Page 2 of 4 FirstFirst 1 2 3 4 LastLast
Results 11 to 20 of 40
  1. #11
    Player Luso's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    57
    Character
    Luso
    World
    Phoenix
    Main Class
    RDM Lv 99
    When releasing games on the 360, Microsoft also has a policy set into place that any game produced for their system must be at least 720p. Like Kaisha said, sometimes the games are then up-scaled to 1080p, resulting in a better but not true version of "1080p". So, even if POL for the 360 client is outdated, to even have attempted to release FFXI on the 360, they had to apply a an HD filter to the game.

    And SE has regarded the 360 version as HD in the following excerpt:

    "If you are using a 1024x resolution or higher with the Windows version or using the HD mode for Xbox 360, these changes to the macro palette will be automatically switch over."

    So, unless I'm mistaken, the message was referring to the use of macro pallets that would not fit in the screen if you were not using a sort of widescreen resolution. And I'm pretty sure that, again, you can't be in widescreen mode on the 360 if you're using 480p or below.
    (0)

  2. #12
    Player Juri_Licious's Avatar
    Join Date
    Mar 2011
    Posts
    369
    Dunno, seems like here it supports 16x10.

    http://www.engadget.com/2008/07/14/x...screen-expand/

    Anyways, here is 480p on Xbox 360 and 720p

    The menus seem to better, i'm not really sure if this is full 720p or not. Doesn't look that way to me. I could be wrong though, if i'm wrong, i'll edit the first post and remove the screen thing.

    -edit-

    Actually, I forgot we're talking about aspect ratios and not resolutions.
    I'm not entirely sure that's 16x9 for game itself (not the menus).
    (0)
    Last edited by Juri_Licious; 02-22-2012 at 05:51 PM.

  3. #13
    Player Ziyyigo-Tipyigo's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    1,305
    Character
    Ziyyigotipyigo
    World
    Sylph
    Main Class
    PUP Lv 1
    Quote Originally Posted by Kaisha View Post
    Because the 360 only supports three resolutions? 480/720/1080i&p

    480p is 4:3, the other two are 16:9.
    First off, you forgot 480i, but that's done with hardware (e.g. the SDTV/HDTV switch on your component cables) rather than in the firmware.

    Secondly, if you choose 480p in the firmware, you're given a second option of picking between 4:3 and 16:9. I forget if this option is also given in 480i, but I know it's there for EDTV.

    Whatever the case, this is all firmware settings and inaccessible from within any games.
    (0)

  4. #14
    Player Leonlionheart's Avatar
    Join Date
    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by wildsprite View Post
    buying a PC doesn't change that the XB360 version still needs a disc when it shouldn't need it
    Step 2: Play on PC
    Step 3: ???
    Step 4: Profit
    (1)

  5. #15
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Ziyyigo-Tipyigo View Post
    First off, you forgot 480i, but that's done with hardware (e.g. the SDTV/HDTV switch on your component cables) rather than in the firmware.

    Secondly, if you choose 480p in the firmware, you're given a second option of picking between 4:3 and 16:9. I forget if this option is also given in 480i, but I know it's there for EDTV.

    Whatever the case, this is all firmware settings and inaccessible from within any games.
    Most games just assume square pixels when rendering and don't need to know the aspect ratio. 640x480, 1280x720 and 1920x1080 all have square pixels. Almost all resolutions used today do, because almost all displays in current use have discrete pixels which are square. Back in 2003 when CRTs were still in widespread use some commonly used resolutions had rectangular pixels e.g. 1280x1024 on a 4:3 display.

    However FFXI's use of a defined aspect ratio probably comes from it's origin on the PS2 where 4:3 and 16:9 were both 640x480.

    The additional resolutions beyond 480/720/1080 supported by the 360 aren't necessarily supported by games. What actually happens is that the game renders in 720 (few 360 games render in 1080) and then the image gets resized for the Xbox 360's output resolution, same way it works with a 720 game and 1080 output resolution.

    The reason most 360 games use 720p is because it renders the screen in tiles using internal RAM on the GPU. This i much faster than using external memory, but if there are too many tiles then collating them offsets the speed advantage.
    (0)

  6. #16
    Player Juri_Licious's Avatar
    Join Date
    Mar 2011
    Posts
    369
    Quote Originally Posted by Leonlionheart View Post
    Step 2: Play on PC
    Step 3: ???
    Step 4: Profit
    The way keep posting in this thread is as if it's PS2 limitations or something.
    The limitations at hand here are the the port itself, not with the 360's hardware requirements.

    I don't play on the Xbox 360 myself, (I use to) but I have friends that do and would love these miscs options that are absolutely easy to implement.
    (2)

  7. #17
    Player Juri_Licious's Avatar
    Join Date
    Mar 2011
    Posts
    369
    Removed the aspect ratio thing because these pics pretty much prove it exists on the 360 version automatically.
    Amazing how clear the image is on PC compared to the 360.


    Wish they used the 360 resolution like this.



    The last two images quality were lowered due to size.
    (0)
    Last edited by Juri_Licious; 02-22-2012 at 05:51 PM.

  8. #18
    Player
    Join Date
    Jul 2011
    Posts
    597
    Wow, you got to be kidding me. They didn't even bring over the bump mapping on the 360 port?

    That's making for the lighting differences and the lack of texture 'detail' in the 360 shot. I 2box on two separate machines here, one with it on, one without (stupid laptop), and you'll be surprised how different some locations can look without it.

    The lighting in half the BC zones is entirely different, and in some cases, like the La'Loff Amphitheate, a different colour mood as well.


    Also keep in mind your PC screencap is running at a different gamma/contrast level than your 360 shot, which is why the PC one looks a little more 'vibrant'.
    (0)

  9. #19
    Player Juri_Licious's Avatar
    Join Date
    Mar 2011
    Posts
    369
    Quote Originally Posted by Kaisha View Post
    Wow, you got to be kidding me. They didn't even bring over the bump mapping on the 360 port?

    That's making for the lighting differences and the lack of texture 'detail' in the 360 shot. I 2box on two separate machines here, one with it on, one without (stupid laptop), and you'll be surprised how different some locations can look without it.

    The lighting in half the BC zones is entirely different, and in some cases, like the La'Loff Amphitheate, a different colour mood as well.


    Also keep in mind your PC screencap is running at a different gamma/contrast level than your 360 shot, which is why the PC one looks a little more 'vibrant'.
    I didn't think about it since the 360 gets that slowdown already. It would be a nice feature though.

    Also, yes I do know about the gamma levels, I was talking about how clear the image is.
    One example would be to look at Ironclad Gorilla.
    (0)

  10. #20
    Player Atomic_Skull's Avatar
    Join Date
    Mar 2011
    Posts
    1,248
    Character
    Bjorne
    World
    Fenrir
    Main Class
    MNK Lv 5
    Quote Originally Posted by Juri_Licious View Post
    Removed the aspect ratio thing because these pics pretty much prove it exists on the 360 version automatically.
    Amazing how clear the image is on PC compared to the 360.

    360

    PC


    Wish they used the 360 resolution like this.



    The last two images quality were lowered due to size.
    Menus on the 360 version are larger in 720p than on the PC version?
    (0)

Page 2 of 4 FirstFirst 1 2 3 4 LastLast

Tags for this Thread