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  1. #571
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    The way I got their announcement is:
    • SCHs levelling up will see their helixes have different lasting times. Up to level 39 just 30 seconds, up to 59 => 60 seconds, then from level 60 onwards 90 seconds.
    • A level 99 job going /SCH will have its helixes last 60 seconds (30 seconds less than live servers?)
    • SCH main using Dark Arts will receive a further bonus to potency and lasting time of their helixes (see the post I linked in my earlier post, those changes supposedly apply to SCH main only)

    Have no clue about the "dark arts buff to helixes", I didn't test them myself on the test server last time, only tested the Regen/LightArts stuff.
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

  2. #572
    Player
    Join Date
    Jul 2011
    Posts
    597
    New test server update shows further tweaks to the Regen.

    Done naked, using Regen IV:
    Old Test Server - 46hp/tic 150s Duration
    Current Test Server - 54hp/tic 112s Duration
    (2)

  3. #573
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Kaisha View Post
    New test server update shows further tweaks to the Regen.

    Done naked, using Regen IV:
    Old Test Server - 46hp/tic 150s Duration
    Current Test Server - 54hp/tic 112s Duration
    Still rather disappointing.
    (0)

  4. #574
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    Need to test if the new regen stacks with Enhancing skill.
    Previously it didn't, it only stacked with Level.

    Might be a bit hard to test it since it always gets maximized with Light Arts on, and without Light Arts we don't get the bonus.
    Can anybody try to break at least the 400 enha skill tier to see if something changes?
    112 seems a bizarre number, unless it's 110, that would be a 50 seconds increase over normal Regen.
    How much can WHMs get with all their enhancements, 90 seconds?


    Still meh... 58hp/tic... Sigh, 40 seconds less is a lot.
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

  5. #575
    Player
    Join Date
    Jul 2011
    Posts
    597
    I timed it manually so it could be off by a couple seconds.

    Will check it with some enhance gear later, busy with some lolPUP stuff atm.
    (0)

  6. #576
    Player
    Join Date
    Aug 2011
    Posts
    1,749
    Quote Originally Posted by Zhronne View Post
    How much can WHMs get with all their enhancements, 90 seconds?
    Yeah, it's 90 seconds with Orison Mitts +2.

    Gaining more bonus potency and less bonus duration is a good concept, since Regen can't keep ticking on dead folks, but losing ~40 seconds of duration to gain 8 HP a tick doesn't seem like the fairest trade.
    (0)

  7. #577
    Player Zhronne's Avatar
    Join Date
    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    I would have preferred 8 hp less for 40 seconds more actually, but maybe it's just me hey.
    Regen is potent enough, and tbf Regen IV (WHM version) would be good already. The problem is its casting time and the fact it doesn't last enough (90 seconds).

    Being able to have regen ticking, even if for less, for like 7+ minutes (perpetuance +2) was awesome and would have allowed us to focus on our lolC4 while we have a powerful and lasting Regen on our party targets. Sigh...
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

  8. #578
    Player Sasaraixx's Avatar
    Join Date
    Mar 2011
    Posts
    276
    Character
    Sasaraixx
    World
    Carbuncle
    Main Class
    SMN Lv 99
    Quote Originally Posted by Zhronne View Post
    The way I got their announcement is:
    • SCHs levelling up will see their helixes have different lasting times. Up to level 39 just 30 seconds, up to 59 => 60 seconds, then from level 60 onwards 90 seconds.
    • A level 99 job going /SCH will have its helixes last 60 seconds (30 seconds less than live servers?)
    • SCH main using Dark Arts will receive a further bonus to potency and lasting time of their helixes (see the post I linked in my earlier post, those changes supposedly apply to SCH main only)

    Have no clue about the "dark arts buff to helixes", I didn't test them myself on the test server last time, only tested the Regen/LightArts stuff.
    That is one possible interpretation, but it is not clear. I will wait fr confirmation from the test server.

    The Dark Arts bonus also is not mentioned. One would assume that SCH main would have a longer duration but with the way these updates have been going, I no longer take anything for granted.

    The Regen adjustments are incredibly disappointing and a step in the wrong direction. Let's hope there is something we are missing.

    I agree with you that I would have taken 8 less HP for a 40 second duration boost. It's just not realistic to expect is to recast these every 110 seconds. Even with perpetuance it's still not great. 150 seconds should be the base duration with all of the SCH main bonuses.
    (0)

  9. #579
    Player Merton9999's Avatar
    Join Date
    Mar 2011
    Posts
    528
    Character
    Mordru
    World
    Quetzalcoatl
    Main Class
    SCH Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    Still rather disappointing.
    Absolutely.

    Given the current mob dispel obsession, I don't disagree with a shorter duration with more potency. The current trade-off seems disproportional though. If I'm recasting Regen every 20 seconds anyway, I'd honestly take 30 seconds for 225 per tick and a one-second casting time before I actually cared about a regen adjustment. Something like a Divine Benison and Modus Veritas combined for enhancing magic:

    SCH level 90 Job Trait
    Decreases casting time and duration, and increases potency for enhancing magic spells while lowering their enmity generation. Provides a dispel and absorption resistance to enhancing magic.

    SCH level 90 Job Ability
    10 second recast
    Allows your next self-target enhancing spell to be cast on another party member.
    If I can't cast Cure V from a distance I'd at least like to be able to use my set of lackluster alternatives without getting killed.

    /SCH needs nothing to make it more attractive. Levels below 75 need nothing to make them more attractive given the way people actually play. The helix adjustments are still unwanted, unnecessary and damaging to the job.
    (0)

  10. #580
    Player Zhronne's Avatar
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    Mar 2011
    Location
    Italy
    Posts
    1,052
    Character
    Sechs
    World
    Asura
    Main Class
    MNK Lv 99
    I don't think they intentionally wanted to make /SCH more attractive, it's just a consequence of choices made for other purposes.
    Still, it's true they are refusing to acknowledge the issue and underestimating it.
    /SCH is already an insanely powerful subjob, the recent changes (and level increase) are making it even more powerful...
    Perma Klimaform on /SCH? All helixes?

    I dunno... they should really:
    1) Acknowledge the issue
    2) Promise they'll do something

    I'd feel more comfortable, were that to happen.
    But atm, altough probably not intentionally, /SCH is becoming more and more interesting, and that was completely unnecessary given how /SCH was really good to begin with.
    (0)
    And the autumn of life has finally come
    with the promise of winter thaw.

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