Page 14 of 29 FirstFirst ... 4 12 13 14 15 16 24 ... LastLast
Results 131 to 140 of 281
  1. #131
    Player xbobx's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    Quote Originally Posted by Zannon View Post
    Please please please for the love of god keep the fight tough for a full party of 6 caped at 95, i want to test my "Limit" before becoming lv.99 Think about the fan base for once on this one thank you!

    Then after a few months think about nerfing it to be easier.
    Many of the fanbase are casuals, making an very hard battle will just cause a lot of people to quit. The way the game is heading, many people are on the fence. And before saying, well see ya, many of these people keep this game from not getting cancelled.
    (2)

  2. #132
    Player seraphimhunter's Avatar
    Join Date
    Mar 2011
    Posts
    6
    I was about to post that making us get an item before going to the arena will do absolutely nothing to reduce congestion, it will just redirect it. I remember back when we had to overcamp for Kazham keys because everyone and their mother wanted it and there were only a scant handful of mobs with a low drop rate of the item.

    This is sounding like it's going to be more of the same. The congestion will simply be in whatever arbitrary zone we have to farm for the items *as well as* the BCNM itself, and that waiting room is not large. I remember the long line waiting to do the Fellow NPC fight...
    (2)

  3. #133
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    I like that there seems to be damage caps in place so as to(I presume)limit job favoritism. That might actually go a long way in helping all jobs being useful in some form. In such a case I don't see why it couldn't be harder than not.
    (1)


    Regular "John" Doe
    - Not on the Community Team

  4. #134
    Player xbobx's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    "Also, in regards to suggestions that say to offer different battlefields, each one has different sizes as well as different entrance/exits, so this would create a bottleneck because players would select the easiest area."

    Wrong, so wrong. Fyi, moogle warps you to your choice of bcnm area, size of area is irrelevant, you can kite just as well in that area as any other down the tunnel. ta da, problem solved.

    I understand that takes a bit of thinking, but there you go. Implement it, we are done.
    (0)

  5. #135
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Raksha View Post
    Can't watch it all due to shitty internet, but of the parts that I have stuttered through looks like this guy did.
    Ofcourse a BST solo'd it, using a billion Dawn Mulsums.

    Anyways, a question to pierce through all the bickering, although it probably doesn't make very much of a difference:

    Is the fight capped at 95?

    I'm gonna have to help my friends do this, but if I can do it before hand with a well equipped group to get an edge on helping them, I might.
    (0)

  6. #136
    Player Zumi's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    900
    This final limit break fight should not be made easier because a few people complained. The difficulty is fine as it is. Nerfing content before its out is dumb takes away all the challenge from the game. I wouldn't mind if they nerfed it in a later patch. But when its originally released it should be hard.

    Please keep the fight hard. This is the final limit break in the game it should be something special and very difficult to win at first. I don't want some pushover fight where I go in and win really easy. Whats the point of even having a limit brake fight if its just going to be so easy? If that's the case save everyone the trouble and just make it something like turn in 20 merits like the last one.

    Also making everyone get some item to do the bc does nothing for congestion. It just moves it to another spot. Remember how awful getting those seed things for ACP was. All these people trying to claim too weak mobs like they were fafnir.
    (5)
    Last edited by Zumi; 12-03-2011 at 08:55 AM.

  7. #137
    Player Logandor's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    156
    Character
    Tigeriss
    World
    Siren
    Main Class
    SMN Lv 99
    Don't make the fight easy guys come on, if its our final one lets go out with a bang and have a real challenge. I think I speak for most when I shout: BRING IT ON! Then again maybe I am over thinking that. XD Maat fight was to challenge us to knowing our job, knowing just what gear to have, what items to take, and to plan out and macro our stuff accordingly.

    I noticed some suggested +2 nms having the item. That is still going to create a major congestion because of farming the K.I. for it not including poping them. My opinion (like it matters) is to have this item drop from regular mobs in multiple aby zones that have a short spawn timer. That should cut down on congestion to a certain degree, spread out the congestion that is caused and give people a fighters chance of getting their item for L.B.

    I also took note about how to get completed people a reason to do the fight again. To be honest, most of the people I've seen on my server charge to help with darn near anything these days regardless if it helps them out in the end or not. I understand its their time and they have a right to charge but at the same time SE if having observed the servers long enough should take note more and more people don't want to help others just to help even if there is a prize at the end of it or not. Good example is my ls. I have members there that came to it due to just that problem. Granted we now are a tight net group but we will still help because hey at least we get skill ups, merits, and experience from it; not including getting to meet someone new. Main point being made is I just don't think unless S.E. starts shelling out either high selling items as prizes or a but load of gil for redoing it that there will be very many to stand up and help out others.

    Now with that all being voiced it was just an opinion and probably one that will not make a lick of difference anyways but I did just want to point out that I am agreeing with most that this fight needs to be kick butt awesome and that the item for it needs to be easier to get.
    (0)

  8. #138
    Player Shotaro1's Avatar
    Join Date
    Sep 2011
    Posts
    17
    Character
    Shotaro
    World
    Cerberus
    Main Class
    WAR Lv 99
    I do like a challenge, and I would wanna experience the fight before the nerf, but on the other hand, Im sure there are gonna be some money sharks swimming around PJ looking to sell a spot for a win. Which makes it kinda hard for the people who dont have all +2, relics/empys, and the correct job. I know a few people who swear by certain jobs just because they enjoy it, not because its needed. And I dont think they should have to pay for their decision on what job they play (IE not being able to complete the fight)
    (2)

  9. #139
    Player Aeonk's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    136
    Character
    Aeonknight
    World
    Carbuncle
    Main Class
    PLD Lv 99
    Quote Originally Posted by Greatguardian View Post
    OH GAWD GRANDIA II MUSIC GOT ME FROM THE START. AOFISFDJGFKDLHMDTJ

    Best game ever.

    Carry on
    I may be late to this thread but...

    So glad I'm not the only one that noticed the music.
    (0)

  10. #140
    Player Zaknafein's Avatar
    Join Date
    Mar 2011
    Location
    Kweh!
    Posts
    539
    Character
    Fistandantilus
    World
    Bahamut
    Main Class
    WHM Lv 99
    The final limit break should have been a solo fight of a difficult nature. This making everything in the game stupidly easy, and then jumping to nerf it further when crappy/lazy players complain is pathetic. The maat fight was a test of your ability. Alone. Some jobs were easier than others, but at the very least it was one player doing the work. With this last limit break that should have been the model. All this group fight will achieve is for lazy people to pay others to get their clear if they can't muddle through on their own. Disappointing.
    (1)

    ~Party Rock Anthem~

Page 14 of 29 FirstFirst ... 4 12 13 14 15 16 24 ... LastLast