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  1. #531
    Player Urteil's Avatar
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    Mar 2011
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    Bastok
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    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    BLU now has Bloodrake which can do upwards of 13k and drains 100% of HP as damage, recast under a minute.

    Absolute Terror can last upward of 20s.



    Man, Stun II and Drain III are sure looking overpowered right now.
    (2)

  2. #532
    Player
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    Windurst
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    Absolute Terror was resisted by Heqet. Do you want another spell only good for fodder mobs?
    (2)

  3. #533
    Player Urteil's Avatar
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    Bastok
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    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Yea, I'd take a terror spell that works on mobs besides NM's, most NM's are immune to nearly every enfeeble anyway.

    So yes, a thousand times yes. I'll take terror I'll Dark Seal the shit out of that Terror and it would probably land in HQ situations and the JA would have some sense behind it.

    BLU having Terror is retarded no matter how you slice it it simply makes zero sense.



    But the job that is supposed to be according to SE in this very forum "Most affluent with Dark Magic."

    Only has to show a spell that does at most 500dmg on tough monsters WITH a 5min JA with a flawed formula where Dark Magic is beginning to not matter because of drain cap.

    Drain/Aspir with too long casting time and too long recast.
    One good absorb-spell.

    And Bio II.






    Wee.
    (3)
    Last edited by Urteil; 11-19-2011 at 04:08 AM.

  4. #534
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    Considering it's tied to Unbridled knowledge it is severely limited as not only is it once per 5 mins on one mob, it also locks you out of every other unbridled spell for 5 minutes. I don't think it's as big of a deal as it looks like at first glance.
    (0)

  5. #535
    Player Urteil's Avatar
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    Mar 2011
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    Bastok
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    909
    Character
    Urteil
    World
    Phoenix
    Main Class
    DRK Lv 99
    Quote Originally Posted by Frost View Post
    This is why it pays to play other jobs. You'd realize that Dancer stuns don't land as frequently as you think they do, and Blues don't socket in ALL those stuns, and they don't land as reliably as 'stun' stun does.

    When you cherry-pick minor aspects of a job and blow them up to be those jobs' defining factors without seeing them in perspective, your arguments fall flat to folks that have leveled more than one job, and have the perspective you lack. It would be like a RDM complaining that Dark Knight got tier three spells because "Dark Knights aren't Mages"... Arguments and 'points' like that just sound completely idiotic....
    RDM has tied INT, but lower elemental skill than DRK, and lower Dark Magic Skill than DRK.

    Elemental Magic: RDM C+, DRK B+
    Dark Magic: RDM E, DRK A-

    In all reality we should be the one getting Tier IV spells, we are more of a mage then they are and its in their god damn name >_>.

    I find the above ironic, and hilarious that you didn't know that.

    Pardon my lack of perspective and knowledge about the capacities of other jobs.
    (4)
    Last edited by Urteil; 11-19-2011 at 04:12 AM.

  6. #536
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    Quote Originally Posted by Urteil View Post
    BLU now has Bloodrake which can do upwards of 13k and drains 100% of HP as damage, recast under a minute.
    If you don't account for the recast of the five minute job ability required to use Bloodrake.

    Quote Originally Posted by Urteil View Post
    Absolute Terror can last upward of 20s.
    Assuming you're fighting something that doesn't matter, because thus far any Notorious Monsters this has been used on have resisted it. Also, it's limited to once every five minutes as well. On a shared timer with Bloodrake.

    While it would be neat for Dark Knight to get a good Terror spell or such, it's important to remember that very spell Blue Mage knows has some unpleasant factor. Imagine a nearly endless buffet where the cook walks along and pees in every dish just a little. That's the world of Blue Magic.

    I can only assume that's why they're fine giving stuff like Terror to Blue Mage but hold back from giving it to other jobs. The Development Bros. can technically give Blue Mages a way to inflict Terror or Doom or Severe Gastrointestinal Discomfort, then pee in the spell until they are satisfied.
    (1)
    Last edited by SpankWustler; 11-19-2011 at 05:01 AM. Reason: I left out a conjunction and it made a sentence confusing.

  7. #537
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    Quote Originally Posted by Urteil View Post
    Elemental Magic: RDM C+, DRK B+
    Dark Magic: RDM E, DRK A-
    Throwing: PUP C+
    (2)

  8. #538
    Player Prothscar's Avatar
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    Apr 2011
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    San d'Oria
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    634
    Character
    Prothescar
    World
    Valefor
    Main Class
    BLU Lv 99
    You are a massive QQing moron. 13k damage every 1 minute? Get real dude.
    (4)

  9. #539
    Player Cljader1's Avatar
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    Mar 2011
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    492
    Character
    Colliex
    World
    Bismarck
    Main Class
    DRK Lv 99
    Quote Originally Posted by Neisan_Quetz View Post
    Absolute Terror was resisted by Heqet. Do you want another spell only good for fodder mobs?
    Yes Yes I do, its funny blus are talking about NM's and we drks cant even address NM's we still need spells to deal with fodder mobs...So do I want a spell that deals with fodder mobs, you bet your ass I do. Lines of terror should be the first thing a drk learns.
    (2)

  10. #540
    Player Leonlionheart's Avatar
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    Mar 2011
    Location
    Jeuno
    Posts
    1,769
    Character
    Leonlionheart
    World
    Asura
    Main Class
    WAR Lv 95
    Quote Originally Posted by Cljader1 View Post
    Yes Yes I do, its funny blus are talking about NM's and we drks cant even address NM's we still need spells to deal with fodder mobs...So do I want a spell that deals with fodder mobs, you bet your ass I do. Lines of terror should be the first thing a drk learns.
    This post is stupid.

    All 2 handers deal with fodder mobs the same way, except possibly DRG (can heal itself). Seigan, Third Eye, hit it a bunch or 1shot it w/ a ws (alternatively to seigan, using dread spikes on DRK is more beneficial most of the time). There's nothing broken with DRK on fodder mobs, it's doing what it's supposed to be doing. BLU on the other hand is a good solo job, but really sucks HORRIBLY on end game content where you fight high level mobs (Sky, HNM and now VW), where DRK and other two handers excel considerably.

    Terror is probably useless in endgame, and there's no reason to want it for DRK.
    (3)
    Last edited by Leonlionheart; 11-19-2011 at 07:06 AM.

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