Hmm I made a post and it vanished.
I currently do believe that Sab boost Dia III's base effusiveness due to how light shot works and my own observation of a damage jump on higher defense targets. This is of course subject to change should someone retest FP's original tests. I prefer 5/5 Dia III because out of all our merited enfeebles it's the strongest and most potent.
I'm currently
5/5 Dia III
2/5 Slow II
1/5 Para II
1/5 Blind II
1/5 Bio III
The last two I have for VWNM procs. I have 1/5 in Para II because currently anything that would remotely be considered difficult is immune to its effects. I'm 2/5 in Slow II because while it's not very potent and scales horribly, its still better then Slow and not many things are immune to it. I don't even both with Phalanx II because without full merits it's useless, and even with full merits its mostly useless on anything difficult. This is due to it scaling at 25 points per 1 damage mitigation vs Phalanx 1's 10 until 28 then 29 after.
Now onto Dia III and why it destroys every other enfeeble in the game. Defense down is handled as a subtraction of a percentage of a monsters defense. This is exactly how haste works, subtraction of a percentage of your delay. Because this effect is on the target, anything that does attack/defense calculations will get this effect, including Blue Magic spells, Pets and every alliance member.
Dia III is -15% defense, because attack and defense are part of the same fraction, they become interchangeable. 100/85 = 1.1764, or 17.64% boost to the top number. Thus a 17.64% boost to attack could be wrote as 117.64/100 = 1.1764. In short 15% defense down is +17.64% attack up to every alliance member, every pet, and on all Blue Magic spells. 17.64% attack is a very significant chunk of attack. At 600 attack you would receive 600 * 0.1764 = 105.84, so +105 attack. I'd be hitting as though I had 705 attack. Someone with 750 attack would get 750 * 0.1764 = 132.3, or +132 attack, they'd be hitting as though they had 882 attack.
So now you can see, +17.64% attack to every single alliance member, every WAR, every DRG, every PLD, THF, SAM, RNG, BLU, Summon, and yes even myself the RDM. It's only down side is that it's only applicable to that one monster, only people hitting that monster would get the bonus. Anyone who doesn't have at least two merits in Dia III (because spamming it every 30s is going to get old fast) is doing a great disservice not only to themselves but to whomever they play with.
And while there is an argument for Dia II, it's only 10% or 11.11% attack bonus. It's also negated by our Bio II spamming BLM and DRK friends. Dia III won't be negated by those spells. Over the course of a fight that 6.53% attack difference adds up into a pretty big number.


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