Quote Originally Posted by cidbahamut View Post
It's sad how they don't quite grasp that cure potency caps and so they say "we're releasing more cure potency gear guys, so you can't have nice things".
You only went on to notice only one thing they said. They are releasing more cure potency gear, yes. BUT, they also said that they was going to make adjustments to the way MND and Healing skill affects cure potency. Meaning that even without gear, their changes will innately increase the amount cured per spell.


Quote Originally Posted by Daniel_Hatcher View Post
It's Bull basically.

We're going to raise the cap so Cure IV's heal higher for all jobs including all /whm but we have no intention of doing it to correct way and just giving them Cure V with a slight gimp effect for RDM and SCH.

It appears you don't need to know what you're talking about to be a Dev on FFXI.
It appears you don't know what it takes to be a Dev for any game. The way people complain, yall expect developers to just jump on it and be able to do it instantly sometimes. Well they are right, in the case that theres a reason why WHM is the only job with Cure V, or VI. Its main purpose is healing. RDM is enfeebling, SCH is enhancing and buffs. simple as that. Accept it and move on. I mean hell, many people want PLD to have Cure V and Shell V (myself included), but for the same reasons, there is a purpose in not having PLD accessible to these. Accept your roles, adapt accordingly, and rediscover what the jobs are for.