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  1. #71
    Player Greatguardian's Avatar
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    Mar 2011
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    Quote Originally Posted by Reiii View Post
    it creates people who do not know how to play their jobs.
    This argument has been shot to heck in every single one of the past 5 threads on this; at least a dozen times each. I'm tired of writing out the same response to it. End result, how someone levels really has no effect on how good or bad a player they are.

    I leveled my original 2 jobs the old, old fashioned way that most people posting on these forums probably don't know even existed. Moon. If ever there was a camp that made me want to pull my hair out, it was moon. I'll tell you right now, I learned exponentially more about my jobs by discovering ffxiclopedia, somepage (lol), and BlueGartr than I ever did from exp'ing.
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  2. #72
    Player Linh's Avatar
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    Mar 2011
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    Windurst
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    157
    Quote Originally Posted by Reiii View Post

    ...When summoner burning was all the rage I can not count how many people I got into exp parties with who were more than obvious products of it simply because they really just didn't play their job right. It wasn't about gear, it was about the fact that they genuinely did not know HOW to play. ( These include Paladins not knowing they had magic nor knowing what provoke is despite having warrior sub, thieves that are level 40+ not knowing what SATA is, these are just some of the examples off of the top of my head. )...
    Before Astral Burn, before the ToAU expansion came out, I partied with a Paladin in Saumour-whatever Champaign. When I asked her why she didn't use her magic at all to cure herself throughout so many fights she replied,

    "Cuz the mob will just interrupt me lol"
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  3. #73
    Player Meyi's Avatar
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    Mar 2011
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    Seraph/Bismarck
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    725
    Character
    Meyi
    World
    Bismarck
    Main Class
    BLM Lv 99
    Actually Reiii, I've had many friends who have key leeched jobs from 30 to 90 and they knew how to play the job better than I did when I leveled it old school from 1~75.

    So in theory, yes, a lot of idiots will be produced. But in actuality? A lot of the people key leeching have already played the game long enough to know what they're doing. I see nothing wrong with level 30s being allowed in; it makes getting subjobs (~49) capped easier, and after tasting the delicious xp of Abyssea, who wants to go back to original partying?

    I most certainly don't.

    If the cap is raised from 30 to 70, the odds are very high I will never take another job up. Even subjobs. I started over with a new character and I don't feel like grinding all of my favorite jobs like I had the first time through. (On my Elvaan I had WHM, BRD, SMN, BLM, BST, THF, RDM all 75. On my taru, I leveled BLM to 90 and RDM to 49. Contemplating leveling WHM and SMN to 90, but still undecided.)

    It is a game meant to be fun. Spending hours getting slow xp is not fun. Spending months getting a job to the last level is not fun. If people want to learn their job they will learn their job. If they don't want to learn their job, then avoid playing with them in the future.

    I know reputations mean a lot on my server. If you suck, people avoid you.
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    Quote Originally Posted by Greatguardian View Post
    ^_________________________________________________________________^

  4. #74
    Player Reiii's Avatar
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    Mar 2011
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    San d'Oria
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    12
    Character
    Reiii
    World
    Sylph
    Main Class
    BST Lv 99
    Quote Originally Posted by Greatguardian View Post
    This argument has been shot to heck in every single one of the past 5 threads on this; at least a dozen times each. I'm tired of writing out the same response to it. End result, how someone levels really has no effect on how good or bad a player they are.

    I leveled my original 2 jobs the old, old fashioned way that most people posting on these forums probably don't know even existed. Moon. If ever there was a camp that made me want to pull my hair out, it was moon. I'll tell you right now, I learned exponentially more about my jobs by discovering ffxiclopedia, somepage (lol), and BlueGartr than I ever did from exp'ing.
    Now, I'm not saying that every single person who burns from 30 to 90 is one of these folks who don't know what they're doing. If someone takes the time to study up on how to play a job before hand then by all means please do burn it from 30-90. If you have the knowledge then I have no issue. But when it comes to people who seriously don't know what they're doing at the start then they really shouldn't bother.
    Quote Originally Posted by Linh View Post
    Before Astral Burn, before the ToAU expansion came out, I partied with a Paladin in Saumour-whatever Champaign. When I asked her why she didn't use her magic at all to cure herself throughout so many fights she replied,

    "Cuz the mob will just interrupt me lol"
    Unfortunately, there will always be those who are completely clueless, regardless of how ever they leveled. In most cases they start out the game as such and don't have any one around to help guide them in the right direction.
    (0)
    "Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep."
    -Scott Adams

  5. #75
    Player Reiii's Avatar
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    Mar 2011
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    San d'Oria
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    12
    Character
    Reiii
    World
    Sylph
    Main Class
    BST Lv 99
    Quote Originally Posted by Meyi View Post
    Actually Reiii, I've had many friends who have key leeched jobs from 30 to 90 and they knew how to play the job better than I did when I leveled it old school from 1~75.

    So in theory, yes, a lot of idiots will be produced. But in actuality? A lot of the people key leeching have already played the game long enough to know what they're doing. I see nothing wrong with level 30s being allowed in; it makes getting subjobs (~49) capped easier, and after tasting the delicious xp of Abyssea, who wants to go back to original partying?

    I most certainly don't.

    If the cap is raised from 30 to 70, the odds are very high I will never take another job up. Even subjobs. I started over with a new character and I don't feel like grinding all of my favorite jobs like I had the first time through. (On my Elvaan I had WHM, BRD, SMN, BLM, BST, THF, RDM all 75. On my taru, I leveled BLM to 90 and RDM to 49. Contemplating leveling WHM and SMN to 90, but still undecided.)

    It is a game meant to be fun. Spending hours getting slow xp is not fun. Spending months getting a job to the last level is not fun. If people want to learn their job they will learn their job. If they don't want to learn their job, then avoid playing with them in the future.

    I know reputations mean a lot on my server. If you suck, people avoid you.
    I'm perfectly fine with those who know how to play the job beforehand burning it. If you're well aware of how to play the right way then by all means go for it.
    (0)
    "Creativity is allowing yourself to make mistakes. Art is knowing which ones to keep."
    -Scott Adams

  6. #76
    Player Topdogg's Avatar
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    Mar 2011
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    Gilgamesh-Windurst
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    76
    Wow, this thread has de-railed. Was not about the minimum lvl to entry or lvl 30 jobs keying, It's about afk leechers.
    (0)

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  7. #77
    Player Seiver's Avatar
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    Mar 2011
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    San d'Oria
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    27
    Character
    Seiver
    World
    Bismarck
    Main Class
    RDM Lv 99
    Abyssea has brought out the WoW nuts in the community. personaly the reason i play FFXI is the fact that it is hard and you have to think. now with Abyssea i cant find a party past the jungle. yes, im one of those people who would rather level a job the long way, it makes it so the game has more life to it.

    i would agree that the min lvl entry for Abyssea needs to be raised from 30 to at least 65+ more likely 70. The old zones need some use or there just a waist of space and you should just delete them.
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  8. #78
    Player Alhanelem's Avatar
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    Mar 2011
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    Bastok
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    11,124
    That being; it creates people who do not know how to play their jobs.
    This really isn't true. In the vast majority of cases, people who do this won't be functional whether they know how to play the job or not. Thus, they have to go back and grind to raise skill levels.

    Secondly, the game is very old and there are very few "noobs" left in the game (other than those who will basically be noobs forever). The chances that someone is going to summoner burn or leach and then be a bad player are low.

    Regardless- So what if it produces bad players. You just don't play with them, and then they're forced to improve. Simple.

    No change here is necessary. Level restricting abyssea isn't going to teach anyone who doesn't know how to play what to do. Any problems can be resolved through existing ingame mechanics such as the kick button and the blacklist.
    (0)

  9. #79
    Player Greatguardian's Avatar
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    Quote Originally Posted by Topdogg View Post
    Wow, this thread has de-railed. Was not about the minimum lvl to entry or lvl 30 jobs keying, It's about afk leechers.
    In that case, it's pretty much been answered already. If people going afk all the time is a problem, people need to police each other better. If you don't appreciate that random DD going afk for 30 minutes without notice, kick him or D2 him.

    There are plenty of reasons to afk in Abyssea. Some ls or friend groups may be perfectly okay letting friends leave their characters on for exp while they go out and do other stuff. Other people may choose to take advantage of their massive Visitant time and simply go take a break and watch some tv or a movie before coming back to Abyssea with capped lights.

    There's really no need for any sort of automation when players are perfectly capable of handling this "epidemic" on their own.
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  10. #80
    Player MarkovChain's Avatar
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    Mar 2011
    Location
    Windy
    Posts
    1,429
    Character
    Pimpchan
    World
    Quetzalcoatl
    Main Class
    MNK Lv 99
    Quote Originally Posted by Greatguardian View Post
    Are you speaking from experience or what? It's one thing to theorycraft, but "One or two ruby breaks everything"? Really? We finished two Empyreans in maybe 4-5 days taking it slowly. Burning stones does use up time as well, warping, replenishing stones, and rebuilding Amber are all steps that can be completely avoided by just not leaving Abyssea.
    Rebuilding amber light = one-two cleave pulls (10 '). It's instant, grabing 2 or 3 stones is maybe 5 min every 100 min. I just find it hilarous that you claim that it takes you 20 hours to cap on Chloris, because with only amber finding it would take you 10H considering blue chest don't pop anymore... and it would cost only 20 stones.

    I'm losing maybe 20 seconds per Chloris melee'ing it down under the threshold where a WS would kill it, or about 10 minutes from 0-50 buds (assuming TH, average drop rate of 1.66/NM, 30 mobs).
    I'm not talking about ruby killing Chloris, but normal NMs, which you are bound to do for efficiency if you are getting 50% of blue chest and only 50% of gold chests, because you can have strectches of 1 hours+ when you don't get the required KI, keep getting the same KI that you are capping on, at which point finishing a set is more efficient ; It's the same with only amber farming but since gold coffer pop twice as fast it's not as bad to spam them instead of NMs.
    (0)

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