Personally, I'd really like to see some RDM/MNK running around taking advantage of that awesome Martial Arts IV trait and Guard Skill. With any luck, they might actually be able to hit EPs with their D:crap weapons. Seriously, was this a for cereals mention here? Rdm/MNK?
It's all fine and good to talk about the theoretical advantages of some of those subs, but the vast majority would never work in practice.
RDM/BRD would be fundamentally incapable of landing any of those debuffs, and would only be able to use one gimped song at a time. Advancing March with 133~ish Singing skill and no instrument is not even 5% Haste, and that's literally all you would get from your subjob.
RDM/PUP, again you bring up guard skill and Martial Arts traits like they matter at all. Rdm has no native H2H skill, and thus no attack, no accuracy, and no base weapon damage for H2H weapons. Melee'ing with h2h as a 95RDM/47PUP is the equivalent of throwing a lv47 PUP at your target without the level correction penalties. Any pets you summon will be woefully outmatched, and essentially useless aside from Activate > Heal > Deactivate spamming, and only then if you're lucky enough for them not to take any AoE damage during their active time which would reset their Activate timer.
RDM/COR with one basic roll at half potency. I'm not even sure what this is supposed to accomplish. Evoker's would probably be the only thing worth using at half potency, and even then without the party bonus you're unlikely to ever get more than 1 MP/tic back from it. Is giving up your subjob for +5-10 accuracy from Hunter's Roll, or +3-8% attack from Chaos roll a good deal? As mentioned earlier, quick draw is out and there are no low level Marksmanship WS worth using at all anyways.
The vast majority of the subs you mention completely ignore the very real effect of combat skill gimping. Yeah, I could go sub MNK on my White Mage, but that wouldn't make it a martial artist capable of attacking with its bare fists. Yeah, even if RDM could equip a Crossbow, having access to low-tier Marksmanship WS doesn't do anything because they will never actually land (or land for more than 0 damage).
Heck, with even Ninja sub, you only really needed to mention DW3 and Utsusemi. Ninjutsu's level 47 cap is nowhere near sufficient to land enfeebles on anything you'd be fighting at level 95, and even then Red Mage natively gets those same enfeebles anyways.
This game has been out for over 8 years. I thought people got over the fact that you can't just sub any job on any main and actually garner a tangible benefit from it ages ago.
I almost exclusively use RDM/SCH. RDM/NIN if I feel like I need it, though I only do this while solo.

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