It's almost as if we have to have a gathering of former endgamers, sign an official document highlighting the grievances the previous system of endgame and our intentions to create a new endgame. We could call it the 'Declaration of Incompetence'.
In all seriousness, if SE is going back to 3hour windows and .01% drop rates, im done. It seems that Tanaka's intention is to destroy anything that seems fun under a banner of "balance".
This isn't HS where I can deal with 30 year olds fighting eachother over Ebodies, immature pre-pubescents yelling profanities cause mom 'n dad are asleep or being chewed out cause I decided to skip an event to do what I want done. Abyssea had its flaws but I'll be damned if it wasn't exciting to see the Berlin Walls of endgame crumble, people chill out for a change and some progress could be reached within a few days.
But who needs that crap?! Voidwatch is the new revolution in alliance combat. Behold as you recieve NINETY pieces of loot every battle!
Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
Sig by Kingfury
The game would have survived without abyssea many more years with content additions as normal and level cap increases, we are not masochistic for our preference in game play for a game we pay for and choose to invest time into. Games lifespan got murdered, and tons of working fun content was destroyed, keep disputing that if you wish, abyssea did not revolutionize ffxi, everyone likes abyssea no doubt, even I do, but it did more harm than good, I think people have a problem looking at the after effects of things par to how it made you feel.
Last edited by Winrie; 12-07-2011 at 12:59 AM.
This, this is the situation. If you have a playerbase that is continually cycling in new people like wow then fine but most of the hardcore kinda grew up with the game and can't do that stupid old mass time sink stuff anymore, or just don't want to. It worked in the past, it won't work now. Taking 1 year to get 1 piece of gear isn't acceptable now, especially since it's only cause they want to put out as little content as possible.PPS: I've been a leader in an endgame shell for years, and while I'm antsy to get some real, scheduled, alliance size events on the board, I am in no way looking forward to world spawns, 1000+ NM grinds, and 0.0001% drop rates any more.
The Endgame community grew up. We can't all stay up till 4am camping fafnir like it's high school any more.
The old content that has become junk since the cap was raised was doomed to become marginalized because... the cap got raised! Not because Abyssea happened.
Abyssea was a great tool to get people interested in this game again. It gave people an easy access point to get gear with significant improvements over previous sets, EXP alliances were fun and refreshing over the old 6-man "I want X classes onry" and NMs were fun, exciting and at times creative. Make no mistake, the game would be in a much worse place without Abyssea. Many people wouldn't have come back to XI, people would have been thoroughly driven off by Voidwatch 80-95 (its like VNMs, but with NINETY pieces of potential loot!) and we'd not be here having this conversation.
This isn't to say Abyssea didn't have serious flaws. Razed Ruins was just too good and poorly thought through, Heroes of Abyssea was utter overkill - brews for 200k? Dominion (AFK) OPs? Capping lights for you and infinite-RR3? Ridiculous. However, the overall CONCEPT of Abyssea was sound in that every couple of months you'd get a new (lol) zone, some trinkets to chase after on your own time, minimal drama, minimal headaches and plenty of visually engaging upgrades for your character.
I hate to toot my own horn but I did the endgame Tanaka seems to want to put back into place and it was terrible and I probably only survived as long as I did because of my leadership duties and what I felt were obligations to my shellmates in making sure events went smoothly.
I've climbed the PW mountaintop, beaten AV when it meant something, did Shinryu without brews @90, cleared SCNMs, capped Campaign rank, beat the Shadow Lord, camped Khimairas, beat Yilbegans, got Rank 10, got Captain, did hardmode CoP and have seen the promised land and I'll tell you this: Abyssea was closer to something ideal than what we had before. Oh, I have a Brutal Earring too, for what that's worth.
It may have been imperfect and I disliked the much of it once Heroes made everything Brew Fantasy XI but if you think the answer is to go backwards like SE is obsessed with doing via Voidwatch, you're going to see this game burn up in re-entry.
The answer is to learn from Abyssea and tweak future content to be balanced between the old XI and new XI and not to jam old XI down everyone's throats because you feel bad too many people had "fun" during Abyssea and that those expansions were a development abortion.
Last edited by Sparthos; 12-07-2011 at 01:12 AM.
Sparthosx - Lakshmi - 90 BLU BRD SAM COR RNG DNC PUP BST WAR WHM
Sig by Kingfury
Do you even know what you're talking about? Now were cycling out playerbase and it took one year to get gear? I guess we forgot only hnm were super stingy and it wasn't even that bad, limbus Ect wru? It never took one year to get a piece of gear, if you got a ls and actually tried in the game, people who idled on forums complaining or sitting in town shout bickering and woe is me to their socials about how hard ffxi are the people who never got a foot in the door. But f**k land kings again, I want more shit like limbus sky sea Ect back, those types of endgame.
Until Voidwatch came along I didn't even have a reason to have an LS at all. There's practically nothing in Abyssea that can't be soloed or accomplished with a quick pick up group. I enjoyed the ability to pick up the game and put it down again at will.
Having to schedule endgame events and maintain a hardcore grind for weeks/months/years is just not very appealing for many anymore, myself included.
Honestly though, I think the reason the devs feel that Abyssea was a failure is because now we will be forever complaining that we aren't as powerful as we were in the level 76~95 days inside Abyssea.
I'm perfectly content with voidwatch, the un-shared treasure pool is kind of a bummer. But when compared to weekends spent\wasted camping timmy for a dragonblood or holding kiting nq behemoth for 8hrs to keep it out of jp time it's like a blowjob from jessica alba
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