Page 56 of 58 FirstFirst ... 6 46 54 55 56 57 58 LastLast
Results 551 to 560 of 575
  1. #551
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Chriscoffey View Post
    Impact has your name on it Urteil.
    Make it my bitch.
    (2)

  2. #552
    Player Prothscar's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    Quote Originally Posted by Urteil View Post
    I have an Apocalypse, I already perform your task.

    I sarcastically mentioned a spammable spell 'leagues' better than normal drain because if its not DPS its somehow bad, or unnecessary. Many jobs DPS quite well and DRK is a respectable damage dealer with the capacity to have utility instead of being another cookie cutter TP->WS-TP-> WS job.
    Of which drains and terrors does not help.

    What about low-man, or soloing? Or duoing, or not having a full alliance. I run an LS we do every event VW/Ein/Sea/Limbus/whatever. These 'fodder' abilities would be nice when doing things in a smaller group or campaign/dynamis/walk of echoes/ballista/allofthesesystemsinthegamebesidesVW.
    Odds are one of those people will have sleep, which will be infinitely better than any terror that players will ever be capable of using.

    I do DPS, I'm amazing at DPS, its not hard to understand pDif, mods, and when to use stat vs atk gear vs your target. Its very easy to code xmls, and swap gear macros. Its been done easily by idiots the world over time and time again. (For those of us with a relic the amazingly hard, esoteric skill of the almighty aftermath macro!)
    The way you talk it really does not seem like it. Apocalypse doesn't make you an ubar DD, it makes you a utilitous(not a word, deal with it) one.

    So give me a not useless terror spell, and a Drain that does 200 more damage so I can boost my HP by 200 more damage to do more damage. (Oh my God, did I win?) Or a spammable DPS one, whatever floats your boat.
    Won't get a not useless terror spell, it'll either be useless on NMs or have an incredibly short duration similar to stun. What you want is a new stun, we get it. Spammable DPS drain will lower your DPS, especially with an Apocalypse. A drain that returns 200 extra HP for "extra damage" will not supply the amount of "extra damage" to make you on par with your lauded TP->WS-TP DDs.

    There are already jobs that do damage DRK is one of them, its impossible to make every job the best at damage or balanced, we might as all just play WAR and MNK at that point which seems to be what you are advocating.

    People invite jobs for damage and utility, a job with Damage and utility would be amazing.
    No, however I am advocating that your job become useful rather than the same old with a spell that might freeze an EP mob for less time than a slept one (oh but it stops them from moving too!) or a spell that drains 200 more HP, which by the way, is not a factor with a decent healer. "Oh but what if I'm solo?" I'm sure that 200 HP is doing a lot for you buddy.

    As far as being fixed you seem to be advocating that our damage is the problem however that is far form the case outside Abyssea DRK does fine damage, and also is self sustaining. Quite frankly people who want Apocalypse to be the most damaging WS are living in a delusional bubble, and are flat out stupid, whats more broken than an entity that can max DPS and never need healing?
    Which is why I said Apocalypse lends utility. It does not however make you a god among DDs, it makes you a DD who needs less cures than the rest of the DDs.

    DRK needs to be combination of utility/damage, if I wanted to do the most MEREEDEEPS, I'd play Warrior or Samurai, but I was interested in the job because of its magical aspect combined with its formidable melee.
    How does terror help in this regard in the slightest? Hint: you already have two spells stronger and more useful than terror, care to guess which ones?

    Your task is boring and trite, I'd like other things.
    Also, I'm not sure what low-tier world you are living in. But people do not invite me, I invite them. So bottom line I have a relic, use it to great effect and wish there was a little more my job had to offer in the way of using the 700 odd mp that I have at my disposal.
    I can think of a few reasons that no one would invite you to be honest.
    (15)
    Last edited by Prothscar; 11-19-2011 at 02:15 PM.

  3. #553
    Player Urteil's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    If something is Terror'd you can still damage it, there is an advantage it has over sleep.
    My job is already useful on HNM or whatever I know this, however I wouldn't mind being 'downgraded' to having fodder abilities.

    Wanting DRK to do the most physical damage is ridiculous there's already jobs without MP pools for that.



    The fact that DRK needs a relic to be utilitous for lack of a better word is also stupid.



    Ad hominem is quite old.
    (3)
    Last edited by Urteil; 11-19-2011 at 02:37 PM.

  4. #554
    Player Prothscar's Avatar
    Join Date
    Apr 2011
    Location
    San d'Oria
    Posts
    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    Why do you need the mob to be slept/terror'd to attack it in the first place¿ Again, why do you even need the utility to terror an easy prey monster? There's no reason for it other than "I WANT IT MA I WANT IT PLEASE PLEASE PLEASE!" I can understand why you want it for that reason, but it does not fulfill your overall goal for the job in the slightest.
    (9)

  5. #555
    Player Rohelius's Avatar
    Join Date
    Jul 2011
    Location
    Bastok
    Posts
    129
    Character
    Vassago
    World
    Phoenix
    Main Class
    DRK Lv 99
    He wants it for Ballista maybe?
    In any case im tired of the endless whining about what drk gets and does not get
    I mean really.....? you want to insult the intelligence of the dev team all day and call them complete idiots and then Demandthings for your job in the same paragraph? not very smart imo.
    I dont want/need terror on drk. Forget it.
    you also keep saying you dont want drk to be the TP->WS->TP->WS job the other DD are yet you complain you have to interrupt your swings for casting? maybe you want insta-cast? how about running while casting?
    all we need is MAB trait to make the OA sexy AbsorbsII and lower recast on some spells
    as for the phisical side a Crit WS thats it.
    (5)

  6. #556
    Player Cljader1's Avatar
    Join Date
    Mar 2011
    Posts
    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    Drk's should get terror abilities
    (3)

  7. #557
    Player Siiri's Avatar
    Join Date
    Mar 2011
    Posts
    233
    Character
    Siiri
    World
    Bismarck
    Main Class
    WHM Lv 99
    As has been pointed out, casting lowers dps. Because of this, I would think a bigger improvement for our casting should be a "dark celerity" similar to black mage elemental celerity. SE has mentioned this, so here is to hoping. Terror is basically a Stun 2, which would be nice, but isn't a game breaker or a reason to invite a drk. Stun is usually enough, especially if you are with a blm or a blue who can stun as well.

    I think drk could use another great weaponskill at 99, especially a scythe one, since the emperyeon sucks so bad. Probably could use another solid offensive JA, then tweaking dark magic. It's not as bad as the OP and some others make it. Honestly while I appreciate your love for drk, the OP is getting a bit embarrassing feeding the emo drk stereotype. Drk isn't in a worse spot than a lot of other jobs. Just relax and let SE make their updates.

    If they release another crap ws for drk at 99, sure complain. If t3 merits or new 99 JA come out and drk is screwed, complain. But lets give it a chance. I personally prefer a well played drk over many other jobs. Drk is still a fun job, and those of us who enjoy it are tired of the crying all the time.
    (9)

  8. #558
    Player Chriscoffey's Avatar
    Join Date
    Jul 2011
    Posts
    214
    Character
    Darkchris
    World
    Lakshmi
    Main Class
    DRK Lv 99
    Quote Originally Posted by Siiri View Post
    As has been pointed out, casting lowers dps. Because of this, I would think a bigger improvement for our casting should be a "dark celerity" similar to black mage elemental celerity. SE has mentioned this, so here is to hoping. Terror is basically a Stun 2, which would be nice, but isn't a game breaker or a reason to invite a drk. Stun is usually enough, especially if you are with a blm or a blue who can stun as well.

    I think drk could use another great weaponskill at 99, especially a scythe one, since the emperyeon sucks so bad. Probably could use another solid offensive JA, then tweaking dark magic. It's not as bad as the OP and some others make it. Honestly while I appreciate your love for drk, the OP is getting a bit embarrassing feeding the emo drk stereotype. Drk isn't in a worse spot than a lot of other jobs. Just relax and let SE make their updates.

    If they release another crap ws for drk at 99, sure complain. If t3 merits or new 99 JA come out and drk is screwed, complain. But lets give it a chance. I personally prefer a well played drk over many other jobs. Drk is still a fun job, and those of us who enjoy it are tired of the crying all the time.
    I would normally agree with your logic but considering this is what keeps getting said over and over year after year and nothing changes I am quite pessimistic to this concept being addressed.
    (1)

  9. #559
    Player Dart's Avatar
    Join Date
    Mar 2011
    Posts
    481
    Character
    Limlight
    World
    Carbuncle
    Main Class
    DRK Lv 99
    gee who has been calling for insurgency or guillotine to be crit mod for a long time now.


    NO IDEA >O
    (1)

  10. #560
    Player Quetzacoatl's Avatar
    Join Date
    Mar 2011
    Posts
    527
    Character
    Quetzacoatl
    World
    Leviathan
    Main Class
    DRK Lv 99
    As has been pointed out, casting lowers dps. Because of this, I would think a bigger improvement for our casting should be a "dark celerity" similar to black mage elemental celerity. SE has mentioned this, so here is to hoping.
    I can't help but think this was SE's idea of a sick joke involving fast cast for dark magic:

    http://wiki.bluegartr.com/bg/Sortilege_Scythe

    I'm still holding out for real Dark Magic Fast Cast though... ; ;
    (1)

Page 56 of 58 FirstFirst ... 6 46 54 55 56 57 58 LastLast

Tags for this Thread