Actually, there is Conquest Bonuses for Sky, as well as Signet Bonuses, that's why sky is a conquest region, entirely for those bonuses, nothing more, no OPs, or Kupopowers.
Actually, there is Conquest Bonuses for Sky, as well as Signet Bonuses, that's why sky is a conquest region, entirely for those bonuses, nothing more, no OPs, or Kupopowers.
There actually is a beastman flag, which is where a city-NPC would stand, right at the entrance to Sky. On the test server, Tu'Lia is an OP option right above Tavnazia, which probably means it has been in the game since before CoP. Still, there are no NPCs to man the outpost in the .dats (anymore).
I'm not trying to troll I just disagree, because the sky warp system exists already and mostly because it is sky. It's this forbidden world that you had to do ZM to get access to, there shouldn't be an outpost there, to add an outpost would mean like sky is just another zone. It's not, it was endgame at one point, its got moss growing everywhere and the placec is ancient. Nobody has been there in whaat, 10,000years? So to have it suddenly populated with an outpost I really don't like the idea of that.
Would having mog powers active in sky kill me, I don't know I suppose kupo powers there from the tablets wouldn't bother me, but I'm opposed to thed actual outposts themselves as per my listed reasons above.
Originally Posted by Kincard
I recall many years ago when I first got sky, there actually was an NPC from the controlling nation standing right outside the Hall of Transference (Though my memory might be playing tricks on me).
As far as the lore goes, I guess I can live with there being no outpost there since there's the crag teleports, but given how little we actually know about Moogle magic (Apparently it ranges from making bags infinitely deep to crafting weapons of war hewn from materials from another dimension), I don't think it would break any of your nerdy rules to make Kupowers available in sky. Increased treasure caskets there would be nice and far from game-breaking.
No problem, haha. I wish it was a reward for the completion of RotZ or something.
There IS an outpost warp to Tu'Lia, it just was never unlocked by the devs.
If you go on test server you'll see that you can outpost warp to Tu'Lia.
There IS an outpost there, you just don't get any delivery quest for it and hence cannot unlock it.
Also I wonder when this thing about Moogle Kupowers stopped. I clearly remember that around one year ago I could get Swift Shoes to work in Sky...
And the autumn of life has finally come
with the promise of winter thaw.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |