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  1. #581
    Player Smokenttp's Avatar
    Join Date
    Mar 2011
    Posts
    105
    Character
    Smokenttp
    World
    Asura
    Main Class
    RUN Lv 99
    i belive 2hrs are optimizing de damage of the helix some how, i downgraded my sch to lvl 20 and went to quifim for some testing, i was having a hard time hitting good helix on worms (min 3 max 32 damage altou rare ones , usually stayed arounnd 14 dmg) but when i throwed tabula rasa i sundelly started hitting a whomping 58-59 helix (2 casts both with close numbers and all of those casts including the non 2hrds was on thunder weather), and while i was not sure i think my regen got abit more of power too, im going to reset my 2hrs and retry regen, yes confirmed that right now 2hrs infact affects regen, gone from a punny 8 regen to a huge 41.
    (0)
    Last edited by Smokenttp; 10-29-2011 at 05:14 AM.

  2. #582
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Yes, it was said in the previous test server patch. Tabula Rasa furtherly increases the bonus Light Arts gives to Regen and Dark Arts gives to Helix.
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

  3. #583
    Player
    Join Date
    Mar 2011
    Posts
    391
    So at low levels Helices will do ~3 tics and ~32 damage? Well that is impressive SE, Thunder nearly has the same base damage as Helices will do overall, truly a worthwhile addition.

    I'm amazed that they're going through with this when it has been meet with absolute rejection. Leave Helices as they were and just scale them up from there, though I guess that's meaningless now since they've already wasted the development time with this idiocy, maybe they should detail what they want to do first so we can tell them it's stupid before they waste time implementing it.

    I must say I got a giggle out of their plans for merits, "Two hour merits?" I thought, "Why didn't they give us something useful last update and save Embrava/Kaustra for merits?". Then again Embrava pretty much defines Scholar at this point, but that's a whole other problem.
    (0)

  4. #584
    Player Smokenttp's Avatar
    Join Date
    Mar 2011
    Posts
    105
    Character
    Smokenttp
    World
    Asura
    Main Class
    RUN Lv 99
    from a bit more testings looks like they nerfed the helixes like hell (even tough the duration is higer) de damage is alot lower, my usual 200 dmg helix turned into jokinglys 80 dmg wich sucks alot, helixes nerf asside the buff on regen while outside 2hrs needs to be revamped as well i belive , altough it ups regen potency in about 60% i have a felling it needs to be bigger to help keeping someone alive maybe at around x3 instead of only x0.6 (considering that the 2hrs one pretty much make regen potency x6 on top of the light arts bonus) i think it wouldnt hurt to power they up a bit, and would turn regen into the main healing force of a sch leting cure being an emergency. back to helix tough i think they really need to give us an helix II now or just makes int even more powerfull for helixes( maybe a more straight int bonus)
    (0)

  5. #585
    Player
    Join Date
    Mar 2011
    Location
    うぃんだす
    Posts
    14
    Now we have
    Regen: HP(tick) 21(+16)⇒29(+24) Duration(ticks) 57(+32)⇒41(+16) Total cured 1197⇒1189
    Regen II: HP(tick) 28(+16)⇒36(+24) Duration(ticks) 52(+32)⇒36(+16) Total cured 1456⇒1296
    Regen III: HP(tick) 36(+16)⇒44(+24) Duration(ticks) 52(+32)⇒36(+16) Total cured 1872⇒1584
    Regen IV: HP(tick) 46(+16)⇒54(+24) Duration(ticks) 52(+32)⇒36(+16) Total cured 2392⇒1944
    Tabula Rasa makes
    ※White Grimoire has no effect on these values
    Regen: HP(tick) 41(+36) Duration(ticks) 49(+24) Total cured 2009
    Regen II: HP(tick) 48(+36) Duration(ticks) 44(+24) Total cured 2112
    Regen III: HP(tick) 56(+36) Duration(ticks) 44(+24) Total cured 2464
    Regen IV: HP(tick) 66(+36) Duration(ticks) 44(+24) Total cured 2904
    ※All these without empyrean hat, amounts checked by making HP1 and checking HP after regen wears off to avoid error

    As for the helix change, they were already in place. This update only made it so that they always have the mentioned durations, instead of a possibly resisted duration. i.e Now, a Lv95 Sch can have a 45sec duration helix, if it is resisted. This change will remove that possiblity.
    (3)

  6. #586
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    OK I must have missed this. Now helix spell potency has been divided in half, even for level 95 SCH, with the duration increased and stabilized?

    I can't stop laughing. The whole problem with these spells has ALWAYS been that mobs die too fast to make their DoT worthwhile, or that the damage calculation made them useless on tough NMs. They are making both of these problems worse by requiring a longer duration to do the damage and by making the base damage lower?

    How did I know that when the devs said they would be giving SCH main more attention that it would end up to be a very bad thing. Honestly, please just leave the job alone and stop making it worse.
    (2)

  7. #587
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    But hey! We got Embrava and Kaustra! SCH is totally fixed now!
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

  8. #588
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Merton9999 View Post
    OK I must have missed this. Now helix spell potency has been divided in half, even for level 95 SCH, with the duration increased and stabilized?

    I can't stop laughing. The whole problem with these spells has ALWAYS been that mobs die too fast to make their DoT worthwhile, or that the damage calculation made them useless on tough NMs. They are making both of these problems worse by requiring a longer duration to do the damage and by making the base damage lower?

    How did I know that when the devs said they would be giving SCH main more attention that it would end up to be a very bad thing. Honestly, please just leave the job alone and stop making it worse.
    Do we have independent confirmation on the helix nerf? That one guy could've just gotten a few resists.
    (0)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

  9. #589
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Quote Originally Posted by Raksha View Post
    Do we have independent confirmation on the helix nerf? That one guy could've just gotten a few resists.
    I thought OuShiroHeart was confirming it by saying the helix changes were already in place. I'd love it if it weren't true. I need some reason not to dread seeing another SCH adjustment announcement.
    (0)

  10. #590
    Player Raksha's Avatar
    Join Date
    Mar 2011
    Posts
    1,205
    Character
    Raksha
    World
    Lakshmi
    Main Class
    SCH Lv 99
    Quote Originally Posted by Merton9999 View Post
    I thought OuShiroHeart was confirming it by saying the helix changes were already in place. I'd love it if it weren't true. I need some reason not to dread seeing another SCH adjustment announcement.
    I thought all that was about Tabula Rasa affecting helix spells. /shrug
    (0)
    Quote Originally Posted by Greatguardian View Post
    I want to say that there's a middle ground here but this isn't really middle ground. A lot of old systems were shit. Some new systems aren't much better. What's in the middle of shit and shit? More Shit. So no, I don't want a middle ground. I want something good.
    Quote Originally Posted by Landsoul View Post
    >Twilight Scythe is overpowered that's why we're nerfing it
    >Weapons with double damage compared to relic

    LOGIC.
    Quote Originally Posted by SpankWustler View Post
    \m/ (*.*) \m/ "THIS SOLUTION IS THE MOST METAL!" \m/ (*.*) \m/

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