So FFXI is getting neglected compared to its younger FFXIV brother because??? You haven't really addressed the issue. We understand they are different games with different operational policies - what we don't understand is why FFXIV is getting so much thrown its way and we don't seem to be getting anywhere near similar treatment.
Originally Posted by Frost
Then please answer this: If it's "not a factor", then why did they place all the new high level normal monsters in existing areas, instead of adding new areas to fill with them?"PS2 limitations" is not a factor for adding new areas to the game and we will in fact be adding new areas in the future, so please do not worry about this.
Inbefore they start consolidating zones. eg Dynamis-Apollyon or Abyssea-Nyzul.
Clearly "staff limitations" lol.
Edit: I don't know how FFXI's monster system is designed but if its anything like stuff I've worked with in the past then adding a high level monster equates to:
- Pick existing model/texture set for family. (Say Spiders)
- Pick random word + monster type (i.e. Shoreline Spider)
- Pick random zone with a "shore" to make the name match.
- Decide where on that map they spawn (picking an empty area or deleting old mob from there).
- Decide how many will spawn in the area.
- Decide level range which when combined with mob family will automatically determine mob stats.
- Add 1 line of code to do all this and call it a day, or set the variables in a GUI.
So about an "hour" (gotta account for forum trolling after all) but keep in mind this is assuming their coding supports simple implementation of monsters.
Last edited by Zagen; 11-02-2011 at 08:18 AM.
Why should they bother with new zones when there's dozens of old zones sitting empty? The game is very top heavy with end game players. Why shouldn't zones be modified to reflect this state of the game? I don't buy the "thrill of exploration" reason I hear when this subject comes because from my experience, most people in pick up groups can barely navigate heavy traffic zones, let alone out of the way zones. Fix old zones to make them worth going to aside from one or two missions, then worry about all new zones.
Lazyness/Cheapness/Corner-Cutting seem to be the issue here if it isnt PS2 limitations. There is No reason that FF11 should get neglected the way it is and FF14 pretty much gets told "do what you have to, to make this game work".
Originally Posted by Frost
Don't get me wrong, it wasn't a bad idea inofitself to give some purpose to disuesd areas, but this also caused a fair amount of aggrivation for newer players or players leveling up a new job when they found that some of the quests they needed took them near very high level monsters when those quests didn't before. Even olf players long gone who came back to the game may unwittingly venture into one of these places and suddenly get killed because they didn't know about the changes.
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