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  1. #131
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    Quote Originally Posted by Olor View Post
    This needs its own thread.
    (3)

  2. #132
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    Quote Originally Posted by Luvbunny View Post
    Zi'Tah and Boyahda because it is green (and not red...with red sky) and hardly no one is there. Discovering new ground tomes that most japanese players exploit, hellooooo zeruhm mines!! Walk of Echoes cuz I can just go do it and afk for 8 mnts. Most of the ToAU zones cuz of Nyzul and Assaults. Some areas in WoTG cuz I have to do the missions - and have to wait for other people to do the missions.... The second abyssea expansion is not too bad since many areas are green, not attowha though.
    Zone, singular.. I want to know which zone you like most of all (at least the top 3)
    (0)

  3. #133
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    Quote Originally Posted by Olor View Post
    It's not hard at all. People don't hate VW because it is hard, they hate it because they would rather play the game than spend 3 hours gathering people for a 5 minute fight.

    And of course the ludicrous drop system doesn't help either.

    Thats exactly the point i was making -.- ... That if people were complaining it was hard then they werent people who were wanting old ffxi back.
    (1)

  4. #134
    Player Luvbunny's Avatar
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    Mar 2011
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    Character
    Luvbunny
    World
    Bahamut
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    SMN Lv 99
    Quote Originally Posted by Natasha View Post
    It's a stupid system, it might as well be all done through bcnms if you just run somewhere to pop something.

    And no, im not complaining about having to go somewhere... Im saying that the system is redundant in that theres no other reason to go to any of these places. The stagger system sucks too but im not going to bother explaining that one to you.
    It is pretty great actually, you are forced to go places, and you have to do some legwork in WoTG areas and use the maws. The direct teleport is beyond awesome, now you can just port to gusgen mines, crawler nest and boyahda direct with no walking!! The NMs need some teamwork or they will own you, and none of the zerg strategy will work for all the mobs, people actually have to level other VIP jobs to be more versatile and follow direction to when to engage and when to not engage. Mages have to work together to share the stagger systems and not blindly spam spells, Sch actually matters, and whms have to work extra hard to keep the tank alive - not to mention PLD can shine where mobs murder the ninjas and the monks.
    (1)

  5. #135
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    Quote Originally Posted by Luvbunny View Post
    It is pretty great actually, you are forced to go places, and you have to do some legwork in WoTG areas and use the maws. The direct teleport is beyond awesome, now you can just port to gusgen mines, crawler nest and boyahda direct with no walking!! The NMs need some teamwork or they will own you, and none of the zerg strategy will work for all the mobs, people actually have to level other VIP jobs to be more versatile and follow direction to when to engage and when to not engage. Mages have to work together to share the stagger systems and not blindly spam spells, Sch actually matters, and whms have to work extra hard to keep the tank alive - not to mention PLD can shine where mobs murder the ninjas and the monks.
    Direct teleport is even worse.
    (0)

  6. #136
    Player Luvbunny's Avatar
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    Mar 2011
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    Luvbunny
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    Bahamut
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    SMN Lv 99
    Quote Originally Posted by Natasha View Post
    Zone, singular.. I want to know which zone you like most of all (at least the top 3)
    Boyahda, and Zi'tah (mainly for the relaxing zen music). But I like a lot of zones, there are plenty of unused zones in the game though - if it not for magian trials most people won't bother going to explore. Ground tomes are great addition, at least when you skill ups and do things in these dungeons, you feel like you are getting something extra.
    (1)

  7. #137
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    Quote Originally Posted by Luvbunny View Post
    Boyahda, and Zi'tah (mainly for the relaxing zen music). But I like a lot of zones, there are plenty of unused zones in the game though - if it not for magian trials most people won't bother going to explore. Ground tomes are great addition, at least when you skill ups and do things in these dungeons, you feel like you are getting something extra.
    Lol you must be like anti-me... I hate grounds tomes (indirectly) since the update they came with gave way to book burns.
    (0)

  8. #138
    Player Kimble's Avatar
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    Mar 2011
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    Character
    Jimb
    World
    Asura
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    COR Lv 99
    Whats so bad about direct teleporting?

    And what is wrong with book burning? lol
    (2)

  9. #139
    Player Luvbunny's Avatar
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    Luvbunny
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    Bahamut
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    SMN Lv 99
    Quote Originally Posted by Natasha View Post
    Direct teleport is even worse.
    This is one of the best thing ever happened in the game, no more useless timesink travel time. It is great the first time you go explore, but not for the 100th time you have to do it. Direct port to the zone where bcnms are (not the bcnm itself) would be great, then I can easily find more people to do this since it cut down the 10-15 mnts time spent to reach the bcnms. You want instant fun, not needless time sink over and over and over. All those waystone earrings are beyond awesome, you can warp direct to Nashmau to do Einherjar instead of having to wait 10-30 mnts for people to gather.
    (1)

  10. #140
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    Quote Originally Posted by Kimble View Post
    Whats so bad about direct teleporting?
    Please don't make me get into that >.> ... I hate having to stand up for what I believe because it takes forever lol ... as you can see im willing to do it anyway and its cutting into study time.

    I think all my reasons were covered in the 'teleport to bcnms' thread that had been on the hot topics for a while.
    (0)

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