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  1. #21
    Player Deadvinta's Avatar
    Join Date
    Mar 2011
    Location
    Adoulin
    Posts
    154
    Can you tell the Dev team to stop saying "We're looking into" and say "We're not" or "We are"? Make them realize that their vague, non-responses piss many of their consumers off.
    (4)

  2. #22
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Resistance is annoying and all, but it's not bad of an issue, fixing it wont put RDM back in the party as no doubt it'll effect all enfeebling, and not just RDM.

    The issue is plain immunity, that and skill has little impact on Enfeebling so highest-skill doesn't really add them in the party anymore then it does now.
    (0)

  3. #23
    Player Swords's Avatar
    Join Date
    Mar 2011
    Posts
    354
    Skill has little to no effect with most magic in general when it comes to power or potency, the select spells that are affected usually have horrible scaling rates. If SE actually changed it to where skill played a big HUGE part in the potential power of magic spells (offensive and defensive), it would easily diversify magic jobs. Specialists could hold onto their title without fear of another job taking it's place, SE could be a little more generous in spell development and distribution, and jobs with no magic skill and similar equipment wouldn't be able to cast spells anywhere near the same level of power as jobs with magic skill.

    As far as current resist rates go, SE would be far better off to give monsters insane amounts of MND/INT, or elemental resistance rather than just a floored resist rate. Despite what it might look like, I would rather I got resisted and have potential for growth to do better my next attempt, rather than no matter how much time and effort I put in my gear I won't do any better.

    It might require some re-calibration of monster stats either way, but the way things are now and how things just seemingly get more and more messed up SE will eventually have to overhaul stats to balance the game out.
    (2)

  4. #24
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Rukkirii View Post
    Although we aren’t planning to change the effect duration based on enfeebling skill at the moment, we are looking into making it easier to enfeeble enemies with high resistance.
    The Key sentence there for me is, "Although we aren’t planning to change the effect duration based on enfeebling skill at the moment" which means there is some promise in the future too see this. Not exactly what I was looking for. But promising to some future degree.

    thanxx Rukkirii
    (0)

  5. #25
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Casting Paralyze II with Elemental Seal + Saboteur + Spontaneity + Atma of the Merciless Matriarch + Atma of the Ultimate + full enfeebling/magic accuracy gear: and STILL some cheap trash NM dares to resist it...

    If anything, Saboteur should be able to ignore immunity/resistance, other then the default 5% even a lvl 0 ronfaure bunny gets...
    (3)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  6. #26
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Quote Originally Posted by tyrantsyn View Post
    The Key sentence there for me is, "Although we aren’t planning to change the effect duration based on enfeebling skill at the moment" which means there is some promise in the future too see this. Not exactly what I was looking for. But promising to some future degree.

    thanxx Rukkirii
    No. It's Professional-speak for "We are not doing this." They just leave that little catch in there so that they can change things 5 years down the line if that's what they want to do then. Right now, that is not what they want to do at all. It's extremely clear if you're looking at it objectively.

    Sorry =/
    (1)

  7. #27
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Greatguardian View Post
    No. It's Professional-speak for "We are not doing this." They just leave that little catch in there so that they can change things 5 years down the line if that's what they want to do then. Right now, that is not what they want to do at all. It's extremely clear if you're looking at it objectively.

    Sorry =/
    "shaking my head"


    /sigh
    (1)

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