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  1. #31
    Player svengalis's Avatar
    Join Date
    Mar 2011
    Posts
    917
    Character
    Gudda
    World
    Phoenix
    Main Class
    NIN Lv 99
    Quote Originally Posted by Vold View Post
    It would not surprise me to learn that the core of the problem is WoE is still working on the CB performance mindset, and the jobs doing all the damage is getting all the reward while mages are SoL. Not that they never get good drops but it's like dishing out damage sets you at a higher priority to get better drops. That's just a guess after a couple WoE runs. Ya know, on one hand it's basically fair but on the other the act of the most basic mage duties nets you squat for points. And they should, because a melee ain't doing jack when they're dead. Someday SE is going to get this. Probably the same day(s) when mages start coming on DPS jobs and everyone but SMNs die left and right 'cause nobody wants to be punished anymore for being a mage.

    Assuming ofcourse that this reward system is in place, which I'm not saying that it is. But after like a total of 10 runs on my warrior at #11, I can't really complain in the least about drops. I saw like 3 coins and 2 spells drop which apparently is pretty flipping great compared to many others, while the whm cure bombing saw 1 coin and 1 song scroll.
    If you are after coins Flux 7 is the best flux to do. Fluxes 8-11 for Die and scrolls and 90+ gear.
    (0)
    it's what you learn after you know it all that counts

  2. #32
    Player Babekeke's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,273
    I spammed 8-11 for 2 days solid. I got 2 die and no scrolls. I was only after scrolls. Not really surprised that it's dying already.
    (2)

  3. #33
    Player svengalis's Avatar
    Join Date
    Mar 2011
    Posts
    917
    Character
    Gudda
    World
    Phoenix
    Main Class
    NIN Lv 99
    Quote Originally Posted by Babekeke View Post
    I spammed 8-11 for 2 days solid. I got 2 die and no scrolls. I was only after scrolls. Not really surprised that it's dying already.
    I was doing flux 9 and 11 on my mule while doing flux 7 on my main and the drops were so bad on 9-11 that I stopped doing them and just waited for new day to redo 7.
    (1)

  4. #34
    Player Alhanelem's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    11,270
    Character
    Tahngarthor
    World
    Shiva
    Main Class
    SMN Lv 99
    It would not surprise me to learn that the core of the problem is WoE is still working on the CB performance mindset,
    Performance really doesn't matter. All the performance evaluation amounts to is "If you enter but do not participate, you won't qualify for treasure." The amount of work you have to do to get treasure privileges is so small a brain-dead monkey on any job can do it.

    In flux 7 I joined with the battle progress at 40%, reached the monster just in time to cast a single spell, and I got 4500 exp and treasure access.

    I haven't seen any results suggesting that getting higher EXP totals correlates to more/better drops.
    (1)

  5. #35
    Player Camiie's Avatar
    Join Date
    Mar 2011
    Location
    Bastok
    Posts
    1,495
    Character
    Camiie
    World
    Fenrir
    Main Class
    MNK Lv 99
    Yeah, I've gotten lots of coins with very little XP and 0 coins with tons of XP. This is in flux 7. I've gotten between 4500 and 14000+ XP and the loot results vary wildly. Someone will come along and tell me otherwise, but this can't be anything other than pure randomness.
    (1)

  6. #36
    Player Insaniac's Avatar
    Join Date
    Mar 2011
    Posts
    1,003
    Character
    Insaniak
    World
    Lakshmi
    Main Class
    THF Lv 99
    Quote Originally Posted by Alhanelem View Post
    Uh, it essentially was an LS event before, because no one did it otherwise- super-lowmanning was basically impossible except for flux 2, 7, and maybe 6.. Sure, a few people might try to rub off a group's success, but it was a totally dead event that got no use whatsoever. At least this way, people actually do it- And to be honest, I like a little disorganized chaos once in a while. (which is what trying to do 9/10/11 is). All they need to do is do something about how coins work.

    The system would have worked fine if there was only one kind of coin- nobody would have to throw away things that someone else might want. More total coins dropping means nothing when most of them get thrown away due to being untradable. The dice are tradable, the metals are tradable, why can't the coins be tradable?
    The old system was junk too. I never said it was good. It took an LS to clear most of the wings but the rewards weren't worthy of an LSs attention for the most part and when you did clear there was always some trashbag leech in there lotting your loot. I will give SE credit for at least removing that annoyance.

    The point of my post which you kind of missed is this:
    WoE is an event that most people do solo.
    WoE requires a large amount of these solo players to be completed and receive any reward at all.
    The rewards are finite and once you get what you are after there is no reason for you to go back.

    I understand that in today's FFXI no one wants to join an LS, build points, and wait their turn but there is a down side to that as well. Especially if you're one of the unlucky ones who don't get what they want before the majority of players do and abandon the content.
    (1)
    ↓ Trolling sapling ↓

  7. #37
    Player Krashport's Avatar
    Join Date
    Mar 2011
    Posts
    646
    Character
    Krash
    World
    Odin
    Main Class
    SMN Lv 99
    Maybe the best thing that Square Enix should do, Is make most everything Solo BC/KS/NMs/WoE/VW/Etc.. That way you don't have to depend on the player base. I mean "I think its safe to say- but yeah I'm assuming" 80% of the player base don't even party anymore.. Alliance isn't a party its a group of people thrown @ an op to spam XP, Just to kill set amount of mobs... repeat. >.>;

    How does one find fun is spamming mobs over and over again... I guess I shall never know, Most mobs die before others can even engage the Mob. People are in a rush alright to sit their arses in Port Jeuno now adays! Back in the day "Parties the game in general had more meaning it seems!
    (0)

  8. #38
    Player Olor's Avatar
    Join Date
    Mar 2011
    Posts
    2,134
    This is why I would like to see SE retune the fluxes for different sized groups. Make some fluxes 6 ppl only - some 12, some 18 and a couple full 36 - tune the content so it retains same level of difficulty - keep rewards the same, just make it so that if only 4 people are on you can at least try a 6 person flux - or if people get a few friends together they can spam a flux.
    (0)
    http://photobucket.com/gallery/http://s19.photobucket.com/user/soulchld4/media/Olorinus-Signature.jpg.html

  9. #39
    Player Monchat's Avatar
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    471
    Character
    Mdkuser
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    8 people atm. I did WoE three times. 3 Hours, got coins ( not interrested in them) and junk. zero scrolls. Why would I farm a 3Mil scroll when I can just farm gil and buy it off AH, not to mention they most likely drop from BCNMs. Those terribad drop rate are the reason people stop doing it 1 month after release lol, this was predictable.
    (2)

  10. #40
    Player Kysaiana's Avatar
    Join Date
    Aug 2011
    Posts
    128
    Character
    Kysaiana
    World
    Siren
    Main Class
    SAM Lv 99
    It's pretty dead during the week on Siren. Usually there's enough people to clear flux #7 at least. On the weekend however, it's usually pretty packed and sometimes you can't get into a flux because 36 people entered .5 seconds before you.

    I've been doing around two runs a night since the update and I have a whopping 14 devious die, 50? coins of ruin, 18 glory, 8 birth, 12 decay, 9 advancement and enough logs and ores to build a condo with. I think I got 2 new scrolls out of all those runs, granted half of them were flux 7 that doesn't drop them. It's just a theory but I think the reason popularity has died down recently is because the drops are so bad people have just given up. Conversely, if drops were good, people would get what they want and also stop going. I'm not really sure there's anyway to make WoE not lose popularity unless you no longer have to clear a flux to get rewards, or make them so easy you don't need an army of SMN to clear them. The way it's going now I think WoE will be completely dead by January next year. But we'll see.
    (2)

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