I was trying to get my friend to play the game so I directed him to
http://www.finalfantasyxi.com/ When I went to that site myself I couldn't help but laugh. Clearly the cover for Abyssea collection is wrong. Ninja should be at the center next to the white mage, the paladin should be where the dancer is, and the dancer could take ninjas spot on the cover. If they did that most jobs would be represented accordingly lol
Kind of bummed about paladin though. It's a job I wouldn't mind leveling since I amassed most of the seals for it, but just the stuff I'm reading isn't really making me motivated to play it. Granted, I'm sure you can make paladin work with some effort and could find some fun it playing it, but with less effort I could play another job better and more efficiently.
If every job can pretty much evade damage while tanking in some form, why not just go the opposite route with paladin? Why not increase their defense even more? Not to the point where they can heal themselves obviously. Why not add more enmity to their personal cures too so they could heal themselves sparingly for more enmity but be smart since mp isn't usually infinite. Least this way you would still need a healer of some sort and paladin wouldn't be invincible. Why not have a JA that makes it so people around the paladin or in alliance/ party generate half or a 1/4 enmity or some form of generating less. They have a similar mechanic on some of the new armor that gives people around the person wearing it some benefit, I don't see why they couldn't do a similar mechanic for paladin.