Well, we've reached the Haste cap on every job (even SMN with enough work), and Accuracy has become more and more devalued. DA is getting to the point where it's a very minimal gain. Crit Rate can be pushed to over 80% outside Abyssea. Crit Damage can be pushed over the old cap incredibly easily.
What would I like to see? Something new.
"Ignores Defense +5%" "Ign. Phys. Dmg. Reduction +2%" "Ignores Evasion +3%"
"Grants a regen effect equal to 5% of HP healed by Cure"
"Reduces MP cost by X%" "Increases MP Cost by y%, Increases Elemental Magic Damage by 1.5y%" "Increases Elemental Magic Damage by x% of MP spent"
"Increases Defense by x for y amount of HP" "Increases HP by x for y amount of Defense"
"Restores x HP when evading" "Increases Evasion by x after being hit"
I can go on all day...
Edit: obviously these stats would be on top of stats we already have on gear. Like:
Thor's Flanchard
[Legs]All Races
DEF:58 STR+11 Accuracy +10
Attack +18 "Ignores Defense" +3%
Enhances Attack by 2% after using a Weapon Skill
Lv.99 PLD/DRK/BST/SAM/DRG
Warwick's Hose
[Legs]All Races
DEF:45 STR+4 Accuracy +7
Attack +8 Haste+5%
Drains 15% of damage dealt to HP
Lv.99 WAR/MNK/NIN/BLU

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