With all the 2-hour abilities among the jobs, drk has a pretty bad one, a 2hr is surpose to save your ass and bloodweapon is not enough...I really like blood weapon but I just think it should be a regular Job Ability on a 15 min timer. Now I admit bloodweapon, souleater kraken club combo is very strong but there can be ways around this to increase drk's 2hr ability and reduce the effectiveness of the BW, SE kraken club madness.
It's fine for different jobs to be better at different fights. I don't dispute that. However, they CAN TOO make everything well balanced (not perfectly, that's expecting too much) such that each job has value at something within the game- not all at the same time, but for different things. I do not nor would I suggest that they attempt to make it so any combination of the 20 jobs can clear everything with the same difficulty and/or speed- only that each job has meaningful fights in the game that they are capable of shining in. Especially in major content events that consist of a large number of battles / NMs / etc, across all of them, each job should be acceptable by the playerbase for one or more of the individual fights. The seal/crest/empty BCNM system is about the only content area of the game that really achieves this right now, though a large amount of its content is no longer relevant to the playerbase at large.Every job is generally better at another for any given situation. In a game where we have 20 different choices, you can not make everything perfectly balanced to where they're all equally useful.
As an example-
A handful of BCNMs have charmable monsters in them, making BST an excellent choice for them
A handful of BCNMs are easily cleared by a single summoner even though more players are allowed.
A handful of BCNMs and BCNM-like fights are built to adapt to whatever job the player happens to be using.
A handful of BCNMs cater to jobs whose method of attack is spike damage/nuking.
A handful of BCNMs cater to jobs whose method of attack is damage over time.
I would argue that abyssea comes next closest to achieving a variety of content that different jobs excel in, but the difficulty of abyssea is for the most part pretty low, and the current bandwagon jobs can dominate a lot of fights that might have been meant to be cleared ideally with other jobs.
Voidwatch achieves a semblance of job balance, but it's extremely forced- different jobs are brought not for their battle capabilities, but purely to improve the odds of procing for more treasure.
TL;DR: Major content arcs are capable of having a variety of content which in turn can allow a variety of jobs to shine. There should not be any "useless" jobs, nor should there be any jobs that can completely dominate the entirety of the content.
I've been preaching that for a while now, but at least this means other people get it as well. There is absolutely a balance problem in the game if players are expected to only use one of a few jobs to clear almost everything in the game in a reasonable timeframe.Holy bananas it looks like you finally get it.
Last edited by Alhanelem; 11-07-2011 at 07:42 AM.
ITT: Some guy still honestly believes that there is a single job that dominates the entirety of content, and a corresponding useless job that has no use at all in the entirety of content.
You're strawmanning, son. Instead of actually responding to what those of us here are saying, you're applying ideas, views, and actions to this arbitrary "Elite Community" and then arguing with those ideas.
About sums up how I feel after reading 5 pages of this.
Lesson learned; I'll never go to a DRK thread again.
Can you get any more hypocritical?
You're the one that's telling people who play PUP and SMN they need to play the popular jobs, and then you would have us believe that there isn't a minority of the jobs (It's not actually one, but a few) dominating the majority of content?
I am not straw-manning. Do you really even know what that is? I have responded to what you are saying with reasonable argument. In your responses, you twist what I said into a ridiculous extreme. I never said there was just one "useless job that has no use in any content whatsoever" nor that there was really only one job that dominated absolutely all content. YOU, yes YOU were the one who gave the bizarre absolute. YOU said "ninja" and suggested that doing things fast vs. doing things slow is a matter of picking one job vs picking any of the others. My recations are based on what YOU have said, and now you are backpedaling from that.
Urteil Posts about Dark Knight VI: The Unhappying - A less-than-harrowing tale of a young man lamenting the state of his Dark Knight that will make young and old alike want to just post a Friendship is Magic meme or something and quickly forget such a topic ever exists. Two stars, because the poorly scripted and rehashed plot is acted out very passionately by the lead.
You're missing the forest for the trees. If you look at Abyssea and Voidwatch together, you'll notice an almost completely different selection of jobs excels in the former compared to the latter and vice versa. While jobs are not infallibly balanced at the moment, I'd say it's better than it has ever been in the past due to the two extremes of Abyssea and Voidwatch.
In closing, here is a picture of a puppy dressed as a bumblebee to add some semblance of mirth to this thread.
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No idea what most of you guys are talking about. This thread is specifically and only about how Blood Weapon sucks in duration and is very lackluster, lots of 2hrs have this problem but I was specifically talking about BW.
If you feel another one sucks go make another thread.
DRK is useful in lots of places, you're all the emo ones, but Blood Weapon sucks make it last 2 minutes or at least the entire duration of souleater.
It's perfectly fair to say different jobs excel in voidwatch than Abyssea- that doesn't change the fact that job variation is forced by the proc system more than it is encouraged by the nature of the battle itself.You're missing the forest for the trees. If you look at Abyssea and Voidwatch together, you'll notice an almost completely different selection of jobs excels in the former compared to the latter and vice versa.
I in fact agree that job balance is better than it has been in the past, though it's not a whole lot to do with those two events themselves.
We're largely talking about a tangent that the thread went off on.No idea what most of you guys are talking about.
I'm pretty sure most people agree that BW is a sub-par 2-hour. However, all jobs are getting a new 2-hour soon. For now, I would just hold out hope that the new one is better.
Last edited by Alhanelem; 11-07-2011 at 10:08 AM.
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