Read that if you want to try out new WS
http://www.bluegartr.com/threads/106...=1#post4915153
Read that if you want to try out new WS
http://www.bluegartr.com/threads/106...=1#post4915153
It's not like every WS is going to destroy their Empyrean/Relic/Mythic/Whatever counterpart anyways. I may only end up doing Gun, H2H, and Sword personally - Basically the same combat skills I already have merited.
I'm more looking forward to knocking out that moogle to unlock the final merit tree. I can only imagine the tears when people walk in and realize it's a 6-man BC and the moogle has 100,000~ HP.
I will have my revenge!
I tested out sword and gs in abyssea both were worse then their empyrean counterparts by far. Going to try non abyssea test now.
Edit: tried some voidwatch, the new Sword WS is much better then cdc here.
Last edited by Zumi; 12-01-2011 at 03:07 AM.
People have always hated that aspect of merits, or have you never noticed how people have asked for mroe combat/magic merits in the past?
Why is this now a bigger deal then the previous examples?
simple, you are locking out other skills. Previously that only happened with job merits, so it was confined within the job, which yes that would be balance to some extent due to the naure of buffing a single job, but here you are being forced to choose a weapon for up to 3 to be proficient at, and the rest of your jobs to be left behind with lv 300 skill WS as their highest WS if you do not have the time to sink into emp/relic/mythic.
This would be on par as if you only could merit 5/5 on 5 group 2 merits and the rest of your jobs get locked out after reaching that cap. I am not sure why that is hard to understand. It is NOT balance, as again only 1 weapons can be used at a time. I sincerely hope this get revised before the final implementation
I like the idea of specialization. I'm very happy with the way this update is looking all-around.
They don't want people to be the best at every single job. It makes you focus on what you find the most important. This is really no different then combat merits. I played many MMOs and this seems to be a common theme in them, if they have some sort of point/talent system you can't be the best at everything the game has.
other games also tend to make you level whole new characters if you want to play a differnt class. I see no point to bring that into the argument tho. Fact of the matter is if they wish to start limiting jobs like this they should also limit how many you can take past 50 as well. There is no point having a job if you can not maximize its potential. No1 will pick your job C over any job you have with a more appropriate WS. Specialization comes with the job level, skill lvl, and gear choices you make, you should not be saying now of all things to yes limit which jobs you can take up on potential...it will literally become just a proc job for said event, as your damage output keeps trailing behind due to these imposed limitation. Only people who seem to agree on this limit either only have limited jobs or dont care for a greater portion of the jobs they do have leveled(or still believe in the unique snow flake mentality).
Last edited by brayen; 12-01-2011 at 03:35 AM.
It's worth noting that FFXI's merit system is a bit different in that you can be the best at everything, just not at the same time. Most MMOs will make you buy another character for any kind of variation.
If you want to max out all jobs, you can do it on separate characters on this game too. It's really always been this way- think Taru BLM and Taru WAR. The point is that this game has always worked around choosing to do certain things well, certain things decently, and certain things poorly (on a single character).
Last edited by Selzak; 12-01-2011 at 04:10 AM.
Can't say limiting the growth of all the WS to 15 points is a good idea, either. I'd be okay with a 10 > 20 > 30 > 30 > 30 spread for unlocking. That'll still take a fair bit for most people, and contrary to the opinion that people shouldn't be able to specialize in everything on one character, job switching isn't something we can instantaneously do out in the field. Thus, there's still a limit to this "power" that some fear being widespread.
All I can see now is people figuring out which WS suck and which don't, leaving those that suck in the dust and focusing on those that don't with preference toward their "main" jobs. I can already see Staff and Club being shortly invested due to mage melee stigma with Archery and Marksmanship being close due to the expense of consumable jobs and possible underperformance. Katana and Great Katana also reflect one or two jobs, where it's likely only NIN or SAM mains will invest. Otherwise, if Axe doesn't beat Rampage, it probably won't be touched. Sounds like DRKs will be happy with Scythe and GS, of which WAR, PLD, and maybe BLM can mooch on to some degree. I have no doubt Sword will be popular amongst PLD, BLU, and RDM (who has been starved for a new "native" WS) even if CDC is still superior. Drakesbane has been pretty solid for DRG, so Stardriver has some stiff competition. H2H, Dagger, and Great Axe will basically be left to face the damage test, too. People with Smite and Ukko's probably won't look back for good reason.
Comparisons to Empyrean WS will have to wait until we can figure out what the heck is going on with the new WS. The numbers SE gave us aren't working out properly (eg, they're stronger than they should be)
I will have my revenge!
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