I'm all for the level restrictions in aby. I only have 2-3 low level jobs left and it is impossible to get a party anywhere else anymore. I would love to get Garliage or a quicksand caves party again.
Last edited by Rocman; 03-16-2011 at 03:21 AM. Reason: misspell
I will constantly agree that the min level needs to be raised because of this reason but the problem with the origional idea that if your not active isn't the way to do it because there are times people have to afk for a period of time and this would just cause them to be booted.. Im against leeching because its taking away from general population of people looking for party and it doesn't give low level people who cant get into abyssea or havent made it to that point a limited amount of people to find the right jobs to make up a beneficial party to experience.. also abyssea was suppose to be content for 75+ and leeches are not at that level.. how many people have leveled a job they wouldn't normally level just because they could get into a leeching party? so if later on they would of decided to level that job they took away from another party that could of used their job.. I feel this is more or less taking advantage of the system.. either that or greatly reduce the amount of xp a person obtains as well as limit the amount of benefits they get from chests (time extensions xp) based off the difference in levels.. if your more then 20 levels from the highest member (75 to a 90) then instead of 10 minutes you should get 1 minute instead of 1500 xp from a chest you should get 15 xp from a chest..
not to mention since this has started the AH is lacking gear./items for lower levels jobs because no one is leveling them in parties and don't need to buy anything also limiting gil making and profit of crafters which is hurting people that have worked to gain their crafting levels..
(A)-GERM
I think the minimum for abyssea should be 75. There are way too many players out there who burn all their jobs. And SE has made it easy to gain exp outside of abbyssea. 180 exp per easy prey... c'mon people. when I first started an easy prey mob soloed gave me like 15 exp.... I miss the old parties in aht urgan and bikibi bay. So I think to balance this out there should be a cap. I know people will not agree with me but this is my personal opinion.
I think a good way of sorting this is that everyone in alliance gets the xp of the lowest level person in the alliance
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