Neither does that screenshot, so both are equally relevant.
Neither does that screenshot, so both are equally relevant.
If you say so, i personally think the screenshot about a monk/pup ws on a redmage board cant ever be "equally relevent" to a weaponskill useable by a redmage on a redmage board. And no math, insults, angry thoughts, or anything short of proof he wasnt rdm at the time of its use will convince me otherwise.
As I've said, haters gonna hate. Just add them to ignore list, that way I never have to deal with GG trolling.
The really funny part is, that wasn't doctored or planned at all. We had just finished killing Tiamat VWNM and I remembered a bunch of people hated and screamed "POIDH!!!101010101". So I scrolled through the log on screen and took snaps of what was there, the last three WS I did. Previously to those three I had done about four or five others, but they scrolled off the screen.
There really is nothing that stops a RDM from dealing damage, no hidden JT that is -100 attack or other silliness. Gear, food, weapons buffs and debuffs, all you need. Gear I've listed before, food was Bison Steak, offensive buffs were haste / enspell / temper, also used the stalwarts tonic, braver's drink and fools drink. Offensive debuffs were Dia III, no dragoon present for Agnon.
The whole point of that pic is to irrefutable proof that should a player put their mind to it, they can deal amazing damage on a "lolRDM". Doesn't mean your only meleeing, good lords no, but dealing damage by virtue of your swords is an option. Melee for damage when possible, if the situation starts getting really hairy then you can always drop back and go pure support mode. Heck I have a special Cure IV macro along with my Cure Pot +10% sword, for when those situations deem it necessary. <stal> is your friend.
The "mage onry" argument would hold more water if there was actually things that required 100% full attention, but with enfeebling completely broken and us unable to be a main healer (melee and main healing do NOT go together), what exactly would a "mage onry" player do? Cast more haste? More refresh? More CureIV? Cast more enfeebles that will get resisted. Slow II / Dia III / Para II aren't exactly hard to land, unless the mobs straight up resistant, and then your no better off in the back. When asked the question, what exactly would a "mage onry" RDM do, the inevitable answer from them is "go change to WHM", thus rendering their entire argument moot.
So like always, haters gonna hate, just gotta ignore them.
What exists? That you can post high damage screenshots with all temps then stop WSing when temps are down? You already got proven wrong, no one has to listen to what you say.
The fact you have 2 better dds and 1 better hybrid job, and go Rdm for merit spell procs + Dia says something.
Last edited by Neisan_Quetz; 11-21-2011 at 11:07 PM.
You missed the point of the screenshot. The point was that my screenshot meant about as much as his did.
How much did my screenshot mean? Nothing.
Woohoo. 1+1 = 2.
No one denies that even a RDM can lop off the occasional 2k CDC with all of their temps loaded up to bear. Saevel originally claimed that he averaged those numbers, and the community collectively said "BULLSHIT" and proved him wrong.
Now he seems to have ret-conned this by claiming that he only WS's with max temps and buffs on. I say, fine. When I only WS with max temps and buffs on, I average 9k, or 4k+ outside Abyssea on Not-RDM. That doesn't mean any of those numbers mean jack shit, which is the point.
ITT though: 2k damage on a VWNM is amazing damage. I average that on Corsair with no temps.
I will have my revenge!
Even under favorable/maximum conditions, i will always side with the subject of the topic. It doesnt matter if someone smuggled a primeval brew out of abyssea and gave it to him, its still showing something a red mage can do and thats all that matters on the redmage board, it doesnt matter how, why, when, or what to me, because its still a redmage doing something. And even in the situation of it being red mage meleeing with temps, it doesnt diminish its merit, especially when the nukes under said temps are likely to hit about that too. Though if you wanna get some Blu and Pld numbers with the same weapon/ws and temps off pld/blu, thats something that can be more closely compared to me and i can look at that to see the difference. Till then, even if it was under conditions that arent regular, i still say good job!
Ahh their taking the "its rigged under X / Y / Z situation!!!10101" route? Their all on my ignore list and while NQ can ~sometimes~ say put together words that sound like an intelligent response, most of what comes out it vitrol. So I don't even bother reading what they say, my words aren't for them and they've made themselves into the peanut gallery.
Every other player has the exact same temps I have, their all replenished every HV proc and one is randomly replenished every regular proc. They last a good amount of time, no reason not to spam them. Plus its not like their doubling your damage or anything, Bravers is only +20 to your stats and Stalwarts is just more attack, something any job can get. A BLU/WAR using zerk and DW should put up higher numbers, but honestly between food, stalwarts and Dia III everyone was hitting attack cap. A PLD though usually is /WAR for voke, without DW their missing a hit so their numbers are a bit lower.
Its kinda funny, outside of those same VWNM fights that I use temps on, there is nothing we can't cap attack on. So the detractors are basically saying, nothing inside abyssea counts, nothing inside VWNM with temps counts, nothing outside VWM but not inside abyssea counts. Thus ... there is absolutely no monster in FFXI that would "count". They would only accept damage done without buffs, without debuffs, without temps, without food ... heck can I wear my gear or does it need to be done naked? You see where this logic leads, they'll keep removing things and changing the situation until they get the desired answer. Every MNK, WAR, DRG, SAM, THF, WHM, PLD, BLU, ect.. gets the exact same temps inside VWNM. We all get the exact same food and atmacite. If anything RDM is left out due to a severe lack of super WS gear.
|
|
© SQUARE ENIX FINAL FANTASY, SQUARE ENIX, and the SQUARE ENIX logo are registered trademarks of Square Enix Holdings Co., Ltd. Vana'diel , Tetra Master, PLAYONLINE, the PLAYONLINE logo, Rise of the Zilart, Chains of Promathia, Treasures of Aht Urhgan, and Wings of the Goddess are registered trademarks of Square Enix Co., Ltd. The rating icon is a registered trademark of the Entertainment Software Association. All other trademarks are the property of their respective owners. Online play requires internet connection. |