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  1. #441
    Player Arcon's Avatar
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    Mar 2011
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    San d'Oria
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    2,753
    Character
    Arcon
    World
    Leviathan
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    PLD Lv 99
    Edit: This was longer than I thought, tl;dr at the bottom.

    Ok, for this post, let's discard the HNM-aspect to FFXI, since that is quite a different beast that needs to be dealt with.

    I've been in pretty much every "scene" or "subculture" in FFXI during my play time. Hell I've been a lazy student, so I've had plenty of time to play. I know the HNM and endgame scene, I know the social scene, I know the "stand around afk and wait for some noob to shout to help them out with G1 or something" scene. I know that no content was even half as shit as people claim (ok, HNM was, admittedly, but that's it). I've been in a social LS for most of my time and we've been doing everything FFXI had to offer, with almost all noobs. We did Dynamis, Limbus, Einherjar, Sky, Sea, KS99, had several Salvage, Nyzul and Assault groups, and we did all of it regularly. Saying "Abyssea offered content to everyone" is an asinine statement, because content was never blocked to anyone, it wasn't even much harder to access, I know several people who shouted their Nyzul/Assault/Salvage statics for example. And I remember more than one shout run for Dynamis and other events. In our LS, we even had plenty of people participate who were < Lv70 still, and some of them stayed there for a while. And you know why that was possible? For two reasons, first of all, it wasn't too hard (maybe T3 Einherjar, but once you get the hang of it, and I know for a fact that even noobs eventually do, it's doable), and secondly, there was no competition. Occasionally some Dynamis was blocked, so you did another zone, but all in all, you were never denied any content by other people, they never "stole" the access from you.

    Also, I don't know where you get that shit about 0/100 droprate from. We had gotten almost all Dynamis items for most people who needed it (obviously some newer members didn't have them yet). Same with sky, we had Haidate, W.Legs and pretty much everything else worthwhile for everyone who needed it, to the point that we stopped doing Sky after a while, unless we got new people. AV drops were the only thing we never got around to doing.

    I don't know any great item that had < 10% drop rate back in the day, and even that was pushing it (that's talking NM drops, of course Dynamis fodder mobs don't count, since you can plow through them). Simply, I have no idea where all that rage is coming from (except Sparthos's rage about the development teams' conspiracy to suck the soul out of every paying customer, that's just his paranoia/insanity). And remember that I'm only referring to the old FFXI, not the new FFXI. You'd have a hard time finding anyone disagreeing with the common notion that the drop system sucks ass.

    That's not saying stuff can't be improved. But Abyssea is definitely not the way to go. I cannot name one good aspect of Abyssea I'd incorporate into old FFXI. Abyssea, for the most part, didn't have the "steady progress" that people claim in here. It had instant progress. If you wanted an item from Abyssea (bar Empyrean weapon), you could get it within the hour usually, two or three hours, four tops, if you were extremely unlucky on drops. That even extends to +1 equipment and for the most part even +2 equipment. The drop system in Abyssea was bad. The opposite kind of bad. Forced drops by an artificial game mechanic unrelated to the moster itself (weakness staggering) takes any kind of progress completely out of the equation. Sure, you still had to do that several times to get your +1 item, so I guess overall there was some kind of progress, but if it can be done within an hour or two, you can hardly call it that.

    The only steady progress in Abyssea were Empyrean weapons. That was actually progress you could measure on a daily basis (if you were that involved), and know that every time you farm for it, you're one step closer to the goal. And I do like that, something like that should be employed for new content as well. However, the way it was added to Abyssea was just retarded, again. Boss grinds, seriously? Admittedly, I think SE simply underestimated how powerful Abyssea buffs would make the player. I don't think they ever intended for people to farm Glavoid in a party of three, which makes it even worse. They probably thought it would take months of intensive group involvement to get one player their Empyrean, making them almost as exclusive as relic weapons. Still, the one thing in Abyssea that has steady progress is the one thing people complain most about: endless boss grinds for Empyrean weapons.

    And I can't believe how everyone is suddenly defending Abyssea's drop rates, when in every other thread (even some of the same people) complain about staggering and how it was retarded and should have never been implemented. So... what? You just want 100% drop rate without doing anything for it? Again, I just don't see the problem with old drop rates. Greatguardian, your argument about the law of large numbers would be perfect, if the drop rates actually were as bad as you claimed. Even Ridill, your example, had quite a decent drop rate, I've seen it drop quite a few times myself, and I was never too active with HNMs, I only did them on and off during a certain period of my FFXI career.

    You're right, if an item had a 1% drop rate, steady progression would be better. I argued that myself, when SE asked us whether we wanted random or static augments, if you remember that discussion. I argued that with random augments, you have a 1% chance to get it perfect, whereas for static augments, you'd know you get it perfect it would just take you longer. But that's perfectly fine with me, and I agree wholeheartedly.

    However, if an item has 20% or higher drop rate, it doesn't matter much either way. Let's assume an item has a 50% drop rate, just to make a point. Theoretically, it's still possible for someone to go 0/20 and another group going 20/20. However, the chances of either are 0.0001%. That's probably comparable to the chance that you'll wipe on a mob in your steady progression (assuming it's Abyssea-easy) and miss a step. That means, with a chance of 99.9999% you'll get the drop in 20 runs. So the law of large numbers doesn't mean much in this context.

    Having said all of that, let me try to make my points again. First, minor point: oldXI wasn't perfect. It also wasn't bad, and definitely not nearly as bad as some people here make it out to be. And honestly, I really hate using the "so then quit" card, but seriously, if that stuff has been annoying you on an epic scale for several years, are you that deseperate to that to yourself?

    But second, and major point, and if there's one thing you take away from this post, let it be this. This is the tl;dr stuff:
    Disregarding whether or not people enjoyed Abyssea, Abyssea-like content cannot be efficiently sustained, not even by a big development team. FFXI does not have the resources to do anything like this again. SE needs to adjust what they know for a fact that kept people playing for almost a decade, and try to fit it with their current mentality. It is not easy, personally I don't think it's perfectly possible, they will have to cut some corners and some people will dislike it. But they have no other options, and they are painfully aware of it, hence what they said in that interview.
    (4)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  2. #442
    Player Dibs's Avatar
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    Mar 2011
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    15
    Character
    Dibble
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    Asura
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    PUP Lv 99
    Quote Originally Posted by Runespider View Post
    The future looks so bright and rosey, aren't we all just so glad we got Tanaka back here?
    Is this massive sarcasm? Or are we really happy to have a man who single-handedly ruined what should have been SE's cash cow for the next 10 years?
    (1)
    NIN is not even one of my three jobs on char profile - GJ SE!

  3. #443
    Player Arcon's Avatar
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    Mar 2011
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    2,753
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    Arcon
    World
    Leviathan
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    PLD Lv 99
    Quote Originally Posted by Dibs View Post
    Is this massive sarcasm? Or are we really happy to have a man who single-handedly ruined what should have been SE's cash cow for the next 10 years?
    Sarcasm .
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
    ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
    FFXI: Leviathan > Arcon
    FFXIV: Selbina > Arcon Villiers

  4. #444
    Player Kimble's Avatar
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    Mar 2011
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    Character
    Jimb
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    Asura
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    COR Lv 99
    Quote Originally Posted by Dibs View Post
    Is this massive sarcasm? Or are we really happy to have a man who single-handedly ruined what should have been SE's cash cow for the next 10 years?
    Yes "single-handily". <_<
    (1)

  5. #445
    Player Runespider's Avatar
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    Mar 2011
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    Character
    Snickerrz
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    Asura
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    MNK Lv 12
    Yes "single-handily". <_<
    According to SE yeah, didn't see anyone else publicly humiliated and fired for it.
    (1)

  6. #446
    Player Sharnak's Avatar
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    Mar 2011
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    Nontaburi, Thailand
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    Character
    Sharnak
    World
    Shiva
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    BLU Lv 99
    Quote Originally Posted by Arcon View Post
    Edit: This was longer than I thought, tl;dr at the bottom.

    Ok, for this post, let's discard the HNM-aspect to FFXI, since that is quite a different beast that needs to be dealt with.

    I've been in pretty much every "scene" or "subculture" in FFXI during my play time. Hell I've been a lazy student, so I've had plenty of time to play. I know the HNM and endgame scene, I know the social scene, I know the "stand around afk and wait for some noob to shout to help them out with G1 or something" scene. I know that no content was even half as shit as people claim (ok, HNM was, admittedly, but that's it). I've been in a social LS for most of my time and we've been doing everything FFXI had to offer, with almost all noobs. We did Dynamis, Limbus, Einherjar, Sky, Sea, KS99, had several Salvage, Nyzul and Assault groups, and we did all of it regularly. Saying "Abyssea offered content to everyone" is an asinine statement, because content was never blocked to anyone, it wasn't even much harder to access, I know several people who shouted their Nyzul/Assault/Salvage statics for example. And I remember more than one shout run for Dynamis and other events. In our LS, we even had plenty of people participate who were < Lv70 still, and some of them stayed there for a while. And you know why that was possible? For two reasons, first of all, it wasn't too hard (maybe T3 Einherjar, but once you get the hang of it, and I know for a fact that even noobs eventually do, it's doable), and secondly, there was no competition. Occasionally some Dynamis was blocked, so you did another zone, but all in all, you were never denied any content by other people, they never "stole" the access from you.

    Also, I don't know where you get that shit about 0/100 droprate from. We had gotten almost all Dynamis items for most people who needed it (obviously some newer members didn't have them yet). Same with sky, we had Haidate, W.Legs and pretty much everything else worthwhile for everyone who needed it, to the point that we stopped doing Sky after a while, unless we got new people. AV drops were the only thing we never got around to doing.

    I don't know any great item that had < 10% drop rate back in the day, and even that was pushing it (that's talking NM drops, of course Dynamis fodder mobs don't count, since you can plow through them). Simply, I have no idea where all that rage is coming from (except Sparthos's rage about the development teams' conspiracy to suck the soul out of every paying customer, that's just his paranoia/insanity). And remember that I'm only referring to the old FFXI, not the new FFXI. You'd have a hard time finding anyone disagreeing with the common notion that the drop system sucks ass.

    That's not saying stuff can't be improved. But Abyssea is definitely not the way to go. I cannot name one good aspect of Abyssea I'd incorporate into old FFXI. Abyssea, for the most part, didn't have the "steady progress" that people claim in here. It had instant progress. If you wanted an item from Abyssea (bar Empyrean weapon), you could get it within the hour usually, two or three hours, four tops, if you were extremely unlucky on drops. That even extends to +1 equipment and for the most part even +2 equipment. The drop system in Abyssea was bad. The opposite kind of bad. Forced drops by an artificial game mechanic unrelated to the moster itself (weakness staggering) takes any kind of progress completely out of the equation. Sure, you still had to do that several times to get your +1 item, so I guess overall there was some kind of progress, but if it can be done within an hour or two, you can hardly call it that.

    The only steady progress in Abyssea were Empyrean weapons. That was actually progress you could measure on a daily basis (if you were that involved), and know that every time you farm for it, you're one step closer to the goal. And I do like that, something like that should be employed for new content as well. However, the way it was added to Abyssea was just retarded, again. Boss grinds, seriously? Admittedly, I think SE simply underestimated how powerful Abyssea buffs would make the player. I don't think they ever intended for people to farm Glavoid in a party of three, which makes it even worse. They probably thought it would take months of intensive group involvement to get one player their Empyrean, making them almost as exclusive as relic weapons. Still, the one thing in Abyssea that has steady progress is the one thing people complain most about: endless boss grinds for Empyrean weapons.

    And I can't believe how everyone is suddenly defending Abyssea's drop rates, when in every other thread (even some of the same people) complain about staggering and how it was retarded and should have never been implemented. So... what? You just want 100% drop rate without doing anything for it? Again, I just don't see the problem with old drop rates. Greatguardian, your argument about the law of large numbers would be perfect, if the drop rates actually were as bad as you claimed. Even Ridill, your example, had quite a decent drop rate, I've seen it drop quite a few times myself, and I was never too active with HNMs, I only did them on and off during a certain period of my FFXI career.

    You're right, if an item had a 1% drop rate, steady progression would be better. I argued that myself, when SE asked us whether we wanted random or static augments, if you remember that discussion. I argued that with random augments, you have a 1% chance to get it perfect, whereas for static augments, you'd know you get it perfect it would just take you longer. But that's perfectly fine with me, and I agree wholeheartedly.

    However, if an item has 20% or higher drop rate, it doesn't matter much either way. Let's assume an item has a 50% drop rate, just to make a point. Theoretically, it's still possible for someone to go 0/20 and another group going 20/20. However, the chances of either are 0.0001%. That's probably comparable to the chance that you'll wipe on a mob in your steady progression (assuming it's Abyssea-easy) and miss a step. That means, with a chance of 99.9999% you'll get the drop in 20 runs. So the law of large numbers doesn't mean much in this context.

    Having said all of that, let me try to make my points again. First, minor point: oldXI wasn't perfect. It also wasn't bad, and definitely not nearly as bad as some people here make it out to be. And honestly, I really hate using the "so then quit" card, but seriously, if that stuff has been annoying you on an epic scale for several years, are you that deseperate to that to yourself?

    But second, and major point, and if there's one thing you take away from this post, let it be this. This is the tl;dr stuff:
    Disregarding whether or not people enjoyed Abyssea, Abyssea-like content cannot be efficiently sustained, not even by a big development team. FFXI does not have the resources to do anything like this again. SE needs to adjust what they know for a fact that kept people playing for almost a decade, and try to fit it with their current mentality. It is not easy, personally I don't think it's perfectly possible, they will have to cut some corners and some people will dislike it. But they have no other options, and they are painfully aware of it, hence what they said in that interview.
    First thing, I notice that you really not understand the point of view.

    Acutally I read many of ppl who post here and found most of ppl all said, They not a defender of Abyssea, They just point to it's good point of Abyssea and sure it's also have bad point of Abyssea. You can't reject the fact that number of player in FFXI is reduce overtimes. That why Abyssea can deal fun to many ppl who "Not have long time to play, Not have many friend around" Not say it's online game so you must shout for party to do thing since shout to config party also "Matter of time".

    Everyone can't deny that Abyssea is "Easy Mode" version of FFXI, It's build many bad behavior on player. But when you weight it totally I must say only 1 word that will answer why i still think i prefer Abyssea. - It's was "Fun" to play. - Even it's just around 6-month to 1 year but it's fun to play with it, and i so excite when it release and each time it's release new area.

    And the one point that Abyssea make game more comfort - it's not just lotto game, you no need to just kill nm just for drop or not, You can collect some thing to trade good item you want. Each time you fight nm it's provide you 1 step forword more than make you just stay on same footstep. Almost everything in Abyssea is like this, I think that is the right ways to follow, since the matter of time sink, and hugh player alliance is already passed aways.

    About the Sky and other old content, I must say I have like half year enjoy on good linkshell on sky. And I must say I nv see "Many of NM" in old content area have rediculus drop rate like VWNM before (Only very few nm that I must call time sink nm such as old HNM, if it pop every 2-3 hrs I must say it's also not that bad drop rate, just it rare to pop it up). You do sky with full alli 18 ppl, you kill Kirin each time you will occurs of drop something vaulable, only very some that just junk. even it's not drop on you but you will still fine cause It's progress forwording not just stop there. same to All old content.

    It's the fact that, "The matter of how hard to obtain item is the value of the item". That is the term that developer must keep eye on it. But it's also mean developer can't weight it's overweight just to make player keep follow it long as you want, because of you too lazy to build new fair content for player.

    Ya I talk about newest content VWNM and lasted revamp WoE, Is like a sample of content that we may meet form now.
    It's not fun. You may fun on some fight, but after you suck on it with tons round of fight with ore and log drop you will feel
    "What I doing here?, I just pay my money to play game or i pay it for buy lotto?"
    Each time fight just all or none. Nothing forwarding, nothing unless you count that Next Chapter again and again is forwarding.

    I must say that I blaim that "Too easy idea" of developer, on develope this 2 content. make FFXI now boring than before. It's not just about Abyssea make ppl got bad behavior on drop rate, but It's matter that the time was change, It's no more 2003 FFXI now, Very Very few ppl who have tons time to play, have tons ppl in linkshell to enjoy with. It's over! and It's must look how to adjust new content to match with now FFXI condition.

    No need to bring new Abyssea like, Just make it fit for mostly player, not just hardcore one (I must say even my friend who normally 24/7 on game and super hardcore also stop playing right now). Rethink new content to match with time sink and number of people, Make it fun with everytime you do it you have high chance to step forward even it's may need hundred step to go up but each time you walk forward mean you one step nearer to goal, That will brighten the Future of FFXI.

    So I'm not here to be defender of Abyssea, But If Developer still keep blind over good point of Abyssea. and still keep going on the ways that "THAT WAS WHAT I WANT TO DO! YOU'R PLAYER SO JUST SHUT UP AND PLAY WHAT WE PROVIDE!!!"
    Even I not fortune teller, I can see the dark aged of FFXI future comming without doubt.
    ( I only hope new comming content Last stand and may new revamp thing will help FFXI form this situation, Just hope)
    (2)
    Last edited by Sharnak; 12-07-2011 at 09:08 PM.

  7. #447
    Player Kimble's Avatar
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    Jimb
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    Asura
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    COR Lv 99
    Quote Originally Posted by Runespider View Post
    According to SE yeah, didn't see anyone else publicly humiliated and fired for it.
    Well, they did also change directors and fired many other people as well. But I guess none of them had anything to do with it.
    (0)

  8. #448
    Player Dreamin's Avatar
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    Bastok
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    Ragnarok
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    MNK Lv 99
    Well I think 1 thing that most people would agreed on is that no one wants the current drop rate/system that is in VW and WoE. Seriously, after the 50th time when you fight Qilin and still dont get boots/dagger (NQ or HQ)/scroll with full lights, it gets to the point of beyond dull and boredom. And the kicker is that the same person seems to keep getting the SAME boots/dagger on his mule (even he's frustrated that his mule keeps getting them and he can't get himself) and have to watch it hit the floor.
    (1)

  9. #449
    Player Meyi's Avatar
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    Seraph/Bismarck
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    Meyi
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    Bismarck
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    BLM Lv 99
    Quote Originally Posted by Arcon View Post
    Also, I don't know where you get that shit about 0/100 droprate from.
    Sorry, don't have time to read the rest of this post or anyone else's post as I should be heading out the door. But I saw this and knew I had to respond.

    I don't know for which event the 0/100 drop rate is for, but for my Salvage group, we went about 0/120 on Macha's Coat. There was about 4 or 5 of us on Morrigan's Body and I was number four on the list due to unannounced absences. After going 120 froggies with no Macha's Coat, yeah, we were pretty irritated. I eventually left since I figured I'd never get a Morrigan's Robe, and my will to keep trying had been snuffed out.

    My friend Kat went 2 years on her Morrigan Slops, going pretty regularly. Luckily for me I went 1/1 the run after we got hers...
    (5)
    Quote Originally Posted by Greatguardian View Post
    ^_________________________________________________________________^

  10. #450
    Player Raksha's Avatar
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    Raksha
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    Lakshmi
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    SCH Lv 99
    as far as abyssea goes the emp +2 armor was such a huge upgrade that they could've tripled the seal/coin requirements and it still would've been more than worth it.

    The abyssea model was fine, just the # of required items was too low. You could get the entire set of +2 gear for a single job in a day if you wanted.

    But anyway abyssea is in the past, good or bad, those days aren't coming back. We need to fix the current endgame systems instead of crying about the old ones.
    (4)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

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