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  1. #41
    Player Kincard's Avatar
    Join Date
    May 2011
    Posts
    648
    Character
    Kincard
    World
    Leviathan
    Main Class
    NIN Lv 99
    As I recall, a long while ago when people were playing around with the augment system on the player server (Forgot the name), there wasn't a strict limit to the amount of stats they're allowed to put on a item, but rather after a certain point the text box for the item couldn't hold the description and it just spills outside.
    (0)

  2. #42
    Player scaevola's Avatar
    Join Date
    Mar 2011
    Posts
    728
    Character
    Scaevola
    World
    Cerberus
    Main Class
    THF Lv 99
    Quote Originally Posted by Leonlionheart View Post
    Warwick's Hose
    [Legs]All Races
    DEF:45 STR+4 Accuracy +7
    Attack +8 Haste+5%
    Drains 15% of damage dealt to HP
    Lv.99 WAR/MNK/NIN/BLU[/SIZE]

    Jungling in pug games is for suckers.
    (0)
    tandava crackows + chocobo jig + animated flourish = prouesse ring

  3. #43
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Krashport View Post
    Just put your Artifact, Relic and your Empyrean sets into a synergy furnace w/ a Tarutaru!

    This is what I got out the deal!

    http://i301.photobucket.com/albums/n...ts_WHM_WAR.jpg
    Need a book on tape just to read what everyone's gear dose.
    (0)

  4. #44
    Player Francisco's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    261
    Character
    Francisco
    World
    Shiva
    Main Class
    MNK Lv 99
    Temple Crown +2
    [Head] All Races
    DEF: 32 VIT+9 MND +9
    Enhances "Focus" effect
    Enhances "Chakra" effect (Adds 0.2 to VIT modifier, removes Slow)
    "Invigorate" +1 (adds one tick, and 1hp/tick to Invigorate's Regen)
    Lv. 99 MNK


    Temple Cyclas +2
    [Body] All Races
    DEF: 64 STR+9 VIT+9
    Enhances "Chakra" effect (Adds 2.15 to VIT modifier, removes Paralyze, Bio)
    Augments "Mantra" effect (Additional HP granted will be restored to full)
    Invigorate +2 (adds two ticks, and 2hp/tick to Invigorate's Regen)
    Lv. 99 MNK

    Temple Gloves +2
    [Hands] All Races
    DEF: 25 STR+9 DEX+9
    Weaponskill: Attack+10 Accuracy+10
    Enhances "Boost" effect
    Augments "Formless Strikes" effect (TP Given -20%)
    Lv. 99 MNK

    Temple Hose +2
    [Legs] All Races
    DEF: 44 VIT+9 MND +9
    Enhances "Penance" effect (Increased from -25% TP gain to -30% TP gain)
    Augments "Counterstance" effect (Physical damage -10% during Counterstance)
    Augments "Chakra" effect (Stoneskin effect equal to 50% of HP healed)
    Lv. 99 MNK

    Temple Gaiters +2
    [Feet] All Races
    DEF: 25 DEX +9 MND +9
    Evasion +15
    Enhances "Dodge" effect
    Augments "Perfect Counter" effect (Occ. counter twice while under effect)
    Lv. 99 MNK

    I calculate an ideal chakra (outside Abyssea, no VIT weapon/merits/food) as being 169 VIT * 3.95 modifer... would heal 667 HP, give a ~333 damage Stoneskin effect... with Invigorate maxed and this gear, it'd be 43 ticks of 13 HP regen... would heal an additional 559 HP over time (up from 400).

    Largely a defensive set... basically made it focus on enhancing Chakra, limiting enemy TP, giving "something" to lolMantra and Formless Strikes... and making the hands a nice WS piece, and the feet a bit more useful.
    (1)


    "How do I lock threads?"

    Consume the contents of a bottle of Extra Strength Tylonel and then drink a beer. Soon, all threads will be locked.

  5. #45
    Player Concerned4FFxi's Avatar
    Join Date
    May 2011
    Location
    borg
    Posts
    605
    Character
    Amaday
    World
    Bismarck
    Main Class
    WHM Lv 99
    Some people post serious comments, others nonsense, some disagree. Thank you for your feedback Francisco, I hope af similar treatment as well.
    (0)
    Last edited by Concerned4FFxi; 12-11-2011 at 02:11 AM.
    Quote Originally Posted by Kincard
    The reason I keep coming back to XI as opposed to other MMOs is because of the content's lastability. While it is true that many pieces are outdated with each patch, to this day there are many old pieces of gear that are still near top-tier if not the top-tier. It encourages you to explore the whole breadth of content rather than asking you to bumrush and bypass all the old content just so you can grind the newer content. This is a model used by other MMOs such as WoW, and while I don't have anything against people that enjoy this model, if I wanted to play an MMO with that model there are many, many games vast superior to XI in terms of mechanics and especially customer service that offer such a model.

  6. #46
    Player Draylo's Avatar
    Join Date
    Mar 2011
    Posts
    778
    I'd actually like if we could upgrade either AF2+2 or AF1+1 via augments like the 3 mini expansions. If they were to upgrade AF1 we would be carrying a truck load of situational gear, would be better if we could augment certain pieces just for aesthetic value I guess, since the AF1 sets are iconic through FF series.
    (0)

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