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  1. #191
    Player Aikagi's Avatar
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    Ikagi
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    From a very old interview found http://ffxi.allakhazam.com/story.html?story=10045

    Tanaka-san: As to where it will be in five years, we can’t really predict as it’s a long time. One of the things is as the game is based on PS2 technology, there are limits and right now we’re doing our best to get around those limits and make the best with what we have. On the other hand we also have the new MMO that’s being developed at the same time by the same team and how those two will be related will also deal with what the other players want but it all comes down to the user. If the user wants to keep playing Final Fantasy 11 we will keep producing content for it.
    What are the current PS2 limitations to the dev team?

    This interview was back in 2007, so the five years in this interview is almost up! Where does the dev team see FFXI in the next five years?
    (3)

  2. #192
    Player Greatguardian's Avatar
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    Camate never said PS2 limitations didn't exist.

    He just said that they weren't preventing the addition of new zones.

    Anyone with half a brain or any knowledge of programming whatsoever already knew that.

    Reskins are reskins because it requires less time/effort/manpower/money to reskin a zone than to design a completely new one, not because the PS2 "can't handle new ones". Reskinned zones take up just as much memory as a completely new zone.

    Ps2 limitations exist. This is not one of them. Christ, read for comprehension people.
    (6)

  3. #193
    Player Aikagi's Avatar
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    Quote Originally Posted by Greatguardian View Post
    Camate never said PS2 limitations didn't exist.

    He just said that they weren't preventing the addition of new zones.

    Anyone with half a brain or any knowledge of programming whatsoever already knew that.

    Reskins are reskins because it requires less time/effort/manpower/money to reskin a zone than to design a completely new one, not because the PS2 "can't handle new ones". Reskinned zones take up just as much memory as a completely new zone.

    Ps2 limitations exist. This is not one of them. Christ, read for comprehension people.
    This I understand, but people throw "PS2 limitations" around for everything. I'd like to know what the real limitations are... from the actual dev-team.
    (1)

  4. #194
    Player Greatguardian's Avatar
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    People will always throw around "PS2 limitations" for everything, just like players who are out-claimed will always accuse the other group of botting. Good luck getting a Dev response on that though, I mean that.
    (2)

  5. #195
    Player Aikagi's Avatar
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    Quote Originally Posted by Greatguardian View Post
    People will always throw around "PS2 limitations" for everything, just like players who are out-claimed will always accuse the other group of botting. Good luck getting a Dev response on that though, I mean that.
    lol, I've been around long enough to know how annoyingly non-responsive the dev team is.

    It's only because of my masochistic hope that maybe, one day, they'll respond do I even ask.
    (1)

  6. #196
    Player Zagen's Avatar
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    Zagen
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    PUP Lv 99
    Quote Originally Posted by Greatguardian View Post
    Reskinned zones take up just as much memory as a completely new zone.
    I just wanted to point out/clarify reskins use the same temp/loaded memory but not the same amount of hard drive space as a new zone. Assuming SE isn't doing some weird crap with the way models are handled.
    (1)

  7. #197
    Player Greatguardian's Avatar
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    Quote Originally Posted by Zagen View Post
    I just wanted to point out/clarify reskins use the same temp/loaded memory but not the same amount of hard drive space as a new zone. Assuming SE isn't doing some weird crap with the way models are handled.
    The limiting factor on zone creation wasn't really hard drive space to begin with, but rather the zone index which had a "Maximum" number of zones that could be added to the game. Reskinned zones are still separate zones on that index, which is the crux of what people freak out about when they hear "PS2 is going to limit the number of zones we can have". A lot of reskinned zones have new/different models as well, eg the Abyssea and Shadowreign areas.

    Even if they filled up the index though, it's easy enough to just add a bit, adjust zone IDs, and have a larger capacity. That's what I was driving at.
    (1)

  8. #198
    Player Zagen's Avatar
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    Zagen
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    Quote Originally Posted by Greatguardian View Post
    The limiting factor on zone creation wasn't really hard drive space to begin with, but rather the zone index which had a "Maximum" number of zones that could be added to the game. Reskinned zones are still separate zones on that index, which is the crux of what people freak out about when they hear "PS2 is going to limit the number of zones we can have". A lot of reskinned zones have new/different models as well, eg the Abyssea and Shadowreign areas.

    Even if they filled up the index though, it's easy enough to just add a bit, adjust zone IDs, and have a larger capacity. That's what I was driving at.
    Ah didn't get that from the initial post, figured I'd clarify before someone took it out of context

    I don't know what the hard drive space on the PS2 looks like post clean up but I agree the index would likely be reached before the hard drive space is reached even with completely new zones. That said if they did expand/create a new zone index (assuming the PS2 didn't freak out) I would think the drive space would become a factor over the new ID limit at that point assuming completely new zones.

    So much info I'd love to know, so I know what to potentially expect out of FFXI T_T
    (0)

  9. #199
    Player Catsby's Avatar
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    Quote Originally Posted by Aselin View Post
    A massive post full of valid arguements
    Guild Wars 2.
    (1)
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    Original Post:
    Signature states "JP ONRY" in Japanese.

  10. #200
    Player Laraul's Avatar
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    Laraul
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    SAM Lv 97
    Quote Originally Posted by Aselin View Post
    I do believe you are contradicting yourself, especially if you are representing Square-Enix on the official forums. This goes against everything Square-Enix has said in the past especially regarding "PS2 limitations."
    The developers NEVER said the PS2 limited the game. It's always been the player base putting words in their mouths. Just as you have now... in fact you put a lot words in a lot of mouths...

    Here I have some questions that YOU should ask yourself. When Microsoft designed Xinput... why did they design it in such a way to make it incompatible with directinput?

    How does an OS that uses "D3D 10/11" cause "graphical issues" for "D3D 8" games but not "D3D 9" games. Wouldn't they show up in D3D 9 games as well? And what "graphical issues" are you referring too?

    How would removing people trying to "fix" a game you claim is "broken" to go work on a ten year old game many people say works pretty well but is reaching the end of it's development lifespan help anyone? Besides you at least.

    Did you know that the POL client actually uses D3D9? You didn't? What a surprise... I wonder what else you don't know...
    (1)

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