Page 2 of 14 FirstFirst 1 2 3 4 12 ... LastLast
Results 11 to 20 of 134
  1. #11
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Personally, I'd really like to see some RDM/MNK running around taking advantage of that awesome Martial Arts IV trait and Guard Skill. With any luck, they might actually be able to hit EPs with their D:crap weapons. Seriously, was this a for cereals mention here? Rdm/MNK?

    It's all fine and good to talk about the theoretical advantages of some of those subs, but the vast majority would never work in practice.

    RDM/BRD would be fundamentally incapable of landing any of those debuffs, and would only be able to use one gimped song at a time. Advancing March with 133~ish Singing skill and no instrument is not even 5% Haste, and that's literally all you would get from your subjob.

    RDM/PUP, again you bring up guard skill and Martial Arts traits like they matter at all. Rdm has no native H2H skill, and thus no attack, no accuracy, and no base weapon damage for H2H weapons. Melee'ing with h2h as a 95RDM/47PUP is the equivalent of throwing a lv47 PUP at your target without the level correction penalties. Any pets you summon will be woefully outmatched, and essentially useless aside from Activate > Heal > Deactivate spamming, and only then if you're lucky enough for them not to take any AoE damage during their active time which would reset their Activate timer.

    RDM/COR with one basic roll at half potency. I'm not even sure what this is supposed to accomplish. Evoker's would probably be the only thing worth using at half potency, and even then without the party bonus you're unlikely to ever get more than 1 MP/tic back from it. Is giving up your subjob for +5-10 accuracy from Hunter's Roll, or +3-8% attack from Chaos roll a good deal? As mentioned earlier, quick draw is out and there are no low level Marksmanship WS worth using at all anyways.

    The vast majority of the subs you mention completely ignore the very real effect of combat skill gimping. Yeah, I could go sub MNK on my White Mage, but that wouldn't make it a martial artist capable of attacking with its bare fists. Yeah, even if RDM could equip a Crossbow, having access to low-tier Marksmanship WS doesn't do anything because they will never actually land (or land for more than 0 damage).

    Heck, with even Ninja sub, you only really needed to mention DW3 and Utsusemi. Ninjutsu's level 47 cap is nowhere near sufficient to land enfeebles on anything you'd be fighting at level 95, and even then Red Mage natively gets those same enfeebles anyways.

    This game has been out for over 8 years. I thought people got over the fact that you can't just sub any job on any main and actually garner a tangible benefit from it ages ago.

    I almost exclusively use RDM/SCH. RDM/NIN if I feel like I need it, though I only do this while solo.
    (0)

  2. #12
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    RDM/NIN is definitely more then DWIII and Utsusemi. The NI line of spells are -30 magic resistance and have the same resist rate as Dia. That has proven to be extremely helpful in landing full potency paralyze / slows.
    (2)

  3. #13
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    That's about equal to a HQ staff. Who knows what Klima is though.
    (0)

  4. #14
    Player Crimson_Slasher's Avatar
    Join Date
    Jul 2011
    Location
    San d'Oria
    Posts
    356
    Character
    Grievor
    World
    Sylph
    Main Class
    RDM Lv 99
    rdm/mnk does have some select uses, not for hand to hand or guard (though raging fists on rdm on waaaaay too weak mobs is fun) Ive personally made use of counterstance, chakra, focus, and dodge a bit in abyssea on rdm, just tooling around, and the hp isnt too bad, either i might add! But id still not use it unless i had some theory to test.
    (0)

  5. #15
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    I'm sorry I was just listing a vanilla post about all the possibilities rather then what they mean, but I wasn't trying to say how everything was useful. I'm not about to get into a pointless arguement about which is the most useful sub, but to point out some things you missed on two of the jobs - I'm sure I could (but I won't) point out stuff on the other jobs that was missed - if it actually mattered.

    Quote Originally Posted by Greatguardian View Post
    Personally, I'd really like to see some RDM/MNK running around taking advantage of that awesome Martial Arts IV trait and Guard Skill. With any luck, they might actually be able to hit EPs with their D:crap weapons. Seriously, was this a for cereals mention here? Rdm/MNK?
    Counter and Abyssea. Maybe there are more viable solo choices, but this is a working combo.

    Quote Originally Posted by Greatguardian View Post
    Heck, with even Ninja sub, you only really needed to mention DW3 and Utsusemi. Ninjutsu's level 47 cap is nowhere near sufficient to land enfeebles on anything you'd be fighting at level 95, and even then Red Mage natively gets those same enfeebles anyways.
    Ninjutsu enfeebles are amazingly useful. The resist from low skill only affects damage but even that is mitigated by magic accuracy and magic attack bonus gear.

    Not every sub is going to be useful, but considering how many are, it shows how rounded out Red Mage can be.
    (0)

  6. #16
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Ninjutsu enfeebles with floored accuracy are more useful than full Red Mage potency enfeebles?

    Magic Accuracy affects the potency of RDM debuffs on anything that isn't immune to enfeebles?

    Kay.

    Rdm/Mnk is a decent enough tooling around sub, same as Whm/Mnk. I'm just baffled by the fact that you would list Martial Arts and Guard in there as if they mean anything at all. That list was woefully misleading. Just because a Rdm/Smn can call Garuda doesn't mean it can actually DD with it, etc.
    (0)

  7. #17
    Player ManaKing's Avatar
    Join Date
    Mar 2011
    Posts
    940
    Character
    Iocus
    World
    Phoenix
    Main Class
    RDM Lv 99
    Lol I thought I was the only RDM/DRK anymore. LR is such a nice buff, if you remember to keep it up. Doesn't make up for DW, but nothing does, so w/e.
    (0)
    I'm a RequieSCAT-MAN!

  8. #18
    Player Economizer's Avatar
    Join Date
    Jun 2011
    Posts
    1,397
    Character
    Thelaughingman
    World
    Valefor
    Main Class
    WHM Lv 99
    Quote Originally Posted by Greatguardian View Post
    That list was woefully misleading.
    I'm not sorry that listing everything subs do could somehow be in some deceptive way be twisted to be remotely in the smallest tiniest most absurd way to be misleading. The only thing "wrong" about the list is Corsair Marksmenship bit - which I admitted was something I overlooked.

    On mentioning Ninjustsu enfeebles, I meant the debuff aspect of the Ninja wheel. Technically my statement was still correct, which is the best kind of correct.
    (1)

  9. #19
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Greatguardian View Post
    Ninjutsu enfeebles with floored accuracy are more useful than full Red Mage potency enfeebles?

    Magic Accuracy affects the potency of RDM debuffs on anything that isn't immune to enfeebles?

    Kay.

    Rdm/Mnk is a decent enough tooling around sub, same as Whm/Mnk. I'm just baffled by the fact that you would list Martial Arts and Guard in there as if they mean anything at all. That list was woefully misleading. Just because a Rdm/Smn can call Garuda doesn't mean it can actually DD with it, etc.
    Enfeebles suck period.

    Magic Accuracy effects the potency of your C- nukes, especially as RDM/NIN isn't going to be using HQ staves.
    Ex.

    Suiton: Ni
    QM JA
    Thunder IV
    Thunder IV
    (0)

  10. #20
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Quote Originally Posted by saevel View Post
    Enfeebles suck period.

    Magic Accuracy effects the potency of your C- nukes, especially as RDM/NIN isn't going to be using HQ staves.
    Ex.

    Suiton: Ni
    QM JA
    Thunder IV
    Thunder IV
    Nah. They'll be using Magian staves if they're worth half a crap.
    (0)

Page 2 of 14 FirstFirst 1 2 3 4 12 ... LastLast