Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast
Results 51 to 60 of 68
  1. #51
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,270
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    the new ones are not as easy as 7/8, but they don't seem like they'll be as hard for a decent size group of people as 9/10/11 are. At least #12 anyway, IF PEOPLE ARE SMART AND DONT LINK EVERYTHING, they don't have any special hate rules. But the elementals in #12 aggro anything, not just magic.

    (the caturae will probably kick some serious arse though....)
    (0)
    Last edited by Alhanelem; 11-05-2011 at 08:01 AM.

  2. #52
    Player xbobx's Avatar
    Join Date
    Mar 2011
    Posts
    575
    Character
    Shuffles
    World
    Ragnarok
    Main Class
    PUP Lv 99
    We all saw this outcome, except for SE. They really screwed up WoE
    (1)

  3. #53
    Player Kimble's Avatar
    Join Date
    Mar 2011
    Posts
    817
    Character
    Jimb
    World
    Asura
    Main Class
    COR Lv 99
    Quote Originally Posted by xbobx View Post
    We all saw this outcome, except for SE. They really screwed up WoE
    screwed it up with this update or screwed it up since they added it?
    (1)

  4. #54
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,270
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by xbobx View Post
    We all saw this outcome, except for SE. They really screwed up WoE
    compared to it's original state, it's been fixed up, not screwed up. Just need to buff drop rates of trial items or make them all tradable
    (1)

  5. #55
    Player Eri's Avatar
    Join Date
    Mar 2011
    Location
    ドイツ
    Posts
    784
    Character
    Erila
    World
    Odin
    Main Class
    DNC Lv 99
    Why would they buff droprates on upgrade items?

    Friends doing Coins and is over halfway done in a matter of like 2 Weeks.

    If you want something work for it. Don't cry for better droprates.

    If you wanna do WoE then SE doesn't need to give you anything tbh they made Emp easy up to Metal Plates fine. Now its harder fine too.

    What is not fine however is ppl that think SE needs to give then Stuff in a reasonable Time! Thats not them.

    Droprates of Coins wouldn't boost anything on NA times^^;

    PPL that do an event for the sake of doing it and the chance of an item would.
    Fix Ppls attitude not droprates.
    (0)
    Odin Server

    lv119 DNC ~ 119 SAM ~ 119 More that i dont use.
    Gute Mädchen kommen in den Himmel ! Böse Mädchen kommen überall hin !!

  6. #56
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,270
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    it's hard to strike a balance between taking enough time that there will always be people doing it, and having it take so long that people get discouraged and give up.
    (1)

  7. #57
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Quote Originally Posted by Eri View Post
    Why would they buff droprates on upgrade items?

    Friends doing Coins and is over halfway done in a matter of like 2 Weeks.

    If you want something work for it. Don't cry for better droprates.

    I have worked for it. FFXI has never given me anything. Maybe all your stuff magically appears in your delivery box? It never has for me. Whether it's HNM, sky, sea, Einherjar, KS/BCNM, Nyzul, Salvage, WoE, or Abyssea I've worked for or earned everything.

    Raising droprates for coins won't change that at all. It just makes people like you feel less special when those you think are beneath you can achieve something you think should be reserved only for you. You'll have to excuse me for not caring what you think or how you feel about that. I want to have a game where I can have fun. Whether it strokes or wounds your ego is of no consequence to me.
    (4)

  8. #58
    Player Mirage's Avatar
    Join Date
    Mar 2011
    Posts
    2,980
    Quote Originally Posted by Camiie View Post
    I have worked for it. FFXI has never given me anything. Maybe all your stuff magically appears in your delivery box? It never has for me. Whether it's HNM, sky, sea, Einherjar, KS/BCNM, Nyzul, Salvage, WoE, or Abyssea I've worked for or earned everything.

    Raising droprates for coins won't change that at all. It just makes people like you feel less special when those you think are beneath you can achieve something you think should be reserved only for you. You'll have to excuse me for not caring what you think or how you feel about that. I want to have a game where I can have fun. Whether it strokes or wounds your ego is of no consequence to me.
    WoE coin drop rates are fine. The inability to put them in your party/alliance's pool is what sucks about them.

    Devious die droprate is terrible, and you need 100 of them to +3 your WoE weapons, but they are still weaker than a lv85 empy weapon. You're looking at 8 million gil (on my server, actual figures will vary) for a single upgrade of a weapon that is still inferior to empyrean weapons.

    These two points is where WoE fails. The rest is actually pretty all right.
    (3)

  9. #59
    Player Oddwaffle's Avatar
    Join Date
    Jun 2011
    Posts
    69
    Character
    Yummypie
    World
    Leviathan
    Main Class
    WHM Lv 99
    WOE seems to be on critical life support on my server. I can see maybe 10 people during JP high time and maybe 5 people during NA time on a normal day, slightly more during weekends. Some people still haven't done WOE. SE needs to change WOE now before it's forgotten.

    #1 Teleport back and fort between WOE and current day cities without the need to retrace and such.
    #2 Put the moogle inside the WOE area so people don't have to zone in and out for medals
    #3 Extend fighting times (yay! it's on the update).
    #4 Reduce or eliminate boss HP regen in case of a wipe (similar to Astral Candy battles) and make it possible to enter even when progress is over 50% (up to 95% progress). This makes zombieing possible with low man parties.
    #5 Allows each flux to have up to 3 battlefields at the same time.
    (0)

  10. #60
    Player Dreamin's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    510
    Character
    Dreamin
    World
    Ragnarok
    Main Class
    MNK Lv 99
    You want people to do more WoE. Increase the drop rate of some of the items and please take out all the Logs/Ores. Give us some sort of 'currency' so that it can be used to buy something worthwhile. The amount of the new currency depends on the amount of 'contributions' that is in the current formula.

    Especially with Logs/Ores, it seems they are the only thing that you can ever get in WoE and VW. I dont need more GILZ, gilz is basically not much use other than if you want to buy yourself an relic or emp. [like use these currency to buy Dices/Heavy Plates]. I've done over 250+ WoE (90% on flux 9/11) and only have 29 dices to show for it is very disheartening when I need 300.
    (1)

Page 6 of 7 FirstFirst ... 4 5 6 7 LastLast