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  1. #31
    Player Glacont's Avatar
    Join Date
    Aug 2011
    Location
    San d'Oria
    Posts
    88
    @ Afania I Reviewed your first post:

    It seem to give the imppression of new players given the chance to grab something with ease, where a vetran, like yourself, has work hard to achieve. And that if this is put into motion it will only be a slap in the face to those whose been here pre-Level 75 cap raised.

    And the second post:

    Where you go into detail as to why this should not be.

    I myself am not one of the new players; no disrespect to them. I've put in work at various activites since 04. Look Me up on FXIAH.com (Fenrir) and take stock under the sub-heading 'Achievements' if you doubt My words. Mythic is perhaps one of the last things I have yet to fully give My attention. I touch bases with most requirements out of sheer game play, but not all the meat and potatos. Why? Chuck it up to Salvage and Einherjar being My main obession during that era, and by the time the smoke cleared Abyssea was in the mix, however, I stray from topic. Am I one of those impatient players? For obtaninig My own Mythic.. in this case I can say yes, my reason for being impatient are not important, but you have to admit the number of requirements 'as a whole' are a bit much. I have made the "suggestions" as means to revive Einherjar, Salvage, and open the doors for Mythic Weapons to be in reach; Not handed to anyone, but simplely put into reach if someone wants to take that path. From My own personal stand point, there is nothing wrong with this.

    Your posts combined hold alot of passion, and strong beliefs. Out of respect, which you've certainly earned, I'll simply say "Ok". I do understand where You are coming from, and what You're saying, but I do not fully agree.

    /bow [No sarcasim is intended]


    With that aside, procs applies to Abyssea, Dynamis, and VoidWatch. Procs does not, however, apply to Limbus, Nyzul Isle, or Einherjar. These are fast pace, hack n' slash, events and should never be slowed down for any reasons.
    (0)
    Last edited by Glacont; 11-26-2011 at 10:35 PM.

  2. #32
    Player Dart's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Limlight
    World
    Carbuncle
    Main Class
    DRK Lv 99
    to sum up the wall-o-text

    plz SE no more proc systems. We're getting worn out on them.
    (1)

  3. #33
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    What Greatguardian said.

    I've always considered the absolute best way to go about making all jobs useful, is to have specific encounters where they will shine at and cannot be won without them. Perhaps not even engaged without them. Sort of like the Abyssea content and system minus procs. It'd be a zone full of content and NMs where if they drop drg war whm blu gear then only those jobs can engage and kill it, or perhaps all jobs can engage but only those four jobs can get the kill shot or do serious damage or any variation of that.

    "usefulness" is NOT restricted to dealing the most damage or being the best healer or being a ranged attacker. If your job is required to win an encounter well then guess what? You just became useful in the grand scheme of things. It is absolutely no different from anything else requiring blank to win. No different from BLM armies or zergs or SMN armies or typically 6 man group of tank healer nuker debuffer melee melee. Whatever gets the win = useful. SE just needs to go about it differently. Mostly they just need to dish out more content than not. I stick to my guns. FFXI end game is extremely weak in size compared to most MMOs. And because of that we've had to live with cookie cutting our way to victory. Events are fine and dandy but at the end of the day events don't support 20 jobs. We need more Abyssea style content, in the sense that we have a zone to go to and NMs to farm for all jobs in the game. NOT in the sense of atmas, buffs, procs. Sky/sea/Abyssea whatever floats your boat as an example. And if we're going to keep doing event style end game at least mix it up so one group of jobs don't always remain the best options.

    But of course looking at VW, all of what I just typed probably was a waste of time. They're staff is on life support. They're trying to do content that appeases all jobs for a change. And that effort is admirable. But it's not working due to the nature of the NMs and the drop system. Sky was very successful/still successful for good reasons, not that we all enjoyed sky farming back in the day. The system is great but it needed higher drop rates. Why they have swayed so far from that style of end game is beyond me. But we need more of it, and less of... ugh. Voidwhatever.
    (0)


    Regular "John" Doe
    - Not on the Community Team

  4. #34
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,142
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Orenwald View Post
    I... like procs in Dynamis. stops it from being the same boring "Throw 18 DDs at it till it dies" borefest that Dynamis used to be. Dynamis was boring as sin before, and now I actually am having so much fun I'm making a relic weapon.
    Not proposing that current systems be removed, only that they stop reusing the same concept over and over for future content.

    Also, on Dynamis specifically since the specific proc in each category is random every time, it's not like the strategy is much different than you described. It's either "weaponskill it til it dies," "Nuke it til it dies," or "Kill it til it dies after JA proc". It's not bad, no, but I don't really care to keep having it in future content.
    (2)
    Last edited by Alhanelem; 11-27-2011 at 01:18 AM.

  5. #35
    Quote Originally Posted by Aeonk View Post
    The problem with completely scrapping the proc system is it lets the game go back to ToAU job favoritism again. At least with the proc system, 5 jobs get some love instead of like... 2.

    Ideally SE should make every job desirable in one way or another, but until they get that right (they never will, thanks to the fickle attitude of players) a proc system is the easiest way to make sure no one gets completely left out.

    That said, adding it to a lowman type event like Nyzul Isle would do more harm than good. And even in large scale events like Einherjar... it should be possible to get decent loot with just TH alone.
    If they could get the balance down to where every job has a decent chance of proc'ing like in VW, and it has a significant impact like near-guarenteed drops like in abyssea... that'd be fine.
    As Opposed to Abyssea job favoritism you mean?

    Honestly, I want the revamp on these events to actually revive the old pt-based XP system where any job (except possibly bst... /sigh) could work as long as you keep BALANCE in the build. Revive the old tank/puller/dd/dd/healer/support etc. builds. After all, it was good enough to keep the game running for 7 years until the lack of end-game content took it's toll.
    (0)

  6. #36
    Player Tawnee's Avatar
    Join Date
    Apr 2011
    Posts
    8
    Character
    Tawnee
    World
    Phoenix
    Main Class
    MNK Lv 99
    Revive the old tank/puller/dd/dd/healer/support etc. builds.
    Yes because we all remember there was absolutely no job favoritism back then >.>
    (2)

  7. #37
    Player LeaderofAtlantis's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    109
    Character
    Clandestine
    World
    Fenrir
    Main Class
    THF Lv 99
    Proc system can be used for 1 event only - Nyzul Isle - and only as one of the conditions for a clear. I would like to see a bit more variety beyond "go find the lamps and avoid gears!" which pops up a lot more often than I'd like.
    (0)
    "A goal is not always meant to be reached, it often serves simply as something to aim at."

    "Showing off is the fool's idea of glory."

    Bruce Lee

  8. #38
    Player Unleashhell's Avatar
    Join Date
    Mar 2011
    Posts
    302
    It would be nice if they actually asked for our feedback on whether or not they intend to add some kind of proc system into these events. Even though I started this topic in hopes to get some feedback, I really feel the devs just say we are revamping events whether you like the changes or not. One thing I feel they forget is that we are the ones paying for this every month. We should have a little more say it what changes happen imo. Its like they already have the changes in motion, writing code, and at the last minute say here are the changes we are implementing do you like them? How about ask us, the players what we would like BEFORE starting the revamps of events. Then give feedback to us if the changes we would like to see can happen or if they cant. Its just a waste of manpower hours making changes nobody wants.
    (1)

  9. #39
    Player detlef's Avatar
    Join Date
    Mar 2011
    Posts
    1,645
    Character
    Philemon
    World
    Valefor
    Main Class
    BRD Lv 99
    Well, procs are annoying and don't add any fun to content but the reason you have procs in Dynamis is to prevent people from mass-killing mobs for currency. Dynamis procs are pretty much a necessary evil.
    (1)

  10. #40
    Player Mifaco's Avatar
    Join Date
    Jul 2011
    Posts
    90
    Character
    Mifaco
    World
    Bahamut
    Main Class
    DRG Lv 99
    Quote Originally Posted by Unleashhell View Post
    It would be nice if they actually asked for our feedback on whether or not they intend to add some kind of proc system into these events. Even though I started this topic in hopes to get some feedback, I really feel the devs just say we are revamping events whether you like the changes or not. One thing I feel they forget is that we are the ones paying for this every month. We should have a little more say it what changes happen imo. Its like they already have the changes in motion, writing code, and at the last minute say here are the changes we are implementing do you like them? How about ask us, the players what we would like BEFORE starting the revamps of events. Then give feedback to us if the changes we would like to see can happen or if they cant. Its just a waste of manpower hours making changes nobody wants.
    If they ask for feedback, it will be in the JP forums, not here.

    Thus, if this will have any hope of getting read, the OP needs to be translated (not Google translate) and posted in the JP forums
    (2)

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