
Originally Posted by
Sesh
Except in today's FFXI it's not 8 years of content, because of many of the new changes a new player can now come in and get through, and "beat" the game in about a year. The point of a MMO is to have so much content that it takes the player 5 or more years to accomplish their goals. The more time it takes the customer the more money the company makes. If it's rewarding and fun both sides get a positive out of it.
I hate to bring up WoW again, but since it is the leader in the MMO market; "Blizzard Entertainment announced World of Warcraft on September 2, 2001.[7] The game was released on November 23, 2004, on the 10th anniversary of the Warcraft franchise." WoW is now a 7 year old game, and there are still plenty of 13 year-olds signing up to play it today. I really beg to differ that "too much content" is a bad thing or a set back for a MMO if the company makes intelligent marketing, gaming, and business decisions in favor of its customer.