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  1. #1
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99

    Break is infuriating.

    Petrification has always been painful in this game but I'm still surprised by how unfairly the spell Break was implemented. If I use Break on a mob and I hit it once, they aren't petrified. They cast Break on me with capped enhancing and Barstone and Barpetrify up. They get to beat me mercilessly for the next minute+.

    I don't care if Petrification from TP moves still works the same. It's the double standards around Break that I can't stand. Please fix this. It is complete BS and no one enjoys it.
    (7)
    I'm a RequieSCAT-MAN!

  2. #2
    Player Komori's Avatar
    Join Date
    Mar 2011
    Posts
    521
    Character
    Komori
    World
    Bismarck
    Main Class
    WHM Lv 99
    Did you really except SE to let us be able to freeze a mob for more than a few seconds?
    (0)

  3. #3
    Player Ryce's Avatar
    Join Date
    Mar 2011
    Location
    Sandy
    Posts
    143
    Character
    Ryce
    World
    Odin
    Main Class
    PLD Lv 99
    My skills are far from capped, so I thought it was just me.

    It's a joke really. If/when it lands, it's less effective than Flash. I don't care if it has low accuracy, but when it sticks it should stick for more than 1 attack round.
    (1)

  4. #4
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    I think petrify should be changed to let there be a chance of not breaking the petrify status with each attack.

    Something like for example:

    First melee hit on mob after petrifying it, 0% chance of petrify breaking. Second hit 5%, 3rd 10%, 4th 15% and so on.

    For magic, the values should probably be different, seeing as you can deal a lot more damage with a single nuke than with a single melee hit. For nukes, maybe the rates should be 1st hit +15% chance of breaking. Second nuke, 25% chance of breaking petrify, and so on.

    These are just examples. SE would probably have to make a certain algorithm, where each NM or mob family would have a certain petrify-resistance value attached to them, and this, along with mob level, mob magic resistance and so on would decide exactly how easily melee/magic would break petrification.

    It is of course unrealistic to expect petrify to stay on a NM after like 5 casts of blizzard V, but if you petrify something like a lv85 regular mob, it isn't really unrealistic to let it stay petrified through something like 5-10 melee strikes.
    (0)

  5. #5
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Quote Originally Posted by Komori View Post
    Did you really except SE to let us be able to freeze a mob for more than a few seconds?
    Uh, yes. Otherwise don't even waste our time. I'm tired of our time being wasted. If you can't live with a spell given to players being as fully functional as their monster counter parts then don't bleeping waste our time with the spell.

    Learn to throw more HP onto monsters to balance out the fully functioning spells. Why is this so hard to conceive? There is absolutely no reason on this Earth to waste their and our time by doing crap like this.
    (2)


    Regular "John" Doe
    - Not on the Community Team

  6. #6
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    This spell is good for fodder adds when sleeps are down (and undead all the time since sleep is resisted), and that's about all the use it sees from me.
    (0)

  7. #7
    Player LeaderofAtlantis's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    109
    Character
    Clandestine
    World
    Fenrir
    Main Class
    THF Lv 99
    Kind of make it like a reverse Stoneskin - the greater your enfeebling skill, the higher the amount of damage is that can be done to the monster before the Petrification breaks. I think that would be a bit more reasonable than how Break currently works.
    (2)
    "A goal is not always meant to be reached, it often serves simply as something to aim at."

    "Showing off is the fool's idea of glory."

    Bruce Lee

  8. #8
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    That's actually a good idea!

    Kinda does what I was suggesting, but it's much simpler. Which is good.
    (1)

  9. #9
    Player Rohelius's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    129
    Character
    Vassago
    World
    Phoenix
    Main Class
    DRK Lv 99
    I do not know what would stop LS's from doing Chainspell>Break>Zerg as opposed to Chainspell>Stun>zerg...
    Maybe they did not want to change the resistances for all the important HNM's in the world and maybe
    that is the reason they made it wimpy?
    (0)

  10. #10
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    All you have to do SE, is fix Break in ballista so we actually earn diminishing returns from it. Because its the only CC that we do not.
    ******************************************************

    But seriously in addition to that:

    Adding a 10% chance for the break (or something like this) to not "break" (lol) in PvE would be fine.

    In PvE.

    IN PVE.

    IN PVE.


    How many forms of CC do we honestly need? We already have horde lullably, and sleepga, and sleepga one, bindga from Scholar, Graviga from Scholar.

    Break is fine in PvE suits its purpose well, however I think a minor adjustment is needed.
    (0)
    Last edited by Urteil; 11-29-2011 at 10:40 PM.

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