Everything ages over time but you can always update/upgrade a PC; PCs can have processors with 6 cores now, Video cards on PCs will always over power the consoles.. The list goes on. By saying that the PS3 has 0 limiting factors its wrong it has one from the start and its a big one, main limiting factors "Its a console".
Edit: I'm not a console hater, I just like to up my resources! ^^b
Last edited by Krashport; 10-24-2011 at 07:02 AM.
This is a lie. The PS3 is a pain in the ass to program for. You have to split your rendering code between the SPE's in the cell processor and the GPU (technically speaking the PS3's GPU is less powerful than the 360's, but the Cell processor's SPE's can make that up). The Cell processor itself is horrible to program for, the SPE's have extremely tiny buffers and the timing in your code has to be perfect or everything bottlenecks.
The PS3 might be somewhat more powerful overall than the 360, but the 360 is much, much easier to program. (and the 360 isn't that much less powerful, the main reason most 360 games are 720p is because it's GPU renders the screen to framebuffer RAM on the GPU which isn't large enough to hold the entire screen so it has to render the screen in tiles. In theory this is faster than rendering the screen to external GDDR but at 1080p there are so many tiles that collating them starts to negate the speed advantage from internal rendering)
Drop rates are low because you can pop the NM as many times as you want. I guarantee that if SE increases the drop rate they will also change it so that it eats your atmacite and you have to re climb the tiers to pop it again.
I can hear the objections to this now: "Oh no, SE would never do something like that!"
Of course they would, don't be stupid.
Last edited by Atomic_Skull; 10-26-2011 at 10:03 AM.
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