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  1. #601
    Player Sasaraixx's Avatar
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    Mar 2011
    Posts
    276
    Character
    Sasaraixx
    World
    Carbuncle
    Main Class
    SMN Lv 99
    And as far as Regen is concerned, I really think that the development team needs to consider more changes. I would be all for returning to the original test server values so that we could retain the long duration.

    I would also like to see some bonus applied to Regen spells. I've seen a few interesting ideas such as having Regen increase Max HP (once TP reaches 100% the Regen tics continue to increase HP to a fixed amount that remains until the Regen spell wears off) or applying a bonus to the spell depending on which weather the target currently has.

    The latter could make for some interesting possibilities, especially if they consider the suggestion that I and many others have made to add another Klimaform type spell (or buff the current spell) to provide a similar weather dependent bonus. The Klimaform bonus could be offensive (double attack, matk, - weapon delay, etc) and the Regen bonus defensive (baramnesia/plague, -mag damage, evasion +, etc). The Scholar would still have 3 spells to cycle through to keep these buffs up, in addition to other spells like Haste, Cures, etc so it would not be overpowered. The effects do not have to be as powerful as a pure Support job like Bard, but even a little bit would help.

    If the duration is not going to be lengthened then at the very least the should reduce the casting time. That does not need to be Scholar specific necessarily.

    I just feel that the changes of late have been a bit of one step forward and 1.5 steps back.

    And now for my obligatory, "Do not forget the Animus spells and Aldoquium (make that gear easily attainable)."

    That is all.
    (1)

  2. #602
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    As far as a longer regen duration I'm still stuck on the dispel issue. I'd be fine with the original test server values if we got a trait like Divine Benison that worked for enhancing magic and provided a dispel resistance. If I'm realistically going to be recasting regen every 30 seconds, I'd like it to be potent for the time it's actually on.

    For the Adloquim gear, like I said I want a gobbie bag increase simultaneously. Either that or do something I don't believe has ever been done and add it to an existing gear piece. I was disappointed to find two sublimation enhancements in the Abyssea pieces. I wouldn't mind if one was replaced by an Adloquium bonus, or if it were added to or replaced the addendum: white enhancement on the body.

    I agree with everything else. Animus needs to be a gradual increase or decay like helices. We need a trait that reduces casting time and enmity for enhancing spells like Divine Benison and Elemental Celerity did for WHM and BLM primary spells.

    It seems like SE is going for:

    SCH + WHM + BLM > WHM|BLM + WHM + BLM

    but not:

    SCH > WHM or SCH > BLM

    With the assumption that future end game will not turn into the Abyssea standard of starter job minus RDM plus NIN only. That's hard to do but Regen potency and Klimaform duration help in terms of lessening the curing and accuracy concerns of those jobs.

    Along this line is where a Geomancy JA to elevate storm spells fits in. Allowing us to provide additional weather bonuses to WHM and BLM will be better in their hands with their enmity reduction tools/gear/traits/spell behavior. In the case where our potency offerings to those jobs would generate too much enmity we would have better animus behavior to compensate.

    This is why I'd also like to see something like "Chain Soliloquy" JA (term borrowed from someone on the RDM board) that allowed Immanence to work with only spells if we wanted. That way we could reliably set up an MB for ourselves or the BLM without the DD cutting in by surprise.
    (0)

  3. #603
    Player Zemarin's Avatar
    Join Date
    Aug 2011
    Posts
    90
    Character
    Milianna
    World
    Siren
    Main Class
    BLM Lv 96
    Ultima For SCH would be dumb as hell... Just saying, that is and always was and will be a blm spell and should stay that way.

    As for buffing Tabula Rasa, I like it now I don't see why they gotta add more to it.

    Really SE I don't want my job to be only useful for it's 2 hr.... I mean I'm glad i could say that tho cause as a summoner i def can not say that with confidence.
    (1)
    Last edited by Zemarin; 11-09-2011 at 09:33 AM.

  4. #604
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Zemarin View Post
    Ultima For SCH would be dumb as hell... Just saying, that is and always was and will be a blm spell and should stay that way.

    As for buffing Tabula Rasa, I like it now I don't see why they gotta add more to it.

    Really SE I don't want my job to be only useful for it's 2 hr.... I mean I'm glad i could say that tho cause as a summoner i def can not say that with confidence.
    In old games maybe. It's been made as clear as day BLM is the Masters of Elemental Magic in this game, Ultima is NOT now nor has it ever been Elemental. It's been one of two things Light Based (WHM) or Non-Elemental (SCH).
    (0)

  5. #605
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    This argument over Ultima always crops up and ends up in a scrutinized checklist of exactly who could cast it and what element it was in every FF. The only thing that stands out it is that it is treated differently in every one of them to the point that every mage main could make an objective case that it "should' be theirs, and in the end it doesn't even matter.

    As far as my preference, the only thing that wouldn't surprise me is if SE gave it to WHM like everything else. The only thing that would please me is if it went to SCH. And again I say that as someone who plays WHM BLM SCH all a lot. From my perspective WHM and BLM just already have enough for me now, and enough in terms of future hints of mega spells. Comet now and Meteor later. Holy II and Arise later. Kaustra now and Ultima later. Makes sense to me.

    I agree I could give a fig about Tabula Rasa being adjusted anymore, save for the adjustments currently being tested. I love its current performance and utility, and am very much looking forward to the removal of arts timers.
    (0)

  6. #606
    Player hideka's Avatar
    Join Date
    Mar 2011
    Posts
    484
    Character
    Hideka
    World
    Cerberus
    Main Class
    SAM Lv 99
    Quote Originally Posted by Zemarin View Post
    Ultima For SCH would be dumb as hell... Just saying, that is and always was and will be a blm spell and should stay that way.

    As for buffing Tabula Rasa, I like it now I don't see why they gotta add more to it.

    Really SE I don't want my job to be only useful for it's 2 hr.... I mean I'm glad i could say that tho cause as a summoner i def can not say that with confidence.
    annnnndddd HOW MANY games was scholar actualy a caster in? i can only think of one game where scholar was ever even used and that was FF3, and its only ability was Peep and scan >_> and it was a horrible class with no magic (the DS version was more akin to FF11's scholar, because it was modeled after it, due to the origonal SCH in the NES FF3 being so god awful).

    whos to say sch wont get ultima and black mage wont get it too? whos to say SE wont give SCH access to comet? whos to say SE wont make sch destroy BLMS in DD? nobody. only the SE devs know what is going to happen. the only way to ever know what is going on in their heads is to snort a 30 foot line of cocaine in one shot ( which i might add is a requirement to be a member on the original FF11 dev team :P)

    and Abyssea Killed Astral flows usefullness outside of Alexander rape btw :P
    (0)
    Last edited by hideka; 11-11-2011 at 02:26 PM.

  7. #607
    Player Pebe's Avatar
    Join Date
    Mar 2011
    Posts
    128
    Character
    Bepe
    World
    Ragnarok
    Main Class
    SCH Lv 99
    In my opinion. Ultima has always been the end all, be all, non-elemental damage spell. If they implement for a job, I highly highly HIGHLY doubt they will make it easy to obtain. I'm going to shoot myself for saying this, but seeing Ultima on lvl 99 Tupsimati or Laevateiin wouldn't surprise me in the least. The only way to not have to nerf Ultima to hell, thus ruining the idea of the ultimate spell, would be to make it extremely hard to get.

    Or option two: Restrict its usage like blue mage NM spells via a job ability. 10 minute timer? 20 minute timer?

    The only reason i suggest such restrictions is because when, or if, I ever cast Ultima, I don't want the people around me to be like "Oh, look he casted ultima, that was a cool animation....", I want it to be "O.O wtf was that, that monster just got anhilated!". And knowing SE, they wouldn't implement this spell with the power i want behind it without restrictions.
    (0)

  8. #608
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Quote Originally Posted by Pebe View Post
    In my opinion. Ultima has always been the end all, be all, non-elemental damage spell. If they implement for a job, I highly highly HIGHLY doubt they will make it easy to obtain. I'm going to shoot myself for saying this, but seeing Ultima on lvl 99 Tupsimati or Laevateiin wouldn't surprise me in the least. The only way to not have to nerf Ultima to hell, thus ruining the idea of the ultimate spell, would be to make it extremely hard to get.

    Or option two: Restrict its usage like blue mage NM spells via a job ability. 10 minute timer? 20 minute timer?

    The only reason i suggest such restrictions is because when, or if, I ever cast Ultima, I don't want the people around me to be like "Oh, look he casted ultima, that was a cool animation....", I want it to be "O.O wtf was that, that monster just got anhilated!". And knowing SE, they wouldn't implement this spell with the power i want behind it without restrictions.
    I would have completely agreed with this had the spell been introduced when Impact was, or earlier. My opinion these days is more of a winding down, where we just get to do all the big amazing stuff as a last hurrah or finale of sorts. That doesn't mean I want it to be Kaustra/Embrava easy to obtain though. Something along the lines of Impact's requirements or the price of current BLM scrolls seems reasonable - not instantly available to everyone but something everyone can do with a little work. I do want to put some effort into obtaining the Ultima(te) spell, but at this stage I don't have the interest for that effort to be of "mythic" proportions.
    (0)

  9. #609
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    So appearently from 96 to 99 we're getting:

    1) Regen V (SCH only)
    2) Aspir II
    3) They changed "something" on Animus Augeo and Animus Minuo (wonder what?)

    They might have changed just something in the text/translation of the scroll items as far as I know, but what I'm hoping for is that they changed the effects. At the moment they're almost useless, making so they work in a different way and stack beyond -/+enmity gear cap would be a good starting point.

    Also hope at level 99 we're getting either 1 more stratagem charge or a reduction in the stratagems recharge, or even both >_> lol
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

  10. #610
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Quote Originally Posted by Zhronne View Post
    So appearently from 96 to 99 we're getting:

    1) Regen V (SCH only)
    2) Aspir II
    3) They changed "something" on Animus Augeo and Animus Minuo (wonder what?)

    They might have changed just something in the text/translation of the scroll items as far as I know, but what I'm hoping for is that they changed the effects. At the moment they're almost useless, making so they work in a different way and stack beyond -/+enmity gear cap would be a good starting point.

    Also hope at level 99 we're getting either 1 more stratagem charge or a reduction in the stratagems recharge, or even both >_> lol
    Is this from a JP post, the tester server or where? I'd assume the same resource that would list Aspir II would also list Thunder V? No other spells mentioned?

    lol@ Aspir II. Somehow SE still thinks SCH needs more MP and nothing interesting to use it on. It's about as exciting as Raise III. If Regen V and "something" with animus is all SCH has to look forward to in a stretch of levels that includes Meteor and Arise, let's just say the "Great Insult of SCH 75-99 Saga" would be complete.
    (0)

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