SE gives people a way to drastically increase payoff for a little bit of extra busy work, and people whine because they'd rather engage and watch netflix with autotarget on.
			
			
			
			
				SE gives people a way to drastically increase payoff for a little bit of extra busy work, and people whine because they'd rather engage and watch netflix with autotarget on.
			
			
			
			
				with 10TP regain, pup dmg was unreal... can't believe you only give it credit for "coming close". obviously, every pup you've ever seen is doing it wrong. that 1 weapon aside, pup can hold it's own no problem. ever since pup's h2h skill was upgraded a few ranks and SE started giving access to real melee gear, there hasn't been a problem (as far as dmg goes. mages' AI always needed serious fixing but that's on the way!)
Getting back on topic...
Procs in general have never been the issue. It's the requirement of procs that nobody likes. They should be a little more like TH in the sense it's no extra effort to get it on, and a lot less like "get the proc or else no realistic chance at drop" Abyssea had it right except for them being tied to game time which just turned it into a cookie cutter fest. Had it been truly random, with a bit higher drop rates on certain things, atmas and KI drops being drastically increased, and not such a drastic increase in drops when procs landed(0-1 seal vs 4), there would have been an awful lot less complaining going around because it would have been status quo with the occasional "woot we got some procs tonight for more drops" joy on the side.
Don't be so quick to dismiss the system in general. It is getting us more drops that otherwise we wouldn't be getting. But the use of them needs a serious overhaul from what they've become in VW and so far with Dynamis currency being nerfed and the proc requirement as the trade off for a once per day, open for all content.
So, to sum things up, refine procs to better serve the players. Weaknesses are a nice addition. They just need to be better implemented so we aren't spending more time than not standing around watching someone else play the game. As a matter of fact we need to be never standing around waiting for procs to land. So either untie them to drop rates and become more strategic for victory or make them super rare so no one has an excuse to ever waste one second disengaged with their backs turned. Either way enough with the narrow minded view on both the player and developer side that the only possible use for procs is to increase drop rates 100% of the time. Players don't want to be doomed to standing around waiting for procs to land and devs don't want to give away loot like it's candy. Find a middle ground so exploiting a monster's weakness for strategic purposes can remain part of the game because I'm so sorry but I didn't sign up for ZergXI.
TLDR: I said some stuff. Some more stuff. And some more stuff. And I wasn't talking to you. Go back to doing whatever it is you do in between not reading things and don't worry about it.
Regular "John" Doe - Not on the Community Team
			
			
			
			
				All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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FFXI: Leviathan > Arcon
FFXIV: Selbina > Arcon Villiers
Well, you don't do that either, you even said you had parses but you didn't want to reveal them...
Even if I went out and tried to parse and provide you with real results, you'd throw them out because the people I have avialble to work with aren't as elite as you are and among the people I've worked with recently, so you'd just say "well I still wouldn't take them because your WAR wasn't a perfectly geared Ukon WAR" or something like that. Also, among my circle of friends, I'm the only one with DNC and also the only one with PUP, which creates a problem in providing haste samba.
Anyway. Your contention is that effectively, PUP gains less from haste than other jobs because the automaton isn't affected, making it less able to make up the performance gap left by the master's lower base stats (and as a secondary effect, PUP is slowed down more by job ability use than most jobs). I assume I'm reading that right. I don't fully agree, but I want to make sure we're on the same page.
Now, this may be a silly line of discussion, but I would like to see this situation analyzed:
Let's just say for a moment, that all haste of every kind was removed from the game (martial arts and DW delay reductions remain in place). Would this significantly alter what jobs rank where in terms of DPS? Does this bring PUP/SMN/BST into contention? Because effectively, the less haste there is, the stronger these jobs are. Or, flip it around: Let's just say that all of everyone has max haste and we add max haste to all pets. Are they now competitive?
Last edited by Alhanelem; 12-01-2011 at 06:23 AM.
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