I think what SE doesn't realize is how getting a rare/ex drop that you already have is actually more frustrating than nothing at all. We are conditioned to see nothing drop thanks to SE's long lasting fascination with crappy drop rates. So when something actually does drop we get excited, only to find its something that we have to discard. Meanwhile our got the item we wanted and already has one. This creates havoc emotionally and, as threads like this testify to, a lot of anger.
I'd suggest SE talk to some gaming psychologists before they design these crappy solutions.
I accept that SE wants us to have time sinks and also the Skinnerian value of random drop rates. But I'd be much happier if the system could determine it you already have a rare/ex item in your inventory and will either substitute an alternate item or drop no item at all. And I'd be much happier of time sinks were of the type where you do a lot of different things for an item, not a billion of the same things.

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