"Play the way you want and have a good time - but understand that your performance can have an effect on the fun of others. Be effective for those counting on you, and never lose sight of the fact that enjoyment for yourself and others is the ultimate goal."
I do admit, the in-game reason for having the second automaton would be funky. Automatons are expensive. There's a naked Hume in Aht-Urghan somewhere to prove it. We salvaged ours from Lamia infested stinkholes. It was probably one of the ones the Lamia stole, and is likely a murderer. (Wouldn't it be some amazing irony if it was the original Valkeng?)
Anyway, we would need a reason for having the second automaton.
But, now that I'm thinking of it, the current Dev. Teams cares nothing for story, as seen via Abyssea (seriously, how many times do I need to travel ALL THE WAY to Hall of the Gods just to have my ass kissed?), so the opposite it just as likely.
In all honesty, I don't see the second automaton being difficult to code at all. Make it so that, like what was said, maneuvers are shared. Limit it even further by not being able to equip the same attachments on both autos. Sound fair now? The object of the in-game puppetmaster was so that the master and automaton work in tandem, but the master controls the puppet, thus splitting his attention between himself and it. Being a true puppetmaster, one at the top of his prime (lvl 99...), you might think he could control multiple puppets.
Sorry for not using quotes. Have to get this response in fast. In regards to mob SMNs and BSTS: mobs and players have always been different. Mob, as well as auto, ranged attacks are seens as abilities. Mob pets are seen as 'assisting' the mob, not actually under their control. Mob BSTs don't use Sic or Heel or Stay. They are two seperate entities that share hate (in most cases). When monsters use Astral Flow, they are actually calling their avatar to deal some damage, not just being assisted by that avatar.
A good example is Dynamis. Beastmen summoners have Avatars out fulltime. The monster doesn't use Astral Flow: the avatar uses it's Astral Flow ability (Diamond Dust, etc.) at a specified %, much like the primes. NPC Fellows act the same way. Following this rule, having a second pet, no matter what job, is doable. PUP seems like a good choice for that job, in my opinion.
I personally hope we don't get another 'super-awesome-happy-fun-time automaton of death' move. Overdrive II is not the solution to our problem. And you all know what happens with big, one hit moves: need I remind you how really awesome EES and Odin are nowadays?
We need something different. BLUs are gunning for full spell list usage, or at least from what I've seen. What can we come up with that is akin to that in power, but not overly silly?
Sorry for not contributing anything definitive. I'm just offering counterpoints where necessary, and I wanted to know what everyone felt. Keep it going, guys!
Feel like arguing the point of wanting/not wanting a certain 2hr proposed? You know, instead of just saying 'nothxkbai,' and actually contributing to the conversation.
Also...
...this isn't an Overdrive thread. There's millions of those elsewhere. I wanna know what the PUP community wants for their SECOND 2hr.
Oh no I didnt mean to derail the topic, my bad.
As for a new 2hr for pups, I've always liked the idea of gaining the abilities the auto has from the attachments for like ~5 min or so. Like a sub menu would be available with the list of abilities available through the equipped choices of attachments, and you can use them if you have the required manuevers and what not. Though I think the RNG ones, and Nuking ones would be useless. The DD based ones, and Curing/Refresh (if you sub a mage job to cure) would be cool. Like Flame holder, if you have Fire manuevers up, you can use that ability, it erases the fire manuevers, and when you WS, you will gain added ws atk. Some would be just job traits added to your list of traits of course (Tension Spring, Vivi-Valve, Accelorator), and some would be a flat out JA you can use.
Idk, crap idea maybe. Or maybe that should be like some 20 min recast JA we get, that would be cool to.
Last edited by Shotaro1; 10-28-2011 at 08:45 AM.
No worries, guys. In retrospect, I took on the role of 'HOW DARE YOU DISCUSS SOMETHING ELSE ON MY THREAD?!?' My apologies, and thanks for the input.
I like the idea of gaining attachment stats via maneuvers and whatnot. With the upcoming overhaul to attachments, I could see that being a huge boon. x3 Earth Maneuver would get us a hefty -PDT that we can't get via gear. x3 Fire Maneuver could get us some major ATT from Tension Springs and Attuner, as well as some Store TP? Hell, Haste from Turbo Charger if you were really hurting for it. Ohhh, what about Optic Fiber? Lot's of things to discuss there. I like it.
However, like you mentioned, it would only be useful on Valoredge and possibly Sharpshot. Unless using it also gave us magic skills (and a chance to use all that mage gear!!!!!!!!!!!!!!!! >.> ), mage frame usage is out. SE has a bad habit of not giving us something if it only benefits part of the job, too, so I don't know if they'd do this or not.
To be honest, I think they should just admit they love us, and change the effect of Overdrive to this:
Overdrive:
Duration: Instant Recast: 2:00:00
Deactivates the automaton if active, and then activates an Automaton from another dimension to perform a powerful attack. The Automaton activated varies with the player's level, and amount of raw fighting spirit.
Level 1~15: Activates Gurren Lagann, who proceeds to throw its sunglasses at the target, and then punch them with a drill.
Level 16~30: Activates Gurren Lagann, who will then execute GIGA DRILL BREAKER
Level 31~45: Activates Dai-Gurren, who will then summon Team Dai-Gurren and swarm the target
Level 46~60: Activates Dai-Gurren, who will then Launch Gurren Lagann, pierce the heavans, fuse with the moon to become Arc Gurren, and launch righteous drills of manly justice at the target, completely destroying them, as well as all other hostile targets in the zone.
Level 61~75: Activates Super Galaxy Dai-Gurren, who will launch the RAGE MODE BADASSERY versions of Team Dai-Gurren, and proceed to destroy any and all monsters within the same region as the player
Level 76~90: Activates Tengen Toppa Gurren Lagann, who will hurl several galaxy-shuriken at the target, and then proceed to instantly kill every monster within the region the player is in, and all connecting regions.
Level 91~99: Activates Super Tengen Toppa Gurren Lagann, who upon being activated, will cause all monsters in the game of Final Fantasy XI to instantly die, including Pandemonium Warden and Absolute Virtue, and also any unintelligent player, and any player who is not able to handle the sheer manliness exuded. After using this technique, the puppetmaster will erupt into an explosion made of pure awesome, fighting spirit, manliness, and GAR. The player will then find their real life body compelled to leap into the air and scream with all their might, after which the credits will roll, and all players will be informed that the puppetmaster has just completely won FFXI forever. Then their computer will explode just like their character, Sage Sundi will appear and hand them a set of full scale, fully functioning automatons, and the puppetmaster will be asked to spread the good word of he who gave his life for us. Kamina.
I think that sounds like a pretty reasonable 2hour for pup.
I think a good pup 2hr would be to keep what it is now and add that you can choose what it does for the duration. like spells cast and weapon skils used. and maybe a special ability![]()
What if we took a page out of SMN's book, and have the ability to summon special pets during our 2nd Two-Hour? You would have a choice of a Chariot, Iron Giant, Catura or Acrolith, and each would have massive HP, MP, TP and enmity gain during the PUP's Two-Hour. After the Two-Hour ends, they lose their Regen, Refresh and Regain, but still remain in the field until deactivated, destroyed or zoned. Repair can be used to recover HP, but they have no self-healing.
But it'll probably be a more mundane Two-Hour, where all attachments function as if 3 maneuvers were present, for a whopping 60 seconds. Perhaps with a 80% reduction in maneuver recast, so you can spam them back to back.
"Puppetmaster was our last best hope for peace. It failed.
Now it's our last best hope.. for victory!"
I want alexander as a pup 2hr, not SMN.... After all it is the be all end all automaton, we might just need a bigger animator though.
If you dont know what i am talking about, stop noobing it up and go play through toau it takes all of 5 days to go start to finish with any 3 man group.
"Puppetmaster was our last best hope for peace. It failed.
Now it's our last best hope.. for victory!"
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