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Thread: Gob Sack

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  1. #1
    Player Amador's Avatar
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    Quote Originally Posted by FrankReynolds View Post
    That would be a huge step in the right direction. Maybe make a bag for each slot, and one for consumables.

    80 slots for body
    80 slots for hands
    80 slots for head piece
    80 slots for neck
    80 slots for ammo
    80 slots ......

    That would make organizing inventory and changing jobs sooooo much faster
    That's... a bit excessive.

    What they were doing for 14, and or are doing for 14. Is a way to allow food items, medicines, temps to not use up inventory space. As well as something to do with equipped items and what not.

    They also, currently allow bazaar to be a separate inventory in a way. Allowing you to put items up for sale, for reasonable or unreasonable prices. Either way, they do not remain in your main inventory and you're able to leave them there.

    So there's a lot of ways they could look into this, and maybe make a inventory slot very much like they do for medications in Abyssea. This time however for things like food, ninjitsu, ammo, who knows. However, it's just another one of those things that would be beneficial. Although not as beneficial as being able to utilize your inventory on the field regardless of inventory you're looking into Mog Sack/Satchel/Main.
    (1)

  2. #2
    Player Tsukino_Kaji's Avatar
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    Tsukinokaji
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    Siren
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    Quote Originally Posted by FrankReynolds View Post
    That would be a huge step in the right direction. Maybe make a bag for each slot, and one for consumables.

    80 slots for body
    80 slots for hands
    80 slots for head piece
    80 slots for neck
    80 slots for ammo
    80 slots ......

    That would make organizing inventory and changing jobs sooooo much faster
    I would REALY hate having to go into 16 different menus to gear a job every single time.
    (0)

  3. #3
    Player Arcon's Avatar
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    Quote Originally Posted by Tsukino_Kaji View Post
    I would REALY hate having to go into 16 different menus to gear a job every single time.
    I think he means being able to equip from all of those. It would be easier to implement than equipping from Sack/Satchel (which is what this thread suggested), because there are no special cases and the script wouldn't need to look in which bag to search for an item (i.e. earrings will always be in the earring-bag).

    And (if that's what he meant) it wouldn't require gearing at all, unless you have more than 80 pieces for every slot, which I wouldn't mind if it became an actual limit, because I doubt there's more than 40 ideal pieces for every occasion on every job.
    (2)
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  4. #4
    Player FrankReynolds's Avatar
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    I know it's excessive, but you know what "they" say: "Never ask for a nickle if you need a dime. Ask for a dollar."

    Or something along those lines. The point being that organization is needed too. Currently everything gets thrown in one bag, and you have to sort through it all to try and find crap. Being able to know exactly where to look for an item based on what the item was would be really handy, instead of memorizing the organization of several hundred items.

    Part of the reason I brought it up is because the devs are asking people what items they would like to see added to storage slips, and my best answer is NONE. Those storage slips are a pain in the ass. its like I have 3 mog houses now. I have shit on a bunch of different slips , other things spread amongst my multiple bags, and even more in different bags on my mule. They need to either come out with NON job specific gear that is sooo awesome that I can throw all this crap out and never look back, or Really overhaul the storage. I mean it was great that they added the mogsack / satchel..... but then they immediately added 500 pieces of job specific gear to go in it, and a really fast means of leveling all those jobs.

    I have no idea how they code the items, so I don't know if they can change the storage modules completely, makes RA/EX items into Key Items, Add like 5 more mog sacks, or what.... but this is getting silly. Now they are revamping old gear that everyone had stored so you will need to pull all that crap back out too .....

    EDIT: Being able to send / trade stuff with another character that is linked to the same SE account would be an improvement. I really don't have the patience to log in and out multiple times moving items to mules. It would be a lot more convenient to be able to just walk up and trade. And before you say I can already do that.... I'm talking about the R/E items.
    (2)
    Last edited by FrankReynolds; 12-02-2011 at 04:09 PM.

  5. #5
    Player Tsukino_Kaji's Avatar
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    They said the bag was limited to 80 due to the PS2. No joke, some DEV said it. I think they would technically limit what you are suggesting as well.
    (0)

  6. #6
    Player Amador's Avatar
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    Quote Originally Posted by Tsukino_Kaji View Post
    They said the bag was limited to 80 due to the PS2. No joke, some DEV said it. I think they would technically limit what you are suggesting as well.
    More than likely not since because of that they added Satchel and Mog Sack. Furthermore they did in some way or another state that they wanted to potentially add another. Therefore it'd unlikely it'd be something that they couldn't continue to add on. It's just a shame they can't transcend 80 due to those PS2 Limitations.

    So, if they added more inventories now it'd basically be the same. Be nice if they had utility and not just a form of an invisible pack mule.
    (1)

  7. #7
    Player Ashay's Avatar
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    Ashay
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    Either idea would be great, really. With FrankReynolds' idea, it would make keeping the gear for your favorite jobs on you at all times much easier than any other implementation they could make. It could work pretty easily if they changed the coding to have "/equip head" equip anything you macro in from the 80 inventory spaces for headpieces.

    I imagine it would work by selecting Items from the menu, then having a sub-menu with Main, Sub, Ranged, Ammo, Head, Neck, Earrings, Body, Hands, Rings, Back, Waist, Legs and Feet, with an actual Items menu at the top to use for carrying potions, food and ninja tools.

    With my idea, the main thing I'd like to see implemented is an adjustment to macros so that they can be better utilized in making gameplay the best it can be. Gob Sack is just a name for another 80 space inventory. There's a Gobbie Bag, which is your main inventory, then Mog Safe, Storage, Mog Locker, Mog Satchel and Mog Sack. My idea behind Gob Sack was that it could be something similar to the Gobbie Bag, another 80 inventory spaces for you to use items from, to use ninja tools from, to use macros with.

    That was the whole idea behind /equip1 macroing on equipment from your Gobbie Bag, while /equip2 could macro on equipment from the "Gob Sack". I don't think it's an impossible thing to ask for. I'm not asking for the Gobbie Bag to be extended in size to 160, or even just 100 because I know that would be impossible to implement. Anything that would make playing a little less stressful would be welcome.

    Porter Moogles and Storage Slips are nice, and being able to send certain items to other characters on your account is cool, but it's not relative to the main issue I'm trying to press.
    (1)

  8. #8
    Player FrankReynolds's Avatar
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    Another thing they could do is make an option to turn expendables into Temp items. You of course wouldn't be able to ever sell them, but they would not take any inventory.
    (1)

  9. #9
    Player Amador's Avatar
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    This is kinda what they were doing on 14, however they weren't barring you from selling an item or not. It was just a place for these type of items to go.

    Which would be pretty cool.
    (1)

  10. #10
    Player Ashay's Avatar
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    Can we get a little attention over here, devs?
    (0)

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