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  1. #11
    Player Trangnai's Avatar
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    Mar 2011
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    98
    Character
    Rivicus
    World
    Asura
    Main Class
    RDM Lv 99
    Actually, there is Conquest Bonuses for Sky, as well as Signet Bonuses, that's why sky is a conquest region, entirely for those bonuses, nothing more, no OPs, or Kupopowers.
    (1)

  2. #12
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    There actually is a beastman flag, which is where a city-NPC would stand, right at the entrance to Sky. On the test server, Tu'Lia is an OP option right above Tavnazia, which probably means it has been in the game since before CoP. Still, there are no NPCs to man the outpost in the .dats (anymore).
    (3)

  3. #13
    Player Concerned4FFxi's Avatar
    Join Date
    May 2011
    Location
    borg
    Posts
    605
    Character
    Amaday
    World
    Bismarck
    Main Class
    WHM Lv 99
    Quote Originally Posted by Vold View Post
    Don't make the mistake that I'm losing sleep over not having an outpost in regions that SHOULD have outposts and kupowers UNLESS there is a bit of lore that I missed that makes sky/mov special for some reason.
    I'm not trying to troll I just disagree, because the sky warp system exists already and mostly because it is sky. It's this forbidden world that you had to do ZM to get access to, there shouldn't be an outpost there, to add an outpost would mean like sky is just another zone. It's not, it was endgame at one point, its got moss growing everywhere and the placec is ancient. Nobody has been there in whaat, 10,000years? So to have it suddenly populated with an outpost I really don't like the idea of that.

    Would having mog powers active in sky kill me, I don't know I suppose kupo powers there from the tablets wouldn't bother me, but I'm opposed to thed actual outposts themselves as per my listed reasons above.
    (0)
    Quote Originally Posted by Kincard
    The reason I keep coming back to XI as opposed to other MMOs is because of the content's lastability. While it is true that many pieces are outdated with each patch, to this day there are many old pieces of gear that are still near top-tier if not the top-tier. It encourages you to explore the whole breadth of content rather than asking you to bumrush and bypass all the old content just so you can grind the newer content. This is a model used by other MMOs such as WoW, and while I don't have anything against people that enjoy this model, if I wanted to play an MMO with that model there are many, many games vast superior to XI in terms of mechanics and especially customer service that offer such a model.

  4. #14
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    I recall many years ago when I first got sky, there actually was an NPC from the controlling nation standing right outside the Hall of Transference (Though my memory might be playing tricks on me).

    As far as the lore goes, I guess I can live with there being no outpost there since there's the crag teleports, but given how little we actually know about Moogle magic (Apparently it ranges from making bags infinitely deep to crafting weapons of war hewn from materials from another dimension), I don't think it would break any of your nerdy rules to make Kupowers available in sky. Increased treasure caskets there would be nice and far from game-breaking.
    (2)

  5. #15
    Player Meyi's Avatar
    Join Date
    Mar 2011
    Location
    Seraph/Bismarck
    Posts
    725
    Character
    Meyi
    World
    Bismarck
    Main Class
    BLM Lv 99
    Quote Originally Posted by Byrth View Post
    There actually is a beastman flag, which is where a city-NPC would stand, right at the entrance to Sky. On the test server, Tu'Lia is an OP option right above Tavnazia, which probably means it has been in the game since before CoP. Still, there are no NPCs to man the outpost in the .dats (anymore).
    Yeah, Tu'Lia came out with Rise of the Zilart. RoZ came out with NA release, while CoP was a year or two afterwards.
    (0)

  6. #16
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    Quote Originally Posted by Meyi View Post
    Yeah, Tu'Lia came out with Rise of the Zilart. RoZ came out with NA release, while CoP was a year or two afterwards.
    (It means the OP was added with the RotZ expansion pack and isn't some test-server-only thing. They could have added it to the main game if they wanted.)
    (0)

  7. #17
    Player Meyi's Avatar
    Join Date
    Mar 2011
    Location
    Seraph/Bismarck
    Posts
    725
    Character
    Meyi
    World
    Bismarck
    Main Class
    BLM Lv 99
    Quote Originally Posted by Byrth View Post
    (It means the OP was added with the RotZ expansion pack and isn't some test-server-only thing. They could have added it to the main game if they wanted.)
    Oh, sorry! I misunderstood what you meant.
    (0)

  8. #18
    Player Byrth's Avatar
    Join Date
    Mar 2011
    Posts
    2,172
    Character
    Byrth
    World
    Lakshmi
    Main Class
    DNC Lv 99
    No problem, haha. I wish it was a reward for the completion of RotZ or something.
    (0)

  9. #19
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    There IS an outpost warp to Tu'Lia, it just was never unlocked by the devs.
    If you go on test server you'll see that you can outpost warp to Tu'Lia.
    There IS an outpost there, you just don't get any delivery quest for it and hence cannot unlock it.

    Also I wonder when this thing about Moogle Kupowers stopped. I clearly remember that around one year ago I could get Swift Shoes to work in Sky...
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

  10. #20
    Player Mirage's Avatar
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    Mar 2011
    Posts
    2,980
    Quote Originally Posted by Trangnai View Post
    Actually, there is Conquest Bonuses for Sky, as well as Signet Bonuses, that's why sky is a conquest region, entirely for those bonuses, nothing more, no OPs, or Kupopowers.
    Yeah, signet bonuses actually work in sea (and even limbus) as well. I haven't tested each and every signet bonus in limbus, but I know for a fact that you don't lose TP while resting in there when signet is active.
    (0)

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