything Abyssea-related. I wonder where those people are now. I'm guessing they quit already. Either that or they realized bitching doesn't help and just calmed down.
    (1)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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    FFXI: Leviathan > Arcon
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  6. #456
    Player Olor's Avatar
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    Mar 2011
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    Quote Originally Posted by Setsuai View Post
    I've leveled at least 2 jobs since the GoV stuff was put out. Had my flag up waiting for any kind of invite, and I'd never get a GoV invite. Just Abyssea. Granted one of those times was my whm and I'd barely had it up 1 minute (literally) before I got an invite. But before that was my SCH and I never saw a GoV invite.
    You can't stand in town with your flag up hoping for a GoV invite - you gotta go to the dungeon (do a search of the area first to make sure there are people down there and not a full alliance) you then shout {book} {burn} {party} {please invite me} and as long as you're reasonably within the level range you'll get an invite.
    (0)
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  7. #457
    Player Taint2's Avatar
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    Jun 2011
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    Character
    Dirtyfinger
    World
    Cerberus
    Main Class
    SAM Lv 99
    Didn't read the thread but the OP is right - brews ruined Abyssea content. The rest of it was pretty damn cool. A 75 cap on entry would have changed things up a bit too.
    (0)
    Masamune
    Arma up next!

  8. #458
    Player Olor's Avatar
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    I honestly don't get the harping on the entry level requirement. Having it at 30 hurts nothing. Having it at 75 would just mean new players wouldn't be able to access it when they got to the appropriate level (in my case it took 3 days to get to 30, I started stones accumulating, and then a couple months later, when I was ready to go in and start working on that content, I had stones to work with)

    So what if people can leech exp. Who really cares?
    (6)
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  9. #459
    Player Mirabelle's Avatar
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    Mar 2011
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    Wow can't believe all the Abyssea hatred here. I still think it was overall the most fun I've had in FFXI since I started back in 2004. I'd put it up there with my Nyzul and CoP statics which were also a lot of fun and way ahead of dynamis, sea, sky. Limbus and Einherjar were in between for me.

    My only problem with Abyssea was the way it became a bit exclusionary for a lot of jobs based on the proc system. If that had been balanced better and WHM hadn't been given so much healing power, Abyssea could have been close to ideal. The feeling of steady progression towards a goal, the wide variety of NM's to defeat, the KI system and popping system. Even the concept of proc's was a good concept if not somewhat limited in its implementation.

    But I certainly don't buy that tons of people left because of Abyssea. People have been leaving steadily for years because a) they've grown up, b) its an old game, c) PS2 limitations (j/k ~.^), d) they've grown weary of SE's hurdles.
    The major problem is they've been unable to entice new players into the game. Understandable since it is a 10 year old game.

    Anyway, I'm willing to take on the role of Abyssea defender. I still have fun with my Empyrean group. I find that every time out we are gaining ground whereas in activities like dyna and sky it seemed you could go months without getting anything useful out of it. I find going in and trying to solo certain NM's on DNC can be incredibly challenging and even some NM's in small groups can give a helluva fight. So I'll be hanging in abyssea a while longer and hope that SE can design an endgame even more robust than Abyssea for the future.
    (5)
    Yo Ho Yo Ho, a pirate's life for me!

  10. #460
    Player
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    Quote Originally Posted by Olor View Post
    So what if people can leech exp. Who really cares?
    People with nostalgia goggles and people who aren't willing to take the initiative to build their own parties, or in some cases people who are bitter about there not being enough people flagged up to build a party(but then again, that's always been a problem).

    Abyssea is just a convenient scapegoat.
    (3)

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