Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast
Results 31 to 40 of 66
  1. #31
    Player Strife's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    63
    Character
    Taliesn
    World
    Fenrir
    Main Class
    MNK Lv 99
    Summoners description is "Mages that have unlocked the secrets of the forbidden magic of Vana'diel". I mean wouldn't forbidden magic mean its forbidden for being to devastating or overwhelming ?
    Maybe it was forbidden because people got sick of seeing Titan in a thong.

    Firstly, Summoning magic is forbidden not because of its strength but because the Windurstian hero sacrificed himself to summon Fenrir.
    Summoning was forbidden before Karaha-Baruha resurrected the art.

    my friend has everything you could possibly get for SMN including his relic.
    I really hope you mean mythic because lolClaustrumlol

    As others have stated SMN isn't a purely DD job so of course it's not going to out damage pure DD jobs like BLM & SAM -unless there's a big gear/ merit/ etc. gap- but in abyssea it can get almost on par.

    As much as I'd love to be able to fire out BP every 20-30 seconds being able to do that while also buffing/ curing/ enfeebling in abyssia hate free would be broke & doing it outside abyssea would just burn your MP to the ground.

    I seriously doubt BLM, SAM, WAR etc. could constantly be spamming such high damage as has been suggested without dying (BLM especially) unless they have an amazing tank or your talking about fighting mobs that die very quickly as I often pull hate on my BLM if I cast to quickly & I only recently returned to the game so I'm missing a lot of atmas gear & elemental magic skill so my nukes do less than 5-7k damage.

    With the abundance of 2hr chests you get in abyssea SMN can also go off & insta-kill mobs on their own to. If you include 2-4 mobs entire HP pool every few pulls you probably are out damaging other DDs. I used to love doing this with Odin but I'm told with the new MAB & element attack+ atmas a SMN & a sleeper -not sure if ones needed I haven't tried this myself yet- this can be done to much greater effect with larger groups of mobs & normal avatars AFs.

    Over all with the incredible boost SMN got in abyssea -and unfortunately who cares about anything else at the moment?- I don't know what your complaining about.
    (0)

  2. #32
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    If it was Forbidden before the Great War well, not even Windurst's own generals cared. Not that they care about obeying rules in the first place...

    It's stated the Stay Sibyl made a public appearance after the Great War urging the citizens to make peace with the Yagudo and never use summoning magic again, this is assumed to be when the ban on summoning magic began.
    (0)
    Last edited by Neisan_Quetz; 03-16-2011 at 01:50 AM.

  3. #33
    Player Secondplanet's Avatar
    Join Date
    Mar 2011
    Location
    San D'Oria
    Posts
    398
    Character
    Mortificator
    World
    Asura
    Main Class
    SMN Lv 99
    Quote Originally Posted by jeffanddane View Post
    First of all Evilvivi I don't believe you can do what you say because for 1 my smn friend has all the best gear you could possibly get for smn along with pandemonium atma and the atma of the ultimate and cant do what your saying.
    .
    For the longest time i have always said the gear doesn't make the player, only makes up for their short comings and it seems your friend fits right into this. I am a full time smn and is the only job i really care about, i have always had sub-par gear and i have always been complemented on my ability to either out damage or out play many others players. I have even been hunted down by players asking for my skill to help with misc stuff.

    I do agree with most smn has been handed the short straw too many times now, with sch taking away the one big trait that made us stand out hastega etc.. I think SE should re-look at smn and maybe allow each avatar to advance in a stage where like titan gets a shield and ifrit gets a sword something that takes into account each avatar's strength and allows them to once again stand in a special spot that they can be sought after. Even if they allow a new merit set the only 1 out of the 6 elemental avatars to be selected by the player and that avatar gets a new BP rage and ward that represent that avatar's style/personality.

    I love smn to bits and am glad that the emp gear can actually see use unlike pieces of the relic and AF. But for the overall smn gets left out on the side line with no way to heal our pets and nothing special for just us anymore.... Other then the fact that the avatars are kick ass looking and makes amazing companions while walking through those dangerous area's and have our backs.
    (0)

  4. #34
    Player Strife's Avatar
    Join Date
    Mar 2011
    Location
    Australia
    Posts
    63
    Character
    Taliesn
    World
    Fenrir
    Main Class
    MNK Lv 99
    Iirc he conducted his research into summoning in secret, that was why he was locked away down in his little room that only the Star Sibyl knew about. The fact it was forbidden was one of the reasons she also said she couldn't condone what he was doing -I wont give the other one away in case people still want to do the Windurst missions, which I quite enjoyed mostly because it was largely about summoning lol. It's been so long since I did the missions I don't remember why it was forbidden in the first place.. something to do with the Kuluu? It's not really important though just being fastidious lol.
    (0)

  5. #35
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    If it was banned before the war no one listened because Master Caster Kayeel-Payeel, Warlock Gariri and General Lutete all used summoning magic, during the war, in full view of their own troops. Summoning magic wasn't widespread before the war, only a select few had gone to 'The other side', as Gariri refers to it as. He was researching how to master it - which leads to his actions in the storyline.
    (0)
    Last edited by Neisan_Quetz; 03-16-2011 at 11:40 AM.

  6. #36
    Player Imakun's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    79
    Character
    Eerica
    World
    Asura
    Main Class
    WHM Lv 99
    Quote Originally Posted by Secondplanet View Post
    I do agree with most smn has been handed the short straw too many times now, with sch taking away the one big trait that made us stand out hastega etc..
    Um.. SCH can't Hastega >_>;
    (0)

  7. #37
    Player Evilvivi's Avatar
    Join Date
    Mar 2011
    Posts
    34
    Character
    Evilvivi
    World
    Quetzalcoatl
    Main Class
    SMN Lv 90
    Quote Originally Posted by Imakun View Post
    Um.. SCH can't Hastega >_>;
    Not naturally, but if for some reason you sub WHM you can right?
    And eventually sch/rdm could too
    (0)

  8. #38
    Player Imakun's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    79
    Character
    Eerica
    World
    Asura
    Main Class
    WHM Lv 99
    No you can't, Accession has no effect on Haste.
    (0)

  9. #39
    Player Glitch's Avatar
    Join Date
    Mar 2011
    Posts
    31
    Character
    Glitchy
    World
    Carbuncle
    Main Class
    RNG Lv 90
    The real situation with SMN is that it's quite fine for solo work, but it's not very party friendly. That said, it's extremely difficult to bolster SMN's role in parties without grossly overpowering it for solo use. In that regard, I have a simple idea. How about leaving BP Rages pretty much as they are but giving each avatar an independent timer for BP Wards?

    Contrary to popular belief there are many useful Ward abilities (Hastega, Blinkga, AOE Stoneskin, AOE Phalanx, Spring Water). Blinkga is only obsolete because everyone would rather /nin on their DDs when partied with a SMN and let the SMN focus on Hastega due to the restrictive BP timer, paired with the fact that Blinkga can only be used every 45s-1min and you can't stack Blinkga & AOE Stoneskin and/or AOE Phalanx fast enough to make up for this because their timer is shared. Also, Spring Water would be used a lot more for removing debuffs+curing simultaneously if it didn't limit the SMN's ability to assist the party in other ways.

    Buffing some of the Ward abilities would help as well. Who gives a crap about Carbuncle's Prot/Shell effects that stack with normal Prot/Shell or Ifrit's Attack+, or Fenrir's accuracy/evasion/stat boosts because they are all worthless, especially in Abyssea.
    (0)

  10. #40
    Player Atomic646's Avatar
    Join Date
    Mar 2011
    Location
    San' doria
    Posts
    38
    Well.... We need a -BP delay Superior Atma for sure
    (0)

Page 4 of 7 FirstFirst ... 2 3 4 5 6 ... LastLast