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Thread: Gob Sack

  1. #71
    Player LeaderofAtlantis's Avatar
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    Mar 2011
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    Bastok
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    109
    Character
    Clandestine
    World
    Fenrir
    Main Class
    THF Lv 99
    Fine the PS2 is, that's not the main point of my argument though. I'm a THF mainly. I've gone through the phases of "Do you have TH gear? You must wear it at all times", etc.

    Gear swapping was not part of the original design of the game. It's an overlooked side effect to the original coding and they won't fix it, but they certainly shouldn't make it even easier for you to do. My feeling is that if your gameplay is that gear dependent, that might be one reason creatures like Absolute Virtue and Pandemonium Warden weren't taken out before the Lv75 cap was increased.

    I gear swap, I do, but I don't need more than 80 slots to play and play well.
    (0)
    "A goal is not always meant to be reached, it often serves simply as something to aim at."

    "Showing off is the fool's idea of glory."

    Bruce Lee

  2. #72
    Player Dirtyfinger's Avatar
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    Jul 2011
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    Bastok
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    115
    Character
    Dirtyfinger
    World
    Odin
    Main Class
    WAR Lv 95
    Quote Originally Posted by LeaderofAtlantis View Post
    I gear swap, I do, but I don't need more than 80 slots to play and play well.
    Poor argument, just because you don't optimize your character at all times doesn't mean others don't.
    (4)
    There is more to FFXI than Abyssea.

  3. #73
    Player Ashay's Avatar
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    Mar 2011
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    37
    Character
    Ashay
    World
    Ragnarok
    Main Class
    WHM Lv 99
    Quote Originally Posted by LeaderofAtlantis View Post
    Seriously, if SE implemented something like this, the game would become so gear dependent and leetists would make me want to quit a game I love and have played almost since the initial NA release without anything more than maybe a 1 or 2 week break (because I'm on vacation somewhere). I gear swap too, but the balance to allowing us to do that is probably limiting our inventory space. We have to make decisions as to what we need for a particular battle.
    My reasoning behind this idea isn't to be an elitist though, it's about being the best player you can be on a game that has a lot of challenging things to do. I'm sure a lot of people that have been playing for years have a lot of equipment to show for their time and effort, and not being able to use it well is a terrible setback to the game.

    As WHM being my main job, I have to be versatile in everything I do. I can't just carry around a Cure Potency set and call it a day, I have to be ready to use Enhancing, Enfeebling, Divine and other types of magic which require specific pieces of equipment. I'm not even able to change off of WHM to another job easily because of how demanding the inventory space for my main job is. If anything, this idea would make playing a lot easier for a lot of people, maybe even more enjoyable and less stressful as well.

    All of the newer content post Lv.75 has required that players be able to adapt to the situation as many monsters have special attacks that require necessary preparation, be it equipment, or items and ninja tools. Having to carry around over ten ninjutsu tools at all times is a hassle, and that goes for those subbing NIN as well.

    Arguing that this isn't a good idea because you don't personally need the extra inventory space or macro adjustments isn't really fair. You say you're on THF most of the time, and list your main job as PUP. You have two jobs, as opposed to people that have been playing for over five years and have 10 or 15 jobs leveled to 95. Over all that time, it's likely that these veteran players have obtained a lot of equipment. There's AF+1, AFII+1, AFIII+2, Limbus, Salvage, Einherjar, Sky and Sea, Abjuration, and Voidwatch equipment. The list goes on and a lot of it is definitely situational.

    Most importantly to remember is that the update is coming soon and that's going to have AFII+2 gear. They'll never stop adding equipment, because that's what keeps people motivated to play. Being able to macro it on even if it's in your Mog Sack or Satchel would be efficient and benefit all players, overall.
    (3)

  4. #74
    Player LeaderofAtlantis's Avatar
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    Mar 2011
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    Bastok
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    109
    Character
    Clandestine
    World
    Fenrir
    Main Class
    THF Lv 99
    Didn't even notice PUP was being listed as my main job. I've been away awhile from the forums, so I haven't figured out all the new settings yet. I also have PLD to Lv90 (I work 8-12 hour days and sometimes 7 days a week, so anymore, I can't play hardcore like I used to).

    My point was that the inventory space limitations is another form of balance. If we could just have access to all the best gear available all the time for all situations, it kind of forces us all into a cookie cutter gear set and play style in order to win.

    I feel the same way when I see people say "you have to be this job with these jobs in order to kill this NM." Is that because they designed it that way or is it because we just aren't planning our strategies well enough with what we have available to us? I would argue that 9 times out of 10, it's the latter.
    (0)
    "A goal is not always meant to be reached, it often serves simply as something to aim at."

    "Showing off is the fool's idea of glory."

    Bruce Lee

  5. #75
    Player LeaderofAtlantis's Avatar
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    Mar 2011
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    Bastok
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    109
    Character
    Clandestine
    World
    Fenrir
    Main Class
    THF Lv 99
    Quote Originally Posted by Dirtyfinger View Post
    Poor argument, just because you don't optimize your character at all times doesn't mean others don't.

    Poor argument. Plenty of people didn't want SE to change the minimum level requirement for Abyssea either, but that doesn't mean it shouldn't have happened. I mean, if you can take a job from Lv30 to Lv75 or higher in less than 24 hours, why not just create a Moogle that asks "What level do you want to be?" and get "the grind" over with. I'm guessing you wouldn't want that either because it'd be absurd.

    If you need more than 80 gear pieces in order to be successful in a battle in this game, you're doing something wrong.
    (0)
    "A goal is not always meant to be reached, it often serves simply as something to aim at."

    "Showing off is the fool's idea of glory."

    Bruce Lee

  6. #76
    Player FrankReynolds's Avatar
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    Mar 2011
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    2,592
    Character
    Mrkillface
    World
    Cerberus
    Main Class
    MNK Lv 99
    Quote Originally Posted by LeaderofAtlantis View Post
    Poor argument. Plenty of people didn't want SE to change the minimum level requirement for Abyssea either, but that doesn't mean it shouldn't have happened. I mean, if you can take a job from Lv30 to Lv75 or higher in less than 24 hours, why not just create a Moogle that asks "What level do you want to be?" and get "the grind" over with. I'm guessing you wouldn't want that either because it'd be absurd.

    If you need more than 80 gear pieces in order to be successful in a battle in this game, you're doing something wrong.
    Actually his argument was spot on.

    Just because you can main heal on WHM with no gear on doesn't mean that it's a good idea, or even fun for that matter.

    SE put macros in the game (as they should have), and using them means having gear to use them with.

    If you don't want to change gear for the situation, that's your prerogative, But the bulk of the community wants to swap into the best gear possible for each action they perform. That means we need a way to access that gear. Making and using macros is as much of a challenge as anything else in the game, and just as much a part of it. Frankly if you are bad at gear swap macros, then on at least some level, you are not good at the game.
    (3)
    Last edited by FrankReynolds; 11-29-2011 at 04:59 AM.

  7. #77
    Player Dirtyfinger's Avatar
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    Bastok
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    Character
    Dirtyfinger
    World
    Odin
    Main Class
    WAR Lv 95
    Quote Originally Posted by LeaderofAtlantis View Post
    Poor argument. Plenty of people didn't want SE to change the minimum level requirement for Abyssea either, but that doesn't mean it shouldn't have happened. I mean, if you can take a job from Lv30 to Lv75 or higher in less than 24 hours, why not just create a Moogle that asks "What level do you want to be?" and get "the grind" over with. I'm guessing you wouldn't want that either because it'd be absurd.

    If you need more than 80 gear pieces in order to be successful in a battle in this game, you're doing something wrong.
    Explain to me how I'm doing it wrong by having say 70+ pieces of equipment?

    Apart from the obvious TP & WS sets there's a magnitude of other sets I carry around to be well, optimial, which in turn is kinder on the healers.

    Let's say I'm on Samurai:

    I have +50 Enmity for Provoke - easy to figure out why.

    I have +200 for Barfire, and with a properly equipped Bar spell set mage I can reach over 350, handy for tanking things like Tiamat or Orthrus if I'm in Abysea.

    MDT set so I always take -50% of the damage taken (with Shellra V), also some MDB to negate that further.

    PDT -50% for nasty TP moves, or if Third Eye is down.

    Then there's stuff like the Meditate, Sekkanoki gear.

    Edit: I forgot to mention I can exceed that amount of gear quite easily on NIN seeing as I'd have to carry Ninjutsu tools, Nuking set and additional weapons if I'm in Abyssea for proc.
    (3)
    Last edited by Dirtyfinger; 11-29-2011 at 05:23 AM.
    There is more to FFXI than Abyssea.

  8. #78
    Player Arcon's Avatar
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    Mar 2011
    Location
    San d'Oria
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    2,753
    Character
    Arcon
    World
    Leviathan
    Main Class
    PLD Lv 99
    Quote Originally Posted by LeaderofAtlantis View Post
    If you need more than 80 gear pieces in order to be successful in a battle in this game, you're doing something wrong.
    Yes, thankfully no one argued that. Well, except you just now. Not sure who you're talking to. But some people tend to talk to themselves on here, so I'll just go with it.
    (0)
    All affirmations are true in some sense, false in some sense, meaningless in some sense, true and false in some sense, true and meaningless in some sense, false and meaningless in some sense, and true and false and meaningless in some sense.
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    FFXI: Leviathan > Arcon
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  9. #79
    Player Amador's Avatar
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    Mar 2011
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    Character
    Oscaramador
    World
    Asura
    Main Class
    DRG Lv 99
    What we're trying to do here is implement an idea of how we as a player base can better use our current "Mog Sack" and "Mog Satchel" or even implement the idea of a "Gob Sack" which allows us to utilize gear, items, potentially magic and abilities that requires item use such as Ninjitsu,Tomahawk, Angon, and Elemental Cards as well as any other such item without the need of having it in the main inventory.

    In example: /equip2 head "Twilight Head" /item2 "Massive Armband" <t> /ma "Tonko: Ni" <me> /item2 "Antidote" <me>
    Regardless of which way it's implemented, it will be extremely beneficial, and allow ways of character development beyond a gear perspective, medicines are very underused in this game. That is something that would promote the use of them best being able to actually have the inventory to do so.

    This will allow for better organization. As this game progresses, level 99 is reached, new expansions, new trials, and items are released we will need more inventory access. If you look at a majority of equipment, it's not always right to have it on 100% of the time because it is not ideal. Macros allow us to use our abilities best, acquire TP faster, WS harder, WS safer, be more offensive, or defensive. Everything calls for different means.

    It's not about being hardcore, or an elite player. It's about developing your character so that even when you're low on playtime you can do things quickly because you have the means to do so. So what we want is to be able to use what we have available to us in a legitimate manner.

    You are not forced in anyway to use macros or to play the way that others do. If you choose and find a certain play style you are happy with by all means enjoy. However, for those of us who like macro extensive play as is found in many MMOs, RTS games, and Shooters, we would like the ability to do more with what we have, with what we've worked hard to obtain.

    "Is that because they designed it that way or is it because we just aren't planning our strategies well enough with what we have available to us?" -Leaderofatlantis

    This right here is what we're trying to accomplish. We're trying to utilize what we have available to us in order to be better players. It's not that they have designed it this way, it's that it's a limitation. Therefore, this quote is false because we have been using what is available to us in gear swaps however demanding to make things work. Without macro swapping, and utilizing ideal gear for specific situations we wouldn't be able to get by a lot of battles.

    I urge you revise, what you have stated in your posts and you rethink what you have said. As what we are trying to do in this thread is a means to find a way to show the devs what a good idea it would be to better utilize our inventories. As your character develops, you will find that THF, PLD and PUP are very equipment, and very macro dependent jobs.

    Whether your current skill as a player allows you to see it now or later, it's something you will eventually find is very useful, and allows and broadens the way you plan your battles.
    (3)
    Last edited by Amador; 11-29-2011 at 07:15 AM.

  10. #80
    Player Lokithor's Avatar
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    Mar 2011
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    202
    Character
    Lokithor
    World
    Shiva
    Main Class
    THF Lv 99
    This is an old game. Providing mechanisms in the game that encourage people to collect (and use) more gear benefits the longevity of the game. I'm all for that.
    (3)

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