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  1. #21
    Player Shotaro1's Avatar
    Join Date
    Sep 2011
    Posts
    17
    Character
    Shotaro
    World
    Cerberus
    Main Class
    WAR Lv 99
    Quote Originally Posted by brayen View Post
    Sorry but mnk would be a horrible idea, it is meant as a beginners pet, it has all 3 skills and is poor at all 3. If anything you would need to entirely rework the frame to make it viable. I am fine for letting it collect dust to be honest unless they have the time to rework the frame entirely on its skill and such.

    While the idea of a respective 2hr based on frame it seems a bit pointless, as spells are on a timer and eagle eye shot sucks.

    I would like to see something of the likes of boosting all parameters, resetting activate timer, 0 overheating, enhanced attachment effects to a level of a "4th" maneuver when one maneuver is used and making all attachments active at a 3 maneuver static by just having overdrive active. additionally longer duration<this is a must>. basically what overdrive is doing now but to a degree where it will actually be noticeable.
    Your right about Harlequin, but I still would like to see the respective 2hrs. Using a new OD will bypass the spell recast timers, for chainspell to work, Mana Font idk, maybe it will force the auto to use only elemental magic spells while active, and reduce the spell cast time to something where we can see it use at least 2-3 spells while under MF. EES is not omgwtf, but its not absolutely terrible. A new mnk style frame would be cool though. Cant have everything, if you dont like EES, dont use the rng frame lol.

    Boosting parameters on OD is also a cool idea, not gonna knock it.

    But idk, with the versatility, and options pup is supposed to provide, not everyone will be happy with having OD being one way or the other, cause IMO there are many ways it can be changed to.
    (0)
    Last edited by Shotaro1; 10-28-2011 at 12:32 AM.

  2. #22
    Player Annahya's Avatar
    Join Date
    Mar 2011
    Location
    San d'Oria
    Posts
    107
    Character
    Annahya
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by brayen View Post
    Sorry but mnk would be a horrible idea, it is meant as a beginners pet, it has all 3 skills and is poor at all 3. If anything you would need to entirely rework the frame to make it viable. I am fine for letting it collect dust to be honest unless they have the time to rework the frame entirely on its skill and such.

    While the idea of a respective 2hr based on frame it seems a bit pointless, as spells are on a timer and eagle eye shot sucks.
    Also, keep in mind that in my "respective two-hour" suggestion, it was based upon the head not the frame. This was specifically because of the concern you raised. It offers the Harlequin head as a viable tactical option for the other frames by making Hundred Fists available for fights where you know you will want to two-hour; Seal/Crest NMs, force pop NMs, WoE, what-have-you.

    Just pointing that out, incase it was missed.

    But, as others have mentioned, this is supposed to be a thread about the new two-hours. My OD suggestion was originally in response to others discussing it, not an attempt to derail this topic.
    (0)
    "Play the way you want and have a good time - but understand that your performance can have an effect on the fun of others. Be effective for those counting on you, and never lose sight of the fact that enjoyment for yourself and others is the ultimate goal."

  3. #23
    Player Shotaro1's Avatar
    Join Date
    Sep 2011
    Posts
    17
    Character
    Shotaro
    World
    Cerberus
    Main Class
    WAR Lv 99
    Oh no I didnt mean to derail the topic, my bad.

    As for a new 2hr for pups, I've always liked the idea of gaining the abilities the auto has from the attachments for like ~5 min or so. Like a sub menu would be available with the list of abilities available through the equipped choices of attachments, and you can use them if you have the required manuevers and what not. Though I think the RNG ones, and Nuking ones would be useless. The DD based ones, and Curing/Refresh (if you sub a mage job to cure) would be cool. Like Flame holder, if you have Fire manuevers up, you can use that ability, it erases the fire manuevers, and when you WS, you will gain added ws atk. Some would be just job traits added to your list of traits of course (Tension Spring, Vivi-Valve, Accelorator), and some would be a flat out JA you can use.

    Idk, crap idea maybe. Or maybe that should be like some 20 min recast JA we get, that would be cool to.
    (0)
    Last edited by Shotaro1; 10-28-2011 at 08:45 AM.

  4. #24
    Player Wolfandre's Avatar
    Join Date
    Aug 2011
    Posts
    44
    Character
    Wolfandre
    World
    Asura
    Main Class
    PUP Lv 99
    No worries, guys. In retrospect, I took on the role of 'HOW DARE YOU DISCUSS SOMETHING ELSE ON MY THREAD?!?' My apologies, and thanks for the input.

    I like the idea of gaining attachment stats via maneuvers and whatnot. With the upcoming overhaul to attachments, I could see that being a huge boon. x3 Earth Maneuver would get us a hefty -PDT that we can't get via gear. x3 Fire Maneuver could get us some major ATT from Tension Springs and Attuner, as well as some Store TP? Hell, Haste from Turbo Charger if you were really hurting for it. Ohhh, what about Optic Fiber? Lot's of things to discuss there. I like it.

    However, like you mentioned, it would only be useful on Valoredge and possibly Sharpshot. Unless using it also gave us magic skills (and a chance to use all that mage gear!!!!!!!!!!!!!!!! >.> ), mage frame usage is out. SE has a bad habit of not giving us something if it only benefits part of the job, too, so I don't know if they'd do this or not.
    (0)
    Quote Originally Posted by Rearden View Post
    BOOMSTICK you roll into there yellin DODONGO DISLIEKS SMOEK

  5. #25
    Player Theytak's Avatar
    Join Date
    Mar 2011
    Posts
    485
    To be honest, I think they should just admit they love us, and change the effect of Overdrive to this:

    Overdrive:
    Duration: Instant Recast: 2:00:00
    Deactivates the automaton if active, and then activates an Automaton from another dimension to perform a powerful attack. The Automaton activated varies with the player's level, and amount of raw fighting spirit.

    Level 1~15: Activates Gurren Lagann, who proceeds to throw its sunglasses at the target, and then punch them with a drill.

    Level 16~30: Activates Gurren Lagann, who will then execute GIGA DRILL BREAKER

    Level 31~45: Activates Dai-Gurren, who will then summon Team Dai-Gurren and swarm the target

    Level 46~60: Activates Dai-Gurren, who will then Launch Gurren Lagann, pierce the heavans, fuse with the moon to become Arc Gurren, and launch righteous drills of manly justice at the target, completely destroying them, as well as all other hostile targets in the zone.

    Level 61~75: Activates Super Galaxy Dai-Gurren, who will launch the RAGE MODE BADASSERY versions of Team Dai-Gurren, and proceed to destroy any and all monsters within the same region as the player

    Level 76~90: Activates Tengen Toppa Gurren Lagann, who will hurl several galaxy-shuriken at the target, and then proceed to instantly kill every monster within the region the player is in, and all connecting regions.

    Level 91~99: Activates Super Tengen Toppa Gurren Lagann, who upon being activated, will cause all monsters in the game of Final Fantasy XI to instantly die, including Pandemonium Warden and Absolute Virtue, and also any unintelligent player, and any player who is not able to handle the sheer manliness exuded. After using this technique, the puppetmaster will erupt into an explosion made of pure awesome, fighting spirit, manliness, and GAR. The player will then find their real life body compelled to leap into the air and scream with all their might, after which the credits will roll, and all players will be informed that the puppetmaster has just completely won FFXI forever. Then their computer will explode just like their character, Sage Sundi will appear and hand them a set of full scale, fully functioning automatons, and the puppetmaster will be asked to spread the good word of he who gave his life for us. Kamina.

    I think that sounds like a pretty reasonable 2hour for pup.
    (0)
    Last edited by Theytak; 10-29-2011 at 03:34 AM.
    Siren Server since 2004
    AKA Lady Jinte of Allakhazam
    Quote Originally Posted by SpankWustler View Post
    Nutcracker had trained for years to crush the crotch and/or obliterate the ovaries of each and every monster in Vana'diel. Not even some weird thing that fish have called a "cloaca" could stem his robotic rage towards reproductive bits.

  6. #26
    Player tendo64's Avatar
    Join Date
    Nov 2011
    Location
    Bastok
    Posts
    8
    Character
    Badough
    World
    Valefor
    Main Class
    PUP Lv 99
    I always thought it would make for a cool idea to have the 2hr assimilate the Automaton into the Puppetmaster (or I guess vice versa could work), adding its stats (or at least boosting) to yours and giving you access to all of the abilities and attachments it would have in its current state. Meaning you could cast all the spells of the Spiritreaver on command, boosting your MAB like crazy with Ice Maneuvers as normal with Loudspeakers. You could use Barrage when you wanted, and use the Flame Holder and be able to choose your weaponskill--Arcuballista {{No thanks}}. Oh, and Shield Bash on time for once. It would have to be pretty uber to have a short duration as usual. Having an effect of constant 3 Maneuvers of all types would help for sure.
    (0)

  7. #27
    Player cmontee's Avatar
    Join Date
    Dec 2011
    Posts
    1
    Character
    Dentan
    World
    Siren
    Main Class
    MNK Lv 95
    I think a good pup 2hr would be to keep what it is now and add that you can choose what it does for the duration. like spells cast and weapon skils used. and maybe a special ability
    (0)

  8. #28
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    What if we took a page out of SMN's book, and have the ability to summon special pets during our 2nd Two-Hour? You would have a choice of a Chariot, Iron Giant, Catura or Acrolith, and each would have massive HP, MP, TP and enmity gain during the PUP's Two-Hour. After the Two-Hour ends, they lose their Regen, Refresh and Regain, but still remain in the field until deactivated, destroyed or zoned. Repair can be used to recover HP, but they have no self-healing.

    But it'll probably be a more mundane Two-Hour, where all attachments function as if 3 maneuvers were present, for a whopping 60 seconds. Perhaps with a 80% reduction in maneuver recast, so you can spam them back to back.
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

  9. #29
    Player Dfoley's Avatar
    Join Date
    Mar 2011
    Posts
    427
    Character
    Raijitsu
    World
    Ragnarok
    Main Class
    PUP Lv 99
    I want alexander as a pup 2hr, not SMN.... After all it is the be all end all automaton, we might just need a bigger animator though.

    If you dont know what i am talking about, stop noobing it up and go play through toau it takes all of 5 days to go start to finish with any 3 man group.
    (0)

  10. #30
    Player Kristal's Avatar
    Join Date
    May 2011
    Posts
    1,552
    Character
    Kristal
    World
    Bismarck
    Main Class
    PUP Lv 99
    Quote Originally Posted by Dfoley View Post
    I want alexander as a pup 2hr, not SMN.... After all it is the be all end all automaton, we might just need a bigger animator though.

    If you dont know what i am talking about, stop noobing it up and go play through toau it takes all of 5 days to go start to finish with any 3 man group.
    I think you mean the Iron Colossus(Aht Urhgan version.. Olduum one is the size of a city). Alexander is not an automaton, but an astral entity possessing the Iron Colossus.
    (0)
    "Puppetmaster was our last best hope for peace. It failed.
    Now it's our last best hope.. for victory!"

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