Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast
Results 21 to 30 of 70
  1. #21
    Player Mageoholic's Avatar
    Join Date
    Jul 2011
    Location
    Myself
    Posts
    239
    Even if SCH has it, and RDM doesn't all of our spells should work with it. It is a main perk to subbing SCH. IMHO I think locking out and limiting certain abilities (Solace, Yonin, Innin, Accession for example) and not others (primarily convert) is stupid, SE should remove meaningless restrictions.

    Jobs have been able to take advantage of certain abilities sometimes better than their main counterparts. But they should not be handicapped right from the get go. So what if a RDM could AoE 15% haste and a 13% increase to DA, SMN can do that somewhat, BRD can do that somewhat, COR can do that somewhat.

    One of the biggest piss offs though is our gain spells being self target only, that is a massive kick in the dick if you ask me.

    All (enhancing magic) buffs should be accessionable. SE is imposing unneeded limitations, for no real reason as far as I can tell.
    (2)
    There is no min only max. Or something like that.

  2. #22
    Player tyrantsyn's Avatar
    Join Date
    Sep 2011
    Location
    612 wharf ave next to the gentlemen's club.
    Posts
    522
    Character
    Tyrantsyn
    World
    Quetzalcoatl
    Main Class
    WAR Lv 99
    Quote Originally Posted by Mageoholic View Post
    All (enhancing magic) buffs should be accessionable. SE is imposing unneeded limitations, for no real reason as far as I can tell.
    I have a feeling after we reach the level 99 cap the DEV's will go back and look into all the job classes and do some balancing and tweek's to them all. So while these spells are block out now, I don't believe they will be in the future.
    (0)

  3. #23
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by Daniel_Hatcher View Post
    10 minute recast kills any potential it could have.
    The fact that it's target gives it unbelievavle potential.
    (0)

  4. #24
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Tsukino_Kaji View Post
    The fact that it's target gives it unbelievavle potential.
    Unfortunately the mechanics of the game don't allow it to ever realize that potential. Having a BLM cast one extra big nuke every 10min is nothing special. Having the WHM do an extra raise (that you could do instead) once per 10min isn't anything special. I've actually sat down and tried to coordinate an impact cast with a BLM, it was incredibly annoying even over Vent. Took longer to coordinate then the BLM just casting the spell on their own.

    Great idea, just poor execution. Lower the timer to 5min and it suddenly becomes a much better strategic tool.
    (1)

  5. #25
    Player Tsukino_Kaji's Avatar
    Join Date
    Mar 2011
    Posts
    4,028
    Character
    Tsukinokaji
    World
    Siren
    Main Class
    WHM Lv 99
    Quote Originally Posted by saevel View Post
    Unfortunately the mechanics of the game don't allow it to ever realize that potential. Having a BLM cast one extra big nuke every 10min is nothing special.
    Actualy since most of the new spells have building effects, this is extremely beneficial.
    (0)

  6. #26
    Player Daniel_Hatcher's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    2,577
    Character
    Alvian
    World
    Phoenix
    Main Class
    MNK Lv 12
    Quote Originally Posted by Tsukino_Kaji View Post
    The fact that it's target gives it unbelievavle potential.
    Not as much as you wish to pretend it does.
    (2)

  7. #27
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Quote Originally Posted by Tsukino_Kaji View Post
    Actualy since most of the new spells have building effects, this is extremely beneficial.
    A 10min JA to give a BLM a few extra percentage on his next nuke, provided he use's the same nuke twice in a row, otherwise the "building" effect is meaningless.

    Yeah ... the emergency Raise spam is more useful then that. And honestly that's about the best group use I found for it, when you need to quickly raise a bunch of people to save the WHM MP and time. When we do VWNM, if I'm in "mage" mode then I'll often play the part of the ambulance, running around tossing out raise's to save the WHM's time and MP so they can focus on keeping people alive. Just one of the many little things you find yourself doing.
    (0)

  8. #28
    Player Greatguardian's Avatar
    Join Date
    Mar 2011
    Posts
    3,238
    Any half-decent Black Mage would end up casting their spell in their Fast Cast gear if the JA was used on them, so it's really a swing and a miss.

    The same goes for Red Mage too really. Chainspell is such a pain for that very reason.
    (1)

  9. #29
    Player
    Join Date
    Mar 2011
    Location
    Windurst
    Posts
    2,169
    Of course, with a couple rule changes (assuming you use -that-) you can get around spontaneity's instant cast problem. Not that Rdm is best for Magian trials but I don't have Blm and Spontaneity helps speed it up a little.

    Apoc atma while meleeing for fun on the other hand...
    (0)

  10. #30
    Player saevel's Avatar
    Join Date
    Apr 2011
    Posts
    2,350
    Well if I'm soloing or lowman / tanking (which amazing enough happens constantly now that I have CDC) then Spontaneity is useful for an emergency Stoneskin or Utsusemi. This one time at band camp *cough* I mean while I was soloing WoTG missions. You had the demon + his four BLM's part, I spawned him as a RDM/NIN and proceded to fight the main guy and basically ignore his helpers. Went very well until they all went cheap mode, one did a -ga and the rest cast ST nukes all at the same time. Had me from full HP / Skin / Utsusemi down to 400 HP. Spontaneity Skin -> Utsusemi -> Cure IV x 2 then a CDC to finish off the NM. Glad I did it too cause right after I put it up they all swung at me.

    Anyhow, lately I've found that I tend to tank accidentally on VWNM's. We all pop temps and I go CDC > Dusty Wing -> CDC -> Built TP -> CDC, usually get at least two if not three WS's off during the HV proc time. Then it's pretty much on me for awhile, I'm spamming Stoneskin / Blinks / Cure IV to stay alive, works pretty well as the PLD's will eventually pull hate off me, or the monster will kill me with a cheap shot ID move.
    (1)

Page 3 of 7 FirstFirst 1 2 3 4 5 ... LastLast