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  1. #151
    Player Babygyrl's Avatar
    Join Date
    Mar 2011
    Location
    Bastok woot!
    Posts
    169
    Character
    Babygyrl
    World
    Ragnarok
    Main Class
    THF Lv 99
    Quote Originally Posted by Kalilla View Post
    By new, is it new new or just recolored new? :X

    *hides*

    Edit: Also, Camate I miss your pumpkin head D:


    me too! lol he needs a turkey head for Thanksgiving (that is if you celebrate it :P)
    (0)
    *BabyGyrl* Ragnarok Server~ 99 THF WHM RDM BLM DRG Husband Doluka <3

  2. #152
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Camate View Post
    There can be only one!
    niiiiiiiiiiice
    (2)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  3. #153
    Player Vold's Avatar
    Join Date
    Mar 2011
    Posts
    908
    Character
    Voldermolt
    World
    Quetzalcoatl
    Main Class
    THF Lv 99
    Quote Originally Posted by Camate View Post
    Just to clarify one misconception I have been noticing for a while now...

    "PS2 limitations" is not a factor for adding new areas to the game and we will in fact be adding new areas in the future, so please do not worry about this.
    Well I'm glad this myth is finally busted.


    Also, "staff limitations" just got called up from the minors so I'ma be first on this deal.

    Quote Originally Posted by Vold View Post
    Staff limitations!
    (6)


    Regular "John" Doe
    - Not on the Community Team

  4. #154
    Player Xellith's Avatar
    Join Date
    Apr 2011
    Posts
    245
    Character
    Xellith
    World
    Shiva
    Main Class
    SMN Lv 95
    Quote Originally Posted by Camate View Post
    I understand your feelings about the differences between FINAL FANTASY XI and FINAL FANTASY XIV. Please understand that these games are very different entities and just as it was stated before, the operational policies as well as the size of the development team are very different as well.

    Just to clarify one misconception I have been noticing for a while now...

    "PS2 limitations" is not a factor for adding new areas to the game and we will in fact be adding new areas in the future, so please do not worry about this.
    So FFXI is getting neglected compared to its younger FFXIV brother because??? You haven't really addressed the issue. We understand they are different games with different operational policies - what we don't understand is why FFXIV is getting so much thrown its way and we don't seem to be getting anywhere near similar treatment.
    (5)
    Quote Originally Posted by Frost
    Eleven Fajin boots!
    We did Voidwatch today and Eleven Fajin Boots dropped!! Yay! Thank you Square Enix Incorporated! The Three People that got them today were really happy

  5. #155
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,224
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    "PS2 limitations" is not a factor for adding new areas to the game and we will in fact be adding new areas in the future, so please do not worry about this.
    Then please answer this: If it's "not a factor", then why did they place all the new high level normal monsters in existing areas, instead of adding new areas to fill with them?
    (1)

  6. #156
    Player
    Join Date
    Mar 2011
    Posts
    1,401
    Inbefore they start consolidating zones. eg Dynamis-Apollyon or Abyssea-Nyzul.
    (1)

  7. #157
    Player Zagen's Avatar
    Join Date
    Mar 2011
    Posts
    1,165
    Character
    Zagen
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Alhanelem View Post
    Then please answer this: If it's "not a factor", then why did they place all the new high level normal monsters in existing areas, instead of adding new areas to fill with them?
    Clearly "staff limitations" lol.

    Edit: I don't know how FFXI's monster system is designed but if its anything like stuff I've worked with in the past then adding a high level monster equates to:
    - Pick existing model/texture set for family. (Say Spiders)
    - Pick random word + monster type (i.e. Shoreline Spider)
    - Pick random zone with a "shore" to make the name match.
    - Decide where on that map they spawn (picking an empty area or deleting old mob from there).
    - Decide how many will spawn in the area.
    - Decide level range which when combined with mob family will automatically determine mob stats.
    - Add 1 line of code to do all this and call it a day, or set the variables in a GUI.

    So about an "hour" (gotta account for forum trolling after all) but keep in mind this is assuming their coding supports simple implementation of monsters.
    (2)
    Last edited by Zagen; 11-02-2011 at 08:18 AM.

  8. #158
    Player Aldersyde's Avatar
    Join Date
    May 2011
    Posts
    265
    Character
    Mayoress
    World
    Siren
    Main Class
    PLD Lv 85
    Quote Originally Posted by Alhanelem View Post
    Then please answer this: If it's "not a factor", then why did they place all the new high level normal monsters in existing areas, instead of adding new areas to fill with them?
    Why should they bother with new zones when there's dozens of old zones sitting empty? The game is very top heavy with end game players. Why shouldn't zones be modified to reflect this state of the game? I don't buy the "thrill of exploration" reason I hear when this subject comes because from my experience, most people in pick up groups can barely navigate heavy traffic zones, let alone out of the way zones. Fix old zones to make them worth going to aside from one or two missions, then worry about all new zones.
    (4)

  9. #159
    Player Xellith's Avatar
    Join Date
    Apr 2011
    Posts
    245
    Character
    Xellith
    World
    Shiva
    Main Class
    SMN Lv 95
    Lazyness/Cheapness/Corner-Cutting seem to be the issue here if it isnt PS2 limitations. There is No reason that FF11 should get neglected the way it is and FF14 pretty much gets told "do what you have to, to make this game work".
    (4)
    Quote Originally Posted by Frost
    Eleven Fajin boots!
    We did Voidwatch today and Eleven Fajin Boots dropped!! Yay! Thank you Square Enix Incorporated! The Three People that got them today were really happy

  10. #160
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,224
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    Quote Originally Posted by Aldersyde View Post
    Why should they bother with new zones when there's dozens of old zones sitting empty? The game is very top heavy with end game players. Why shouldn't zones be modified to reflect this state of the game? I don't buy the "thrill of exploration" reason I hear when this subject comes because from my experience, most people in pick up groups can barely navigate heavy traffic zones, let alone out of the way zones. Fix old zones to make them worth going to aside from one or two missions, then worry about all new zones.
    Don't get me wrong, it wasn't a bad idea inofitself to give some purpose to disuesd areas, but this also caused a fair amount of aggrivation for newer players or players leveling up a new job when they found that some of the quests they needed took them near very high level monsters when those quests didn't before. Even olf players long gone who came back to the game may unwittingly venture into one of these places and suddenly get killed because they didn't know about the changes.
    (4)

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