I love the fact that there can be multiple of the same item drop, and since it's everyone's own pyxis, there is no loot whoring, drama, ninja lots, or any of the other things that happen to a loot pool. I really would like the pyxis to do a check for rare or rare/ex items so they don't just hit the floor.
If that's too hard to code, adding the option to add spoils to the loot pool would be awsome.
Uh....have you even read what the complaints are primarily about? Isn't about getting the item, or capping lights, or just doing the fight over cause it didn't drop anyway. It is the lack of check for rare/ex that is the problem with current distribution. People only mention the crappy drop rate due to the fact this compounds the lack of a check system when any additional drops in multiple fights are hitting the ground due to the person already having the rare/ex item. It would also be nice if a player could add an item to ally pool if they already had it or didn't want it cause it would never be used by them.
Last edited by Kitkat; 10-28-2011 at 08:21 AM.
"Cap lights, plant TH" made me not care enough to respond to that guys post.
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The only complication with a point system would be creating a reason for people to do different NMs. An assault style separation of points is the only thing I can think of but that could get wonky cause you would need a separate point pool for every single NM. I don't think there's any chance of them switching to a point system for VW anyway but maybe if we scream loud enough they will use one for the other new "content".
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SE seems to have their heart set on dragging out voidwatch as long as possible in order to avoid adding even more interesting content maybe? Either way you slice it the loot system IS the crux of the problem and it needs to be addressed.
Originally Posted by Frost
An item dropping to a person not using/wanting/lotting it is no different then the item not dropping at all. Which is the defacto standard for any good loot from NMs, particularly the ones requiring a LS.
You want a real solution? Here's one.
Prior to spawning the mob, give people the choice of loot distribution:
* Community Pool (loot falls in the normal treasure pool, but only those that chose Community Pool can see it)
* Private Pool (default, current system, each player gets his own list of loot, cannot lot Community Pool)
This choice is for each individual player. Player 1 and 2 choose private, players 3-18 choose community, result is 3 different sets of loot. Droprates are not affected. (1% drop rate remains 1% in the community pool)
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They make content you need almost a full alliance for then make the drops so bad that people just give up wanting to do it, people have to see some chance of reward for these things. Give it another 12 months and it will be almost impossible to build alliances to do this stuff...and people still won't have the gear they want by then.
I think part of the logistical problem with setting stuff to community pool or adding drops en masse to pool is the fact that sometimes 5 items appear in someone's personal chest. If more than 2 people add all of their drops to pool for freelot, the community pool would automatically fill up and stuff would auto-sort. If 18 people in an alliance add drops to their pool, that is 90 drops to sort in the pool.
I agree VW loot needs fixing, but the solution isn't to add an "Add ALL drops to pool" option. It should be "Add THIS drop to pool" option, and people will have to coordinate and be careful in those five minutes not to add so many drops to the pool that they stack up and start auto-sorting.
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