I wouldn't be so quick to assume what SE might or might not do. They've obviously showed us that they can go any way they want to with Puppetmaster after seperating spell timers and adding enhancing magic which is a totally new and job changing concept from how Puppetmaster has previously worked. Asking for 2 two pets isn't that much; afterall, we're supposed to be puppetmasters. Having two pets would first continue the whole concept with Ovjang/Mnejing (If I spelled that right) from the ToAU storyline, and it would estrapolate on the concept of puppetmasters being one of the better solo jobs because we'll be able to create our own parties with 2 automatons.
The 2 hour would be much like Dragoon's old Call Wyvern 2 hour as Wolfandre said, and they could also create a new set of pet job abilities like Deploy II, Retrieve II, Activate II (The 2 hour), and for manuevers you could either target a pet specifically with manuevers or have the manuevers apply to both pets if you don't target one.
*They could also use the same concept of paradigm shifts from FF13 where you can create different battle stances between the two pets. Using "Tactical Paradigm" might call forth White mage and Paladin pets, using "Magical paradigm" might call forth two black mage pets, and using "Melee Paradigm" might call forth two ranger pets.
- This would involve the concept of saving attachments, though, so you could easily switch between different pets fast.
- Another idea this brings to the plate is the fact that Ob can switch between frames during battle. I think Square Enix should give us something that allows us to switch from something like Ranger frame to White mage frame in a click of a button (Without using deactivate/Activate). This would help with paradigms because we could switch 2 pets all at once by clicking and paradigm during battle.


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