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  1. #121
    Player Zannon's Avatar
    Join Date
    Jul 2011
    Posts
    8
    Character
    Zannon
    World
    Siren
    Main Class
    WHM Lv 95
    Please please please for the love of god keep the fight tough for a full party of 6 caped at 95, i want to test my "Limit" before becoming lv.99 Think about the fan base for once on this one thank you!

    Then after a few months think about nerfing it to be easier.
    (0)

  2. #122
    Player Soidisant's Avatar
    Join Date
    May 2011
    Posts
    87
    Character
    Jem
    World
    Asura
    Main Class
    DRK Lv 99
    Why not make it assign you a random BCNM zone to ease congestion. Make it so that if you're in a party with people, you're guaranteed to get the same zone as everyone in the party.
    (0)

  3. #123
    Player Unleashhell's Avatar
    Join Date
    Mar 2011
    Posts
    302
    Quote Originally Posted by Natasha View Post
    Ehh, thats not fair.. even in the days when FFXI was significantly tougher there were people soloing things (rdm Genbu?) but the 'let me solo/low man everything' mentality is no good either.
    I been playing for like 7 or 8 years now and still run my LS in a way that I get as many involved with any event I do. I would hate to do everything solo, or ever log into a game with thousands of people playing just like me and have 5 people in the LS. I like my large LS that we can all do stuff hang out, chat with each other and do things as a group. I guess I'm more old school. I like strategy, planning, getting opinions from LS members, help from LS members, giving help to LS members, etc. I dont want to sound like I'm bashing everyone that just solos in the game but why play an MMO just to solo? I never really could understand that concept.
    (4)

  4. #124
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Quote Originally Posted by Camate View Post
    Also, in regards to suggestions that say to offer different battlefields, each one has different sizes as well as different entrance/exits, so this would create a bottleneck because players would select the easiest area. After testing various areas out we decided to go with the Qu’Bia Arena.
    I dunno, mun. They're all equally as annoying to run to and I think Qu'Bia may be the worst of the bunch which might be the point of it's choice. Whether we get ported to them or not, and also to add, I don't foresee the problems you guys do with different arenas. Still, having the option to go to any of them isn't a bad idea. If you choose one of them then everyone for certain will go there. I know it's a pain in the butt to do the extra work but we're going to need it I think.


    I'm playing for myself so it just does not effect me whether someone else can get lv99 or not. I just don't care. So make it easy or hard, neither is going to stop me in my tracks. But I will say a group setting for the final limit break quest is asking for bottleneck trouble.
    (1)
    Last edited by Vold; 12-03-2011 at 02:59 PM.


    Regular "John" Doe
    - Not on the Community Team

  5. #125
    Player
    Join Date
    Apr 2011
    Posts
    199
    Quote Originally Posted by Unleashhell View Post
    I been playing for like 7 or 8 years now and still run my LS in a way that I get as many involved with any event I do. I would hate to do everything solo, or ever log into a game with thousands of people playing just like me and have 5 people in the LS. I like my large LS that we can all do stuff hang out, chat with each other and do things as a group. I guess I'm more old school. I like strategy, planning, getting opinions from LS members, help from LS members, giving help to LS members, etc. I dont want to sound like I'm bashing everyone that just solos in the game but why play an MMO just to solo? I never really could understand that concept.
    well, for the most part I agree... on occasion I do like to solo things, when im feeling too lazy or w/e ...

    Just don't feel like people who solo should be alienated.. I do believe that the majority should be group content (actually I think I miss group exp parties the most, not fully sure why lol)
    (0)

  6. #126
    Player Unleashhell's Avatar
    Join Date
    Mar 2011
    Posts
    302
    Quote Originally Posted by Natasha View Post
    well, for the most part I agree... on occasion I do like to solo things, when im feeling too lazy or w/e ...

    Just don't feel like people who solo should be alienated.. I do believe that the majority should be group content (actually I think I miss group exp parties the most, not fully sure why lol)
    You prolly miss actually having to pay attention to the game instead of "Do a call when you guys get yellow" lol...

    not to mention when you used to level up, it seemed more meaningful. Now its just like "cool you leveled"...
    (4)

  7. #127
    Player Milva's Avatar
    Join Date
    Aug 2011
    Posts
    30
    Character
    Milva
    World
    Ragnarok
    Main Class
    RDM Lv 99
    Quote Originally Posted by Camate View Post
    Howdy!

    I have a bit of information to share with you regarding the final limit break quest.

    Battle Balance
    We’re currently making adjustments to the battle so that you don’t need to have a full party of six members to win. This doesn’t mean it will be “easy”, but there will be more victories as a result of the change.

    We have seen feedback from those that would like a battle and those that think a battle is unnecessary. As a result of looking over everyone’s opinions, we decided it would be good to create a battlefield that wasn’t as tough as the Maat fight, but have you all take on a slight challenge to differentiate this as the final limit break quest.

    Congestion
    Some players have been worried about possible battlefield congestion. We’ll be adding a step to this quest that will require players to obtain an item before actually entering the battlefield, which should stagger the amount of players entering at once. Also, in regards to suggestions that say to offer different battlefields, each one has different sizes as well as different entrance/exits, so this would create a bottleneck because players would select the easiest area. After testing various areas out we decided to go with the Qu’Bia Arena.

    Helping Others
    You won’t need to obtain the entry item when helping others. We’re also in the process of preparing an NPC that will teleport you to battlefields located in original areas as a reward for completing the final limit break quest.
    I was looking forward to doing this challenge 'hard mode' with friends. I could look over trading Kindred Crests, random-rock-paper-scissors minigames and laying eggs in front of everyone (wth...) because I expected at the end of the road some epic showdown. Now you're telling me it'll be a cut-scene, swing dagger four times and get back to afk in Port Jeuno? People used to skillup, gather equipment, research battle strategies, perfect their macros to beat Maat @66. And now just a walkover?
    I'm dissapoint
    (4)

  8. #128
    Player Kalilla's Avatar
    Join Date
    May 2011
    Posts
    179
    It's very simple

    This is the last limit break quest we'll ever get

    SE did well (for the most part, not perfect but for the most part) on the last limit break quest to get to 75. It was an accomplishment back then.

    This is our last one we will ever get, I highly doubt that they will ever go beyond level 99.

    This shouldn't be a pushover, this shouldn't be easy. It needs to be challenging. If anything for the first month then nerf it just like SE nerfed CoP to get to sea. There is nothing like this left in the game besides relic and mythic, and relic is slowly moving closer and closer to that line between just crazy dedicated and just slightly dedicated.

    Not saying make this as hard as a relic lol... I'm saying make it as hard, if not harder, than the difficulty level 75 maat was when it came out. Can always adjust it later to allow the people struggling through, although since you can use more than one person that shouldn't ever be the case.

    If this was a solo fight, I might be more accepting to making it easier since not everyone is skilled and has great gear. But this is a group fight, and you can get anyone to help you. If the fight is fun people would be willing to help anyways, a lot of people just sit around jeuno and do nothing so it would be something to do.

    If you don't think people are going to be willing to help players get through after finishing theirs, give some incentive to players who have already completed the quest and fight. Just like those mini expansions give the players a key and trade it to the chest to get a random augmented item. Make it something that players would be interested in doing.

    It's a group fight, it needs to be difficult. This is our last one SE don't mess it up~
    (3)
    Last edited by Kalilla; 12-03-2011 at 06:40 AM.

  9. #129
    Player Tiberius's Avatar
    Join Date
    Apr 2011
    Posts
    20
    Character
    Tiberius
    World
    Sylph
    Main Class
    THF Lv 95
    Guess I'll join the minority and agree to an intermediate difficulty to the fight. I would hate to be the guy who finally starts playing a year from now, gets to 95 and finds himself hitting a roadblock because no one will help him (without incentive). Sees that everyone already broke the level cap and it's old hat...talk about soul-crushing.

    Hell, I'd even support a solo fight versus the alternative of the inevitable classism/rigid profiling that would result from such a difficult trial. "You don't have such-and-such equipment? [Hmm.]" "I'm sorry, but we need this class combo for the final slot." "Do you have xxx/xxx? Can you come as that please?" Doesn't inspire faith in the game when the whims of others allow or prevent you from proceeding in the game. But like someone said previously, it's hard to balance a solo challenge between a multitude of classes, and some folks would come out of that deal unhappy. There's really no way to please everyone...so 'greasing the skids' to facilitate an easier path to victory is the realistic decision.
    (4)

  10. #130
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    Well, even as somebody who thought the fight as is is inappropriate, I will say that a blanket nerf rather than a redesign isn't really what I had in mind. I would have prefered removing Asuran Fists and weakening Enfire (and maybe his normal hits), and then compensating by adding things that put more pressure on the rest of the group, like AoE or (better yet!) moving the timer from 15 minutes to 10 or even 7. That way, more potential tanks could handle it, and the competence of the DDs involved would actually matter.

    One thing I'd add is that the entry item is a great idea, but make sure it drops from a whole bunch of mobs. Maybe a KI from Voidwatch or +2 Abyssea NMs?
    (1)
    tandava crackows + chocobo jig + animated flourish = prouesse ring

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