Please stop making content for the panzies in this game that came when the strategy for fighting Maat was as wide spread as how to tie your shoe, and make it for those of us that have been the pioneers of this game -_-
Please stop making content for the panzies in this game that came when the strategy for fighting Maat was as wide spread as how to tie your shoe, and make it for those of us that have been the pioneers of this game -_-
99 BLU,PLD,SCH,RNG,NIN,BST,SMN,THF,BLM,WHM... Any questions..?
well now... I think this is the single most opposed development ever stated by the dev team. I certainly hope they change things or it'll be another BST thread issue.
I'd suggest you suggest your suggestion in a dedicated suggestion thread, as it may go much un-seen here! ^^;
As for the lowering of the difficulty level of the topic battle, I did see if coming and I do think it is a good choice. I don't think it should require 6 characters or so. I am up for a challenge but what it was is just too much, me thinks. I still disagree with the quest in itself a bit, though. Having a fight was also a rather obvious decision but I bet many expected Maat to be involved. I still might hope a little that it is Maat in disguise but eh, I don't know...
As for alleviating congestion through time-sinks... I got only a few words of something many might call 'rage', and that is Treasures of Aht Urhgan missions and Mercenary Rank quests... I don't think I need to use any power words to describe the feelings towards 'waiting for the next day (earth- or/and game-time).
...or so the legend says.
ok ! thank for the advice i created a topic here : http://forum.square-enix.com/ffxi/th...659#post237659 thats resumes everything
There was a post in japanese as a response to this I believe :x has over 130 likes already
http://forum.square-enix.com/ffxi/th...515#post237515
Google isn't making much sense out of it
Camate we needs you! /o/
1 BC for everyone in the whole server.
Serious SE, you can't be that brainless. Let's say that on avg there are 6k players on each server that will want to do the LB. And let's say for now, assumed that everyone already gotten the item (it's just another bottleneck). And let's for agrument that all 6k players all line up (it wont in reality). So 6k/6 members/party = 1k parties of ppl who has to enter and let's say for worst case it's 30min allocation for each party. So that would be 1k parties * 30min ~ 30k mins. That would be 500 hrs or 20.8 days of full non stop entry of groups of 6 players 24 hrs a day around the clock. The reality would be much much worst with small groups of people per party. And what if others want to use the BC for other use such as Missions?
Someone in SE need to seriously buy themselves a calculator or better yet, LEARNED what is realistic and what isn't. At least make the damn BC instanced.
Looking at google translate this might read that it will be similar to the old first 3 promy fights. You can go straight in and fight the hard mob or take time to farm items to use during the fight to make it easier.
As usual the english speaking community get left in the dark while what actually will happen get agreed on the jp forum.
I'm reading it as saying there will actually be two difficulties to the fight (or rather, two different fights), and it will take less grinding to get the item to enter the harder version of the fight. That, or it's like the Shantotto fight where more grinding gets you buffs (or debuffs for him) that make it easier.
Seems reasonable, but Google Translate's still pretty inscrutable so we'll just have to wait and see what Camate says.
Last edited by scaevola; 12-06-2011 at 04:38 AM.
tandava crackows + chocobo jig + animated flourish = prouesse ring
Thanks everyone for the feedback and comments regarding our previous update.
Based on the opinions across all regions, we have decided to make multiple versions of the battlefield. Along with this change, we’ll need a few more days for development and testing, but we’re working diligently to get this in for the version update.
I’d like to outline details for the two items that will be used in conjunction with the battlefield.In other words, there will be two methods for challenging this battle. In exchange for spending some time preparing for the battle, you’ll have the option to increase your chances of winning. If you deem it unnecessary to obtain this item, you can take on the battle without spending any time preparing ahead of time.
• The item required to enter the battlefield
We’ll be preparing a new item that will be necessary to enter the battlefield. It will be possible to obtain this item from high level monsters in each area and the drop rate is quite high.
• The item that can be used to lower battlefield difficulty
Previously we said that we’re making adjustments so that you can win without having a full party of six members, but you can take this to mean that you’ll need the enfeeble item to achieve this.
This enfeebling-type of item exists for two reasons:
The first is the player’s choice to increase their chances of winning.
The second is to set up a countermeasure so as time passes it will be possible to clear the battlefield with fewer people. Note that it will take a bit of leg work in order to obtain the enfeeble item.
In the case that you fail the battlefield, you will not need to re-obtain the entry item. Instead we might make it so you will need merit points or High Kindred’s Crests, but we are currently making adjustments in the direction of lowering the amount of merit points required to challenge it again.
Devin "Camate" Casadey - Community Team
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